Q&A with Dream Builder Studios on Heresy War
Posted: Sun Jan 03, 2010 5:57 pm
Hi EveryoneSpaceSimCentral has been honored with a Q&A with Dream Builder Studios. The development team behind the upcoming combat space sim game Heresy War. I have been dealing with the DBS dev team for a little while now and I have to say they are doing a great job. A few members c0mas and Vaipa are members of the community and they answer all questions thrown at them about Heresy War's development. If this is the first time you have heard of Heresy War please do checkout the DBS website here: http://www.heresywar.com/There is also a single player demo that has been available for a while now located here: http://www.heresywar.com/download.html. But do keep in mind that a new Multi-Player demo is on the way with all the new improvements that have happened over this past year.So now to the Q&A, answers are from both c0mas and Vaipa. Enjoy.Before we jump right into the nuts and bolts of Heresy War. Can you give us some background on Dream Builder Studios?We're a small independent studio from Romania. Our team is currently 7 people strong : two programmers, three designers , one 2D/3D artist and one sound engineer, all being full-time employees of established game development companies. The team size varied at times up and down, but for the past 3 years we have been pretty constant. We are also functioning as a legal entity, since we figured it would be helpful
.The project was started by our lead programmer (he's registered as c0mas here on spacesimcentral.com) together with our 2D artist and it was done completely after-hours. After quite some time Vaipa joined the team as game/level designer and started working on structuring the game design. Soon after, two other people joined the team as permanent members: one designer who is also a very talented 3D modeler and one programmer. Our main advantage was the fact that we used to work together at the same game development company, so we spoke the same language, programmers followed the same coding standards, etc. We also had a lot of luck with our sound engineer, which is an extremely talented individual. Sadly, his talent couldn't shine properly in the build that you are playing because of some problems in the sound system. Last but not least another level designer joined our team recently.As far as technology goes, our engine is developed in-house.This also includes the tools that we use for development: level editor, model viewer / compiler, fx editor and others. The engine is also made from ground up to support mods, and we plan to provide the tools that we used to create the game to any modding enthusiasts that want to expand the game or make anything else they wish with it.The development is done entirely after-hours as stated above, since we are all working full time jobs at the moment. Currently we are focusing on finishing the single player campaign and doing multiplayer from time to time to break the pace.You have two major factions in Heresy War (The Core and The Rising Hand). Will you be able to pick which side you can play in the single player story?Actually the Core and the Rising Hand are the only two factions that we have revealed so far. There are some other factions that you have seen in the demo, such as the High Guard, an elite military unit, sort of like a secret police for the Earth administration. Without spoiling too much of the story I can tell you that you will at least sample all the factions' ships at one point or another.I read that The Rising Hand is trying to liberate humanity from the tyranny of the 7. What is the 7?After the nuclear holocaust that almost wiped humanity, people reunited around 7 great world leaders. These leaders gave mankind new focus and rebuilt the human race into the powerful space-faring civilization that it has become. However, as with any political regime there are opponents that see a different side and/or agenda of the current leadership and strive to become free from it.According to faction portion of your website the Core have seven ships and the Rising Hand has four. Out of these ships per faction how many are pilotable and will you be adding more as game development progresses?The factions section will be updated with new ships from each faction. This does not mean that the Core listing on the site is complete by all means. As for playable ships, Heresy War focuses on fighter combat and thus every fighter and bomber craft from the major factions will be playable. Our data structure allows us to easily add or remove ships from the roster, so game updates will contain at least fixes to the existing craft if not new playable (or non-playable) spacecraft.In most space games there really hasn't been a lot of effort put into the wingmen. How will wingmen help you through missions? Will wingmen advance in equipment/ships and rank?We are currently exploring the possibility of having wingmen advance through ranks and/or abilities. Doing it is not difficult, however we are still evaluating if it will have a significant impact in the campaign. Wingmen will be specific ships which have their own agenda in the game world, however they can be killed so you must protect them if you want their help. We're taking a common sense approach as far as they are concerned, meaning we are giving wingmen the same abilities as other ships. This way we avoid making a game that plays itself or superhuman wingmen that ruin your experience.Heresy War's gameplay is centered around a branching story line of missions. Can you explain how this works and can a player actually go down a path that results in a negative outcome?We have three types of actions that will impact the single player campaigns (including the ones created by the community): show stoppers , major and minor events.Show stoppers are the kind of action that prevents you from advancing the story, such as the player dying, loosing your base or things like that.Major events are what branch the campaign into different