Sept. VO Updates
Posted: Wed Sep 30, 2009 9:45 am
Here is all the updates that have occurred for Vendetta Online in the month of Sept. Now VO does have a trial demo of 8hrs of total play. I thought they used to have 14 days but maybe they done away with it. If you like the game you pay just $10 a month for the subscription and lower if you purchase more time at once.
Quote:
Saturday, September 26, 2009VO 1.8.92 includes:- Asteroids now occlude player-owned ships from your radar; ie, pilots may now use asteroid fields for concealment from other players. For more details, see the related post on the General Forum.- Extended logoff timer situations now last 45 seconds instead of 20 seconds, after receipt of a private message. The actual extended timer length itself is unchanged (30 seconds).Saturday, September 19, 2009VO 1.8.91 includes:- Logoff timer is now increased to 30 seconds if you should receive a private message. The extended logoff period exists for 20 seconds after receiving any incoming message. After waiting the extended countdown period, logoff proceeds normally. This only occurs during flight, not in stations.- Fixed bug with Linux version where the client didn't use some of the enumerated resolutions correctly.- Added ability to override window-mode resolution in Linux. For example:[refgl]xf86vidmode=0xsize=1000ysize=1000- Fixed crashing sectors.Saturday, September 12, 2009VO 1.8.90 includes:- Better bot path finding around asteroids.- Teradons are included in some convoys.- Fixed a BS/HS respawn problem.Saturday, September 05, 2009VO 1.8.89 includes:- Improved capship asteroid avoidance logic.- Changed static wireframe radar extender effect to a sweeping effect.- Changed secondary light source in fog/storm sectors to be the color of the fog/storm when present.- Tridents are now included in the occasional convoy.- Turbo Thrust stats are now displayed for all ships. Combined with the ship's mass, this determines the vessel's rate of acceleration when turbo is engaged.
Quote:
Saturday, September 26, 2009VO 1.8.92 includes:- Asteroids now occlude player-owned ships from your radar; ie, pilots may now use asteroid fields for concealment from other players. For more details, see the related post on the General Forum.- Extended logoff timer situations now last 45 seconds instead of 20 seconds, after receipt of a private message. The actual extended timer length itself is unchanged (30 seconds).Saturday, September 19, 2009VO 1.8.91 includes:- Logoff timer is now increased to 30 seconds if you should receive a private message. The extended logoff period exists for 20 seconds after receiving any incoming message. After waiting the extended countdown period, logoff proceeds normally. This only occurs during flight, not in stations.- Fixed bug with Linux version where the client didn't use some of the enumerated resolutions correctly.- Added ability to override window-mode resolution in Linux. For example:[refgl]xf86vidmode=0xsize=1000ysize=1000- Fixed crashing sectors.Saturday, September 12, 2009VO 1.8.90 includes:- Better bot path finding around asteroids.- Teradons are included in some convoys.- Fixed a BS/HS respawn problem.Saturday, September 05, 2009VO 1.8.89 includes:- Improved capship asteroid avoidance logic.- Changed static wireframe radar extender effect to a sweeping effect.- Changed secondary light source in fog/storm sectors to be the color of the fog/storm when present.- Tridents are now included in the occasional convoy.- Turbo Thrust stats are now displayed for all ships. Combined with the ship's mass, this determines the vessel's rate of acceleration when turbo is engaged.