Page 1 of 1
Star Opus I
Posted: Sun Sep 26, 2010 10:18 pm
by Songbird
More of a Retro Game, but heck, it is an Indie Game: Star Opus I.This is a caged-asteroid game, however it has strategy elements, a galaxy map with decisions to make, and just plain fun

Oh, the important part... It's FREE

Find it here: [url]http://www.emsproject.com/staropus/staropus.asp[/url]
RE: Star Opus I
Posted: Mon Sep 27, 2010 2:51 am
by Stardreamer
Very nice. I do like a good old-skool Asteroids blast. Graphics are well done, too. And you very quickly learnt o hate those Rotators!
RE: Star Opus I
Posted: Mon Sep 27, 2010 4:37 am
by Pinback
Nice Find songbird will be download it later on like the asteroid look and it has my favourite price

RE: Star Opus I
Posted: Mon Sep 27, 2010 8:33 am
by sscadmin
Great find Songbird.This asteroids style game looks great and I will also download this and give it a try. Sometimes the simplest of games can be the most entertaining.

I will add this one to the link list for the next update.
RE: Star Opus I
Posted: Mon Sep 27, 2010 12:06 pm
by Pinback
Excellent game to while away 5 or 10 minutes playing a few levels and very well presented
RE: Star Opus I
Posted: Wed Sep 29, 2010 3:58 pm
by johncage
Hi folks,I'm the creator of the Star Opus & many thanks to support this freeware project. This episode is just the beginning...

Episode 2, called 'Journey to the Kaou Pih' is now under construction and coming out this year. This episode ends the first part of the Star Opus I. Parts II and III leads player to the ground and the deep caves of the Huge Kaou Pih.JohnCageEms- Projecthttp://www.emsproject.com
RE: Star Opus I
Posted: Wed Sep 29, 2010 11:45 pm
by sscadmin
Welcome to SSC JohnCageI just got done playing Star Opus and made it to the 4th area after about 15-20mins. I think what your doing is great with the system map and small missions per sector. I know I am still a newb to the controls but most of the enemies you face are shooting grenades and they do a lot of damage and sometimes kill you in one hit. And with the asteroids also doing damage to you it is rough staying alive once you are moving to fast :)Is there a powerup for shield replenish? And are there any plans for a store or something to purchase things after or before a mission? Any plans to let the player refine the controls to set reaction time for rotating? Is Star Opus all homegrown or did you use a engine for it? And I really like the self contained aspect of the game of just running the exe. Where is your save game kept?
RE: Star Opus I
Posted: Thu Sep 30, 2010 4:32 am
by Pinback
Awesome game JohnC love the classic asteroids take on it, as you say part 2 and 3 will be on the ground and caverns will we see a change in play style to the other arcade classic lunar Lander or the 8 bit game Thrust then Defender for the caverns part or are you sticking to the asteroids style.

RE: Star Opus I
Posted: Thu Sep 30, 2010 3:55 pm
by johncage
PINBACK wrote:
Awesome game JohnC love the classic asteroids take on it, as you say part 2 and 3 will be on the ground and caverns will we see a change in play style to the other arcade classic lunar Lander or the 8 bit game Thrust then Defender for the caverns part or are you sticking to the asteroids style.

The next episode called 'Journey to the Kaou Pih' is now under construction and ends this first Part I. Yes - Omega Race was one of my all time favourites. I really love 2d space shooters - especially those 360- shooters with one thruster. I thought the next part II will be distantly something like Defender and some ideas from Spinziddy too:) If you have some ideas - just hit me:)
RE: Star Opus I
Posted: Thu Sep 30, 2010 4:15 pm
by johncage
Darkone wrote:
Welcome to SSC JohnCageIs there a powerup for shield replenish? And are there any plans for a store or something to purchase things after or before a mission? Any plans to let the player refine the controls to set reaction time for rotating? Is Star Opus all homegrown or did you use a engine for it? And I really like the self contained aspect of the game of just running the exe. Where is your save game kept?
Hi,Actually, I removed the shield powerups from this first episode 1:) I'm adding shieldups to the next episode thouhg.Star Opus is all homegrown, includin' spark engine, font animation engine, dialogs, grafix and music. It is made by BlitxMax & C. So, the Mac and Linux versions are comin' too. This first part contains some music I composed 2006-2007.p.s. You can locate the save game from: C:\Documents and Settings\All Users\Application Data\EMS ProjectRegards,-jc
RE: Star Opus I
Posted: Thu Oct 14, 2010 3:59 pm
by johncage
Hi ,'Star Opus I' scripting engine is now finished. Anybody interested scriptin' some new and fresh jumppoints to Star Opus I, Episode 2? Scripting is quite easy and looks like this (script from the 1st jumppoint):[url]http://www.emsproject.com/0.txt[/url] documentation regarding to the parameters etc is coming soon.-jc
RE: Star Opus I
Posted: Sun Jan 30, 2011 4:41 pm
by johncage
Hi folks,Episode 2 comin' really soon.Download Episode 1: http://www.emsproject.com/Star%20Opus%20I_1.exehttp://www.emsproject.com
RE: Star Opus I
Posted: Mon Jan 31, 2011 12:16 pm
by sscadmin
Can't wait for it JohnCageI haven't completed the first one yet (still trying but I think its my age preventing me

)But for those that hasn't given this game a try you should because it is quite good and a challenge.