mission paths. For example let's say you HAVE to destroy an enemy ship, but somehow it escapes into hyperspace. Instead of proceeding to the next mission of the campaign, another mission (or missions) will be launched which will take you on a chase to catch that ship.Minor events are actually one of the things that we're especially proud of, because they can change the gameplay of from inside the campaign missions. An example would be you rescuing a transport ship in a mission, which was not mission critical. However, after some missions, when you are in a really bad situation, a squadron of friendly ships appears and saves you from your doom. That squadron was made out of the pilots transported by the ship that you previously rescued. If you wouldn't have rescued the ship, the mission would've gotten really difficult.When watching some of the trailers of HW in action you can see some of the larger capitol/frigate class ships taking damage and burning in certain areas. Will the scars of battle be seen or a factor in other missions?For important craft and events some battle damage can be transferred between missions. However, during the war most military shipyards are working overtime to repair and refit ships that have seen too much battle, so you don't get to see too many deformed heaps of metal flying through space J.Looks like you have worked hard on the visuals in Heresy War. Will players be able to just fly around in the game when not working on story missions?Our instant action mode is a tentative to do just that, however Heresy War is a mission-based game, not free-roaming like Freelancer or the X series. To add something here, I would say that if somebody would use our minor events system to its fullest, he could create an entire free-roaming universe..Will players be able to select wingmen, types of ships, and loadouts for every mission?In the single-player campaign players will be able to choose their ships and loadouts, for some missions. Some other missions will have a specific ship or weapon that you have to choose due to story reasons. For multiplayer however you will not have the single-player restrictions when choosing what you fly in.Heresy War has a 16 player multiplayer option as well. What can people expect from the MP option? Will players have the common deathmatch and assualt style matches or can we do the story missions in MP mode?There will be the classic Deathmatch, team Deathmatch options as well as other more focused experiences. The Heresy War multiplayer levels are not strictly limited to a certain game mode, which means we can create a wide array of game modes or scenarios. As it stands right now we have some Deathmatch and assault scenarios playable, but we are not limited to that.As far as cooperative missions go, no coop mode will be available for the single player campaign, and if we ever do this it will be a separate set of missions, like the spec-ops in Modern Warfare 2.In multiplayer you can have online play or lan play. How is the online multiplayer hosted?Both LAN or on-line based are currently supported. However, to play it you will need an account that is activated with a game key. After this is done you create or join an existing game and play with other people. We also plan to deliver a dedicated server executable so people can host their own long-term servers.Are there any cinematics/cutscenes that progress the story? Will there be a lot of voice acting and comm chatter?Cutscenes play an important role in the story development, but there will not be any cinematics. Everything we do is rendered by the engine. Voice acting is also an important part and our aim is to get high quality talent on-board the project for this.As far as comm chatter goes, it will vary from mission to mission. If you have a huge battle you will get a lot of chatter in the background, chatter that is relevant to what is happening around you. However if you go into the enemy territory you can expect very quiet missions.Is there any collision mechanics in place in HW to cause damage to your ship?If you crash into something you do get damage, however it's not a lot of it. Still, if you're badly hurt don't expect to bump into asteroids and live.I know a game is never truly complete. What has been the area of the game that has gone through the most change during development?The visual part and the interface have probably suffered the most iterations. We have gone through 3 complete 3D model changes and we're happy to say that we won't do that ever again J. Also the HUD is on its 3rditeration and there will probably be a 4th. With other areas such as gameplay and controls we got very solid versions early-on, so there have not been complete rebuilds of these features.Looks like Heresy War will ship with some modding tools. Can you give us a run down on what you will be able to change or do with the tools you provide?We're going to have at least a level editor, model viewer , model compiler and effect editor. Our scripts can be edited with any text editor, so nothing spectacular is needed here. With these tools players can create new models, ships, weapons, levels, gameplay modes, menus. Pretty much everything that you will see in the single and multiplayer levels can be recreated by the community without the need to recompile the game executables or libraries.I know DBS is working on a multiplayer demo right now, how is that coming along? And of course the big question, will Heresy War be completed in 2010?Just yesterday we have tested the first working version of the master server which allow players to log in and find available HW games. It's a very important step towards releasing the multiplayer test, however there are still some very evil bugs to fix. As for the release, if it doesn't come out this year, it's not coming out
.I would like to thank c0mas and Vaipa for the quick turn around on the Q&A. So put Heresy War on your calendar for 2010!Here is a few screenshots of the game and the offical trailer:Trailer Screenshots