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Starfall Tactics WIP: 3D models

Posted: Wed Sep 30, 2015 6:18 am
by Relampago
More 3D models today for you! Don't hesitate to read this short article or just watch a hypnotizing turret gif, Premier and Tarnhelm ships in all their beauty.TurretsSay "Hello!" to a friendly turret making it's first step into this cruel world. Being not as cute as it looks, in Starfall Tactics these nice things help blowing away your enemies by firing and trying to not get broken up. Obviously, broken turrets can't shoot, so take care of it and it'll pay you back by defeating several opponents. PremierHere is a full 3D model of Eclipse dreadnought which you could see in previous WIP articles and now it's ready to entertain you by showing all the details. Just touch and move Premier to watch carefully every single part of it. [/url] another ship mentioned before, is a large vessel belonging to Vanguard faction and covered with red, the color of war and fire. Spend some time to look at this dazzlingly beautiful model and wait for Starfall Tactics' tests or release to get it in-game! [/url] Premier and Tarnhelm have finally made it's long way into the game, we hope on showing and telling you more interesting things next week. We also welcome all thoughts about Starfall Tactics - don't forget to visit our forum[/url] section as you can find some information there. Hope you enjoyed it!http://starfalltactics.com/news/wip-3d-models[/url]

RE: Starfall Tactics WIP: 3D models

Posted: Fri Oct 02, 2015 8:58 am
by sscadmin
There is some nice details on these models, how many game assets can be on the screen at one time without effecting performance? Or does that depend on zoom level?

RE: Starfall Tactics WIP: 3D models

Posted: Mon Oct 05, 2015 1:38 am
by Relampago
There is some nice details on these models, how many game assets can be on the screen at one time without effecting performance? Or does that depend on zoom level?Yes, it depends on zoom level :) The closer you watch, the more details you see - so, when you zoom out textures are replaced with lower resolution ones, models - with less detailed models. It's a well known technology and UE4 successfully uses it.