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Nox Imperii - Escape Velocity-style OS game in a semi-random Galaxy
Posted: Sat Jul 30, 2016 4:50 am
by Kinniken
Hi guys, I'm looking for testers for a new attempt at the "successor to Escape Velocity" genre. It's a fork of Naev, with a few key differences:- Mostly-random Galaxy that rewards exploring- Different universe, with a more focused narrative- Dynamic economy, affected by trading and missions More infos and the download links are on the website: http://noximperii.com/[/url] It's available for Windows and Linux right now, for OS X as soon as I sort out some build issues. I'd love some reports, here or in the NI forums! Thanks Random world filled with weird natives: Exploration system for far-away worlds: An almost infinite Galaxy to explore (though admittedly it gets pretty empty if you travel too far): And the "usual" EV-style space combat:
RE: Nox Imperii - Escape Velocity-style OS game in a semi-random Galaxy
Posted: Sat Jul 30, 2016 10:00 pm
by sscadmin
Downloaded, I hope I can give it a try this week sometime. The screenshots look good and I am glad someone is working off of the Naev engine would be nice to see that completed someday, but maybe you can be the first one to put out a solid game using it. So I hope your efforts on Nox Imperii keep going strong because your headed in the right direction.
RE: Nox Imperii - Escape Velocity-style OS game in a semi-random Galaxy
Posted: Wed Aug 03, 2016 7:51 am
by Kinniken
Thanks guys! Don't hesitate if you have comments or suggestions, here or in the NI forums... I'd love more feedback on what works and what doesn't!
RE: Nox Imperii - Escape Velocity-style OS game in a semi-random Galaxy
Posted: Sat Aug 13, 2016 5:34 pm
by Kinniken
Just posted a biggish update: Release 0.4.6:- Expended and improved missions for Empire & Ardar- Info panel detailing the current situation in the storyline of the player- Reworked, more lucrative trade system- New CPU-boosting outfits- Random NPCs in bars with tips and lore- Descriptions for bars on random worlds- Fixed slow torpedoes- Many tweaks and fixes
RE: Nox Imperii - Escape Velocity-style OS game in a semi-random Galaxy
Posted: Wed Oct 05, 2016 4:12 pm
by Kinniken
Another bump for a bigger update, 0.5:- Background for map screen- Improved galaxy, with clusters, nebulas and generally more distinct areas- New in-space backgrounds- Factions missions for Betelgeuse- Many minor tweaks and fixes
RE: Nox Imperii - Escape Velocity-style OS game in a semi-random Galaxy
Posted: Fri Oct 28, 2016 4:57 pm
by Kinniken
And now 0.5.1:- New looting system; piracy now pays!- Individual names for AI ships- Big price re-balancing to make player progression not quite as fast- Improved shipyard UI, to make it easier to compare ships- Purchasable maps of surrounding systems- Many smaller tweaks and fixes
RE: Nox Imperii - Escape Velocity-style OS game in a semi-random Galaxy
Posted: Sun Oct 30, 2016 8:47 pm
by IronHound
Have you tried Endless Sky? I've always felt like Naev was pretty limited, especially with its glacial development, and you could really do some cool things with Endless' Sky's modding capabilities. It helps that its still being actively developed and patched, and its much closer to the original EV Nova than Naev ever was. Just an idea. As a potential player, I don't see why I should give up Endless Sky.

RE: Nox Imperii - Escape Velocity-style OS game in a semi-random Galaxy
Posted: Mon Oct 31, 2016 3:55 pm
by Kinniken
I have tried Endless Sky, and it's a very cool game. Not really what I want to do with Nox, though. Nobody's asking you to give it up in any case, you can always try both

I picked Naev and not Endless Sky as a base because it was closer to what I wanted and easier to modify in-depth (not just mod). I don't think I could have done a real dynamic Galaxy in Endless Sky for instance. Also, graphics-wise Endless Sky's choice of having each ship be a single rotated sprite coloured by faction make ships look too monotonous for my taste (the UI itself however definitely looks better than Naev or Nox, that I agree). I'm also not keen on ES' very arcade, fast-paced combat, though that's something that would probably have been modable. Regarding development speed, you are sadly right for Naev itself, but for Nox, if you check my development thread you'll see that it's quite active: https://forum.naev.org/viewtopic.php?f=13&t=1023[/url] (versions 0.2 to 0.5.1 were released within the past 8 months).