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Making planets

Posted: Sat May 23, 2015 3:40 pm
by shadmar
Here are some renders, this is GLSL shaders, all procedural, no textures.

RE: Making planets

Posted: Sat May 23, 2015 4:05 pm
by lightgemini
Looks awesome. Did you use own code for generation? and did you say theres no textures used, only shaders? results are excellent :good:

RE: Making planets

Posted: Sun May 24, 2015 12:12 pm
by Pinback
Nice :cool: remember spending a lot of time with C4D trying to get a nice planet and atmosphere render.

RE: Making planets

Posted: Mon May 25, 2015 4:23 am
by shadmar
It's mostly fluffyfreaks noise functions (from pioneer?) used with simplex noise.https://github.com/fluffyfreak/GLSLPlanet/tree/master/shaders[/url]

RE: Making planets

Posted: Mon May 25, 2015 9:52 am
by shadmar
An icy rock with liquids:

RE: Making planets

Posted: Mon May 25, 2015 2:58 pm
by nevilclavain
Is it the pioneer engine behind the scene ?

RE: Making planets

Posted: Wed May 27, 2015 2:02 pm
by shadmar
No, it's Leadwerks game engine.

RE: Making planets

Posted: Thu May 28, 2015 5:03 pm
by sscadmin
Wow those look really good and it definitely cuts down on asset creation since they are all procedurally generated.