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IGG Crowdfunding Starts!

Posted: Fri Apr 03, 2015 9:40 am
by MawhrinSkel
And we are live with the crowdfunding campaign! Meet us over on IndieDB for the official announcement, loads of free stuff over there: the Demo(!!) Samplers of the albums, cool eclipsed planet HD wallpaper pack, short story 'The Gift' all in celebration of the campaign going live! http://www.indiedb.com/games/shallow-space[/url] Some more exciting news; the Nexus:TJI concept artist has expressed an interest in joining the team, we start to show off some of his art over on the IGG page. The page it has a ton of information about the game and we have some really exciting updates planned, face-to-face interviews with the team including Vincent van Diemen himself. [/url] There has been a monumental effort from the team putting this thing together and we're only partway. Fingers crossed we get funded and as always, thanks for the support!

RE: IGG Crowdfunding Starts!

Posted: Sat Apr 04, 2015 2:04 am
by Pinback
Good luck with the campaign guys.

RE: IGG Crowdfunding Starts!

Posted: Mon Apr 06, 2015 11:04 am
by sscadmin
Hope you guys reach your funding goals and make sure you spam youtube with any dev or trailer videos. I do have this funding campaign on the homepage as well. GL

RE: IGG Crowdfunding Starts!

Posted: Mon Apr 06, 2015 5:37 pm
by MawhrinSkel
Hope you guys reach your funding goals and make sure you spam youtube with any dev or trailer videos. I do have this funding campaign on the homepage as well. GL Good luck with the campaign guys. Cheers guys!

RE: IGG Crowdfunding Starts!

Posted: Sun Apr 12, 2015 2:44 am
by Pinback
New video up about targeting plus bug fixes, tool tip and file size.

RE: IGG Crowdfunding Starts!

Posted: Tue May 05, 2015 3:50 pm
by Pinback
Commiseration to the team, and the good new is they have not given up. Hey everyone! Sadly we didn't make it and we choose to go down the fixed funding route as it would have been awkward fulfilling the pledges with physical goods. We're deciding whether to relaunch the campaign as a flexible funding and maybe moving it over to Kickstarter - it's a time consuming and stressful affair though and it might be effort better spent on making the game.