X32i going to be developed against UDK
Posted: Thu Mar 11, 2010 11:32 pm
I think this is great news personally, yeah original talk of using the CryEngine2 for development was in the works but that as you know is a expensive engine to license and if they continued to use the UT3 engine X32i would have been a mod. Using UDK they can make a standalone game for everyone and also sell it to make some cash for their efforts.Personally I cannot wait to see some of their work in UDK because I cannot seem to figure out how to make a space environment in UDK? Maybe the guys can give me some pointers when they get to that point. Here is some info from SirBaron from Moddb:
Quote:
First of I apologize for the silence from the project in the past 2 months, the team including my self has had some major life issues, as well as the huge changes to the project required some time to think and plan.UDK:Why the UDK? Well that is easy to answer, due to the limitations of working with the Cryengine 2 and the kind of game we wanted to make, we needed a new engine that would suit our needs.The UDK is a flexible engine that's constantly updated with new features, and is a robust engine that has been used in many many retail games.Here are some of the reasons we have switched to the UDK:* Standalone - This allows us to release content without a prior requirement I.E. it requires another game to run* Toolset - The unreal toolset and how polished it is, is something to admire, not even the Cryengine 2 toolset is as polished as this* Performance + Reliability - The Unreal engine 3 not only performs great, but it's also proven it can do any type of game you can think ofSo as you can see the UDK was the obvious choice. The cryengine 2 served as well, but ignoring the UDK would be insane considering what it offers.
Also SirBaron talks about it in a podcast: http://www.moddb.com/games/x32i-redemption/videos
Quote:
First of I apologize for the silence from the project in the past 2 months, the team including my self has had some major life issues, as well as the huge changes to the project required some time to think and plan.UDK:Why the UDK? Well that is easy to answer, due to the limitations of working with the Cryengine 2 and the kind of game we wanted to make, we needed a new engine that would suit our needs.The UDK is a flexible engine that's constantly updated with new features, and is a robust engine that has been used in many many retail games.Here are some of the reasons we have switched to the UDK:* Standalone - This allows us to release content without a prior requirement I.E. it requires another game to run* Toolset - The unreal toolset and how polished it is, is something to admire, not even the Cryengine 2 toolset is as polished as this* Performance + Reliability - The Unreal engine 3 not only performs great, but it's also proven it can do any type of game you can think ofSo as you can see the UDK was the obvious choice. The cryengine 2 served as well, but ignoring the UDK would be insane considering what it offers.
Also SirBaron talks about it in a podcast: http://www.moddb.com/games/x32i-redemption/videos