The State of Play
Posted: Sat Dec 06, 2014 3:44 pm
A potent new update over on IndieDB with some cool GIFs and some blurb regarding improvements to the UI, hinting at sounds on the horizon. The prototype starts to take shape as the UI becomes geared towards the easier management and control of your wings and the inclusion of mining betrays the direction of the games mechanics in the short to medium term. Also we enter the runnings for the IndieDB 'Indie of the year awards' for the first time so please head over and vote, no registrations required - all this and more over on 'State[/url] Machine' the latest IndieDB article. More new images over on the blog with two posts since my last update here: ‘The[/url] Needs of the Many’ talks about the evolution of ones man’s dream into a team of talented and driven developers and if you’re hungry for more check-out ‘Resistance[/url] is Futile’ which is the previous IndieDB update talking about the swift change in graphical direction and an amusing tussle amongst the team. We have a newsletter[/url] now which will grant you access to the media before it is publicly released and the aim is to release something twice monthly and much the same as these posts, will serve as a focal point for the spread of media – the difference? You get to see the cool stuff first. Finally, here is the latest video which is a menagerie of sorts as we cover the progress of the game over the last 4-5 months in the second ‘Progress’ video and if you're interested, here's a link to the first one. soon is a new vid showing off Frigates and fixed weapons, mining, new weapons effects and an extra special surprise so be sure to sign up to the newsletter[/url] to see it first! Peace, James