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Playing the devil's advocate

, here's what I would say. Building a community is one of the most important parts of developing an MMO. Why not give players the chance to contribute directly to the development process by letting them play an early version of the game? If they are allowed to communicate directly with the developers (via forums), it may help create a significant, hardcore fan base. Especially if you put effort into listening to the players and implementing some of their ideas.
I agree this is definitely a good idea and you do start to create hype and early adopters of the game will see their ideas getting implemented. If I remember Keen Software's timeline correctly they are going to put out a single player game and then work on the MMO. So in all aspects they are going to use the SP game to fund the MMO, least that is what it seems. So a SP game will need to be fairly polished game for the MMO to see the light of day imho.
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But for Miner Wars? The expectations are different and nobody really is going to care.
Game development is a lot longer these days and people have time to actually watch a game take shape and see input gathered from the community and implemented. That is all good, but you also get to see the flaws of a game as well. Do people generally follow the NDAs in closed alpha/beta not always and you see info good and bad start to creep out. And I would think for a indie developer wanting to charge for any game will want to make sure they minimize the bad press as much as possible. Since Miner Wars first release will be the SP game, imo that takes a lot of effort as you know to build all the content, campaign, missions and so forth. And with giving so many people access to the alpha you leave yourself open for the bad comments about being unfinished to start filtering across the web. Yes most people do know that alpha build means unstable and feature missing build of a game, but a lot of people form opinions early on. I am a big fan of the indie developer and try to help as much as I can. Because the indie devs usually build unique concept games and or build games the community is looking for. And sales (unless its free) of that game really do impact further development, sequels or projects down the road. You read about development houses closing down all the time and its only because something didn't sell well enough. I just get wary when a developer of a game that you will pay for lets you see to much to early

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As long as constant improvements are being made, and the game is somewhat fun, pre-alpha players may be very patient and constructive towards the whole process.And a last point - the earlier you can stress test your servers and network code for an MMO, the better.
I agree with this, that the right community can really help game development and get the word out. And developers should use the core/die hard fans for testing to really make it solid. I know even with todays connections that your server your hosting on is a big deal and can make or break you. I am in a closed beta now and the server is overseas and it makes the game very hard to play and it is a huge turn off for the game itself. Yes, they say a NA server is coming but it hurts testing because you cannot truly test the game with lag killing you. Especially a space combat game
