Page 1 of 1

Space Wing

Posted: Thu Nov 26, 2015 10:35 pm
by Braltor
Hi! Recently published the first versions of my game Space Wing, and I'll continue improving it with space sim elements. You can play it in Android now: https://play.google.com/store/apps/details?id=co.wcu.spacewing[/url] More information: http://www.morphodia.com/portal/games/space-wing/[/url] This is the plan to continue developing it: Basic improvements Better special effects and audio New ships and enemies More weapons New missions Game storyTurn based multiplayer Players can arrange matches with other players online They will assemble their fleets for battles They can move ships for a limited time each turnAugmented reality and geolocation Players can find nearby players and engage in battles Battles can be presented in the player’s environment (room, office, etc)Crafting and graphic overhaul Better environments and new modular 3D objects Players will assemble their own ships and weapons with specific features There will be common space stations with hangarsRealtime multiplayer Several players can battle at the same time without taking turns Groups of players can form factions with custom banners Factions can build their own space stationExploration and trading Stellar objects (stars, planets, moons, asteroids) can be exploited for resources Items can be build with raw materials Players can exchange and buy/sell items Space stations can be relocated between star systemsColonization and strategy Players can create buildings on stellar objects There will be buildings for production, defense, habitation, and more These can destroyed by ships or captured by spies Factions can build ground bases with high security measures Let me know your opinions on this project. Cheers!

RE: Space Wing

Posted: Sat Nov 28, 2015 9:50 am
by Pinback
Don't have a device which can run it but just looking at the video, why is the ship at the bottom of the screen, just looks a bit odd.

RE: Space Wing

Posted: Sun Nov 29, 2015 10:23 am
by Braltor
Hi! The first version has this space-shooter style, but will add a first-person/cockpit view in further releases. Does it sound fine? :)

RE: Space Wing

Posted: Fri Dec 04, 2015 9:36 am
by sscadmin
Gave it a spin for a few minutes on my LG G3 and it seem to run smoothly and you have done a great job on the graphics, but for me it seemed like the controls were not responsive enough, there was sometimes it wasn't shooting at all. I brought my craft to a fullstop and for some reason I couldn't shoot, and because of the shooting sometimes I ran into an asteroid because the shots wouldn't kill it quick enough.You have definitely have a solid platform to work off of to implement those ideas in your other post and I think it would greatly help the game to have missions and story. The flying seemed to work ok, just felt difficult trying to line up the reticle on a asteroid when it was far off.

RE: Space Wing

Posted: Tue Jun 21, 2016 3:19 pm
by Braltor
Thanks everyone for trying Space[/url] Wing. People is downloading and playing it, that makes me very happy. Now I want to improve the casual gameplay with space management mechanics and different missions. This is the first update of the new UI:  Main features:* pixel render with video interference effects (video compression can't show details)* star map navigation* animated stellar objects: galaxy, stars, black holes, stellar disc, planets, moons* animated controlsThe casual gameplay in current version 1.x will become a mission in the much larger version 2 of Space Wing. The game is receiving a full rebuild, and will include interstellar wars and trade. You will take care of your empire by extracting planetary resources, building facilities, and conquering stellar objects with your army of drones. And you can also ride one of the different spaceships and take control of the events by completing missions such as orbital defense, fighting space corsairs, infiltrating into the colonies and more!