I'm making a realistic space fighter sim, wonder what you think about it.
Posted: Fri May 19, 2017 2:21 pm
Realistic means newtonian physics, full rotation freedom independent of movement, forward-only thrust, unlimited speed, unlimited playing field.As far as input goes, you turn with the mouse, right-click to thrust forward, left-click to shoot. If you really need to roll, I've assigned that to the scroll wheel (works well enough). Joystick will also be supported, but I'm keeping it fully controllable and playable with the mouse.If you're wondering how the **** that works, check it out:[Greenlight page]([url]http://steamcommunity.com/sharedfiles/filedetails/?id=899907550)[/url] demo]([url]http://www.indiedb.com/games/thrust-shoot-flight-school/downloads)[/url] universe's technology level is near-future with FTL jumps. I've made several assumptions (which I'll gladly discuss) to allow for plausible human-piloted space fighters.Would you be interested in this game ? What did I forget, what am I doing wrong ? Hit me !