The "Correct" Control Surface for Most Games
Posted: Tue Apr 05, 2016 9:45 pm
Ok, I usually don't start ranting about things out of the blue like this, but I've had some recent experiences which very much call for a rant. Here is a big problem with a huge number of contemporary games:One badly needs some sort of analog control for translational motion, but controllers are terrible and the mouse is wonderful. Let me give an example: I've recently obtained a Steam controller and have gotten into some controller oriented games, in particular Dark Souls. When playing Dark Souls, one thing about it quickly became abundantly clear to me: Dark Souls would be better with a mouse. Yes that's right, Dark Souls, would be far better with a mouse. Why does nobody play it with a mouse? Well, in part it's probably because of a rather silly console culture that has grown up around that game, but, a far better and more legitimate reason is that it is simply absurd to try to control your character's movement with a keyboard. You just need to have an analog control for this, absolutely, no exceptions. Before some hard-core Dark Souls fan goes absolutely ballistic on me for advocating a mouse (which he probably would in any case) let me give an example of why this game badly needs a mouse. In Dark Souls it is very easy to fall off a cliff while fighting unless you are very, very careful. If you don't believe me, just touch a few bloodstains near a cliff, and you'll quickly be convinced that I'm right. Part of why it is so easy to fall of a cliff while fighting is because most of the time you are playing with your view locked on some enemy. The reason to do this is that it is very hard to control the direction of your view at the same time you are dodging and controlling movement on a controller. In order to control your view, you have to TAKE YOUR THUMB OFF THE DODGE BUTTON (a big problem in Dark Souls), and not just a little bit, a lot. Now, I'm sure some people play that way (I've given it a shot a few times myself) but, let's face it, it is ABSOLUTELY RIDICULOUS. This sort of issue comes up A LOT. Recently I've played through the breathtakingly lovely Hyper Light Drifter (though it is 30fps, they don't get a pass on that) and once again, the character movement demands an analog control, which is just fine with me. When it comes time to aim a gun however, you are forced to use the LEFT analog thumbstick (yes the same one used for character movement). Aiming is horrendous with a thumbstick in any case, but there is another control surface which is very, very precise for aiming in twin-stick shooters, and it is called a mouse. The solution? Use a mouse with your right hand, and an analog thumbstick with your left. Presumably, you now have practically unlimited buttons (my mouse alone has more buttons than the Steam controller) and you don't have to "grip" anything. This is clearly what is called for. This ALMOST exists, but developers, manufacturers and players are so agonizingly slow to embrace new control surfaces (if ever at all) it usually is a far-from-ideal solution. There is something called a "gameboard" or "gaming keypad" (search on Amazon) which are made by Razer and Logitech. The problem is, that in Razer's case the "thumbstick" is more of a joystick hat (i.e. no analog input whatsoever). The Logitech version of this mercifully has a bona fide thumbstick (though annoyingly lacks mechanical keys), which actually DOES support analog input, but sadly this doesn't solve the problem. Despite what seems to me like a good faith effort by Logitech, most games simply don't support this type of input. You can map it to a "joystick" input (although this is still more trouble than it should be), but most games with controller support do not have joystick support, and in most cases it wouldn't matter anyway because said games do not support that type of mixed input. The only game I have been able to use this successfully in has been Elite Dangerous. Usually, one is forced to map the thumbstick to keyboard input, largely defeating the purpose. As a long-time PC gamer, I am far more comfortable with the Steam controller's track-pads than I am with a right thumbstick. The right trackpad feels far, far more precise to me, and I can even use it to control the mouse cursor on my desktop if I am not in arms reach of my mouse and it doesn't make me want to hang myself. However, it is still no substitute for a mouse. It also simply does not have enough controls for space-sims, and the need to actually hold a controller, rather than letting it rest on a table, makes me extremely doubtful that any controller design could remedy this. In a space-sim I need 2 dimensions for lateral translation (ok left thumbstick), a joystick or mouse-like input for rotation (ok, right trackpad) buttons to fire weapons, switch weapons, countermeasures, targeting (ok, I guess the Steam controller has enough triggers for all that), power management (XYAB? though I now would have to take my thumb off the trackpad), throttle (wait what? if I use the left trackpad I'd have to take my thumb off the lateral translation controls, that doesn't work, if I use XYAB I have to take my thumb off rotation, which might work for power management but definitely not for throttle)... but oh shit, actually there are three generators of SO(3) and I also need a way to roll... well you can see where this is going, you simply can't use a controller for most space-sims. So in summary, yes, it's good to have an analog thumbstick like controllers have, but you also need a mouse, and lots of buttons. This isn't impossible, the solution is very simple and it ALMOST exists. So, I guess I'm just begging everybody to please, please, put effort into supporting this. Please Logitech and Razer, come out with "gaming keypads" with analog thumbsticks and a whopping big number of mechanical keys and please, please game developers, support these as controller inputs and also allow mixed input with a mouse. I know I'm never going to get this, but I just needed to make this shout into the void. And finally, if anybody doesn't believe me that a mouse is both more precise and "faster" than either a thumbstick or a track-pad all I have to say to you is this: Good luck with Unreal Tournament. End of rant.