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Alpha5 (really does fix lots of crashing this time... ;)

Posted: Mon Sep 20, 2010 10:16 am
by tomm
Hi people, I've made a new alpha of pioneer, since the last was very buggy. If you experienced lots of random in-game crashes with alpha4 then you should have more luck with alpha5:http://pioneerspacesim.net/downloadChanges since alpha 4:* Autopilot will now fly around planets instead of plowing into them* Some more new ships* Improved error reporting for model and shader development.* Faster framerate in cities, particularly when shaders are enabled.* Fixed annoying disappearing terrain glitch* Reduced field of view from 90 to 83 degrees* Fixed random in-game crashes caused when ambient sounds are started* Fixed crashes on startup when models contain lots of obj files* More city models Mostly a bug fix release since alpha4 was so buggy ;)Next on my coding plate for alpha 6 is to get NPC ships spawning and entering and leaving systems, and a mission (perhaps assassination) to test this with.

RE: Alpha5 (really does fix lots of crashing this time... ;)

Posted: Mon Sep 20, 2010 11:43 am
by auryx
Thanks Tomm! :)auryx

RE: Alpha5 (really does fix lots of crashing this time... ;)

Posted: Mon Sep 20, 2010 12:32 pm
by Stardreamer
Tomm, you are a GOD. *bows* :D

RE: Alpha5 (really does fix lots of crashing this time... ;)

Posted: Mon Sep 20, 2010 12:55 pm
by KingHaggis
Great! I'll go try it immediately.

RE: Alpha5 (really does fix lots of crashing this time... ;)

Posted: Mon Sep 20, 2010 2:33 pm
by s2odan
Edit// Was having difficulties accessing the site, but all is well now :)

RE: Alpha5 (really does fix lots of crashing this time... ;)

Posted: Mon Sep 20, 2010 3:37 pm
by Geraldine
Yaaaaaaaay! Alpha5! Thank you Tomm! :D

RE: Alpha5 (really does fix lots of crashing this time... ;)

Posted: Mon Sep 20, 2010 3:48 pm
by DevonX
Awesome :D i can now play this game without crashing like every 5 seconds XD Great job. *Gives cake* One note. It would be really cool if you could make a Autopilot function to land on planets :D

RE: Alpha5 (really does fix lots of crashing this time... ;)

Posted: Mon Sep 20, 2010 6:05 pm
by OSH
Thanks tomm, it works (sadly, without shader). I have Athlon64 2 GHz and game is SLOW. What kind of processor's speed is recommended?

RE: Alpha5 (really does fix lots of crashing this time... ;)

Posted: Tue Sep 21, 2010 7:16 am
by KingHaggis
Higher framerate within range of cities confirmed. Alpha 5 runs much smoother than 4 on my machine. Never had a problem with the framerate, only with cities on very high detail and now I can even run that at an acceptable framerate.

RE: Alpha5 (really does fix lots of crashing this time... ;)

Posted: Tue Sep 21, 2010 9:25 am
by Potsmoke66
oh, what...ahh, daylights sooo bright...alpha5, great, i will porouse it.....what ships leaving spaceports? ...asassination?

RE: Alpha5 (really does fix lots of crashing this time... ;)

Posted: Tue Sep 21, 2010 11:39 am
by Potsmoke66
traffic seems to be highest here,so i put my models wip herep66 models wip3you need to delete the models folder completely before you paste everything over to the pioneer folder, then it should work. buildings limited and scaled so it gives a good blend from "high" upwards."restricted" ships, for a somewhat better performance, fixed pos. lights :oops: .pre-installed mod enabler to exchange (enable) various ships, make the eye become a ladybird, police never was better armed.CTRL-F12 can be fun now, when pressed 5 or 10 times... includes a "heavy" pirates module (optional, if you like to meet two couriers and a lanner at once).most ships lost some feathers, e.g. the lanner, courier and the eagles use no more optional skins.but you can still use your old models of course, just exchange the whole folder, maybe you have to update the model in the mods folder to if it touches one of them, but the new scripts should work with a old model (uses the same textures and models in general, disable mods in advance if you change a ship).some ship versions can be exchanged from within their own folders (panther, boa, both have a altered spec by me, boa has been fit to size in relation to panther and range with class 7).ladybird and interdictor are exchanged properly when mod is enabled/disabled.other "pioneer" ships have to be installed via mod enabler, thus to make disabling possible.stardust not included, since that ship needs thrusters and posl., some small extras have to be attached and the pilot/cockpit is missing (not so important). at least no landing gear needed, the ship lands on it's vertical thrusters (if at all ;) ).

