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Transcendence on Steam Greenlight

Posted: Thu Feb 12, 2015 12:35 pm
by GeorgeMoromisato
I've put Transcendence up on Greenlight and I'd love to have your support: http://steamcommunity.com/sharedfiles/filedetails/?id=370711368[/url] Transcendence is a game of space combat and exploration set in a vast and dangerous galaxy. It was inspired by Nethack and Star Control II, and has a rich setting, procedurally generated star systems, and robust modding capabilities. Please let me know what you think!

RE: Transcendence on Steam Greenlight

Posted: Thu Feb 12, 2015 3:10 pm
by Pinback
Will do if Steam lets me. Is it still a free download or is it a paid one on Steam?.

RE: Transcendence on Steam Greenlight

Posted: Thu Feb 12, 2015 3:34 pm
by GeorgeMoromisato
Will do if Steam lets me. Is it still a free download or is it a paid one on Steam?. It's still a free download. You can try it at: http://transcendence.kronosaur.com[/url] If we get Greenlit, then we will develop a package on Steam that bundles the two paid expansion (Corporate Command and Eternity Port) and sell it.

RE: Transcendence on Steam Greenlight

Posted: Thu Feb 12, 2015 11:33 pm
by sscadmin
Transcendence deserves to been seen by more people so I hope it gets greenlit for you soon George, just for the simple fact that you have been supporting this game for so long. Any plans to put Transcendence on Android and iOS? I think that is where you could make some money, since the game is pretty fleshed out so not many bugs and its really just porting the game (if it can be done easily). Plus 2D games play relatively easily on a tablet as well.

RE: Transcendence on Steam Greenlight

Posted: Fri Feb 13, 2015 10:48 am
by GeorgeMoromisato
Transcendence deserves to been seen by more people so I hope it gets greenlit for you soon George, just for the simple fact that you have been supporting this game for so long. Any plans to put Transcendence on Android and iOS? I think that is where you could make some money, since the game is pretty fleshed out so not many bugs and its really just porting the game (if it can be done easily). Plus 2D games play relatively easily on a tablet as well. Long term, yes, I think you're absolutely right: porting to Android/iOS (and Linux, of course) would be good for the game. But it's unfortunately very hard to port. The engine is pretty complex at this point. Moreover, you'd be surprised at how hard it is to make money on Android/iOS. The market is so saturated that it's impossible to get noticed without a large marketing budget. Even Steam has better discoverability (due to their new Curators feature). Most people I've talked to suggest building up a large player base before porting to iOS. Thanks for your support! I really appreciate it!