RE: Alpha5 (really does fix lots of crashing this time... ;)

Posted: Sat Sep 25, 2010 5:06 pm
by Ezelite
Lots of crashing has indeed been fixed..Cheers 8-) As always ive got a billion suggestions so ill offer none, it seems work is progressing well on this and its becoming more playable with each release. Do you need any text based contributions - mainly system descriptions? If so id be happy to write some. Thx again for an excellent effort :)

RE: Alpha5 (really does fix lots of crashing this time... ;)

Posted: Sun Oct 03, 2010 9:42 pm
by Potsmoke66
ezelite,yes, i can only force you to do it.you can either edit the source yourself or post the system descriptions to tomm at his sitethe link is [url]http://pioneerspacesim.net/contribute[/url] you wil find tomms mail adress to contribute your work and/or the link to the source code.pioneer is a community project and i guess any help is appreciatedmostly i'm outlasted with my models, but some text based stuff is really neededa gazeteer or equal would be fine to, we could link some missions or quest to it, if i have the time for it i could maybe get a little deeper into scripting modules for pioneer.but don't expect to much this is "terra incognita" for me and i have to learn how everything works.but once you started it's not to complicated i guess (a big fun and very satisfying to see your own scripts working in a game).check the developers wiki if you like to get into scripting such yourselfstart with simple alternations of existing scripts like i did with the deliver package script, this will help to understand how the pioneer lua api works and what can be done with it.mainly a lot, you can request most of what is going on the back of the game and use it in your scripti.e. players or any "bodies" values such as actual or destinations systems coordinates or lawlessness (which i used in the current deliver package script).spawn ships at a given timepoint with given power and many more.like i said i have to get more tight with that myself.if i'm in the mood for it i will start to make more of them, once i created some scenarios for RRTycoon2, i guess i spent 3 month's of intense scripting for only two completed scenarios (phew). while some friends of mine was wondering what i've been doing each day sometimes not even eating a bite (in fact partially i was working on my FE2 wormhole database then to).

RE: Alpha5 (really does fix lots of crashing this time... ;)

Posted: Mon Oct 04, 2010 3:09 am
by UncleBob
I know the galaxy generator isn't about accuracy, but still... seeing Sirius as a white giant puts every hobby astronomer off somewhat. It should be a white dwarf. I.e. hot, but veeeeery dim (low luminosity).

RE: Alpha5 (really does fix lots of crashing this time... ;)

Posted: Mon Oct 04, 2010 6:59 am
by KingHaggis
Hmm..., well I'm no hobby astronomer but I always thought Sirius is a lot brighter than our own sun and at least 2x bigger. It's the most luminous neighbouring star as seen from the earth so why should it be dim? Are you talking about Sirius A or Sirius B?I'm not allknowing so I just looked it up with google and found a website stating Sirius A is 25x more luminous than our sun and twice as big. It is a type A star and is thus classified as a between Sub Giant and Giant.Of course, that doesn't mean the information Pioneer gives you is totally correct but I think it's quite normal that the random procedurally generated engine makes these things up and that the Sirius star in Pioneer is not even that far off from reality. Sirius A is stated by Pioneer as 3.17 x the size of our sun and Sirius B is classified as a white dwarf star so I'm not sure why you should not be content with it. But as I said, I'm not a hobby astronomer so correct me if I'm wrong ;) .

RE: Alpha5 (really does fix lots of crashing this time... ;)

Posted: Mon Oct 04, 2010 7:25 am
by UncleBob
Apologies... My cropped down catalogue didn't contain the parent star. I really have to rewrite that parser.

RE: Alpha5 (really does fix lots of crashing this time... ;)

Posted: Mon Oct 04, 2010 7:26 am
by tomm

UncleBob wrote:
I know the galaxy generator isn't about accuracy, but still... seeing Sirius as a white giant puts every hobby astronomer off somewhat. It should be a white dwarf. I.e. hot, but veeeeery dim (low luminosity).
It *is* a dwarf (main sequence) type A star. I actually haven't implemented giants yet, although the main sequence type O stars are pretty big.

RE: Alpha5 (really does fix lots of crashing this time... ;)

Posted: Mon Oct 04, 2010 10:10 am
by UncleBob
I'm sorry for the confusion. The fault lies with me. I parsed the HYG-database for another project, and threw out the close binaries because I couldn't use them in my project (yet), just that in the case of Sirius, the parent was thrown out instead of the companion. So I was of the wrong impression that sirius was an O VI (aka white dwarf, which confusingly is not main sequence, who are generally called dwarfs, but a stellar remnant), because the parent didn't show up in my Map. So, in a way Pioneer just help me to fix another mistake in my own project, that strangely enough no one has pointed out to me yet... thanks.

RE: Alpha5 (really does fix lots of crashing this time... ;)

Posted: Mon Oct 04, 2010 11:08 am
by KingHaggis
Every human makes mistakes. Especially when a program/database gives you the wrong information :D . I'm curious, what project are you working on? Astronomy software? I like Stellarium myself. Easy to use, graphically nice and free for download.

RE: Alpha5 (really does fix lots of crashing this time... ;)

Posted: Mon Oct 04, 2010 12:15 pm
by UncleBob

Quote:
I'm curious, what project are you working on? Astronomy software?
Not quite:http://www.orbiter-forum.com/showthread.php?t=9428