Search found 27 matches

by Cavefish
Thu May 19, 2011 7:50 am
Forum: Pioneer
Topic: Text rendering improvements
Replies: 21
Views: 1252

RE: Text rendering improvements


robn wrote:
Almost there:That's a bruteforced -1px character spacing adjustment, and demonstrates why I want a per-font config file

Maybe rather a "style sheet" for the entire gui, so you can define the font, text spacing, gui tint and such
by Cavefish
Wed May 18, 2011 6:26 am
Forum: Pioneer
Topic: New panel graphics
Replies: 23
Views: 1691

RE: New panel graphics

Very nice (and retroish).
by Cavefish
Sun Apr 24, 2011 10:40 am
Forum: X Series
Topic: What's next from Egosoft?
Replies: 132
Views: 13757

RE: What's next from Egosoft?


bullet wrote:
I thought x3tc was a wee bit to easy to garner credits.

Have you tried the X-tended TC mod? It's quite hard compared to vanilla :)
by Cavefish
Fri Apr 22, 2011 9:44 am
Forum: Space/SciFi Combat and Simulation Game Discussion
Topic: Space engine
Replies: 1
Views: 928

RE: Space engine

It's a gorgeous little thing. You can download the latest version from [url]http://applesforgeeks.com/space-engine-update-released/[/url] In case you can't navigate the Russian site :)
by Cavefish
Fri Apr 22, 2011 9:28 am
Forum: X Series
Topic: What's next from Egosoft?
Replies: 132
Views: 13757

RE: What's next from Egosoft?

<r>They are just taking the safest (if unambitious) route but the best thing to do for the X series would have been to put it to rest and start anew without historical baggage. Cramped box sectors, slow speeds, limited view (in vacuum!) and comms distances and a completely uninteresting universe. I ...
by Cavefish
Wed Apr 20, 2011 11:12 am
Forum: X Series
Topic: What's next from Egosoft?
Replies: 132
Views: 13757

RE: What's next from Egosoft?

It's going to be... more of the same! Looks shiny as ever, but they haven't announced if they will get rid of the static backgrounds or the room-based universe.
by Cavefish
Thu Mar 10, 2011 4:03 am
Forum: Pioneer
Topic: Let's discuss the world of Pioneer
Replies: 4
Views: 1085

Let's discuss the world of Pioneer

<r>Hello Tomm, others,I would like to chat about the Pioneer setting and the rules of the world. It would be good to establish some consistent base rules so as to avoid Making Stuff Up on the Spot later on. I'm not calling out for a detailed backstory here, but interested in these things because ...
by Cavefish
Tue Mar 01, 2011 5:43 am
Forum: Pioneer
Topic: Chocolate flavoured galaxy
Replies: 435
Views: 50513

RE: Chocolate flavoured galaxy

Some grayscale noise might be enough to break the evenness... and only visible on low altitudes or you'll start noticing patterns.
by Cavefish
Tue Feb 22, 2011 8:17 am
Forum: Pioneer
Topic: Atmospheric flight
Replies: 15
Views: 1719

RE: Atmospheric flight

Probably not every ship should be suitable for operations in earth-like atmosphere. That would give smaller ships/shuttles an important role in the trading chain...
by Cavefish
Fri Feb 18, 2011 6:28 am
Forum: Pioneer
Topic: Sound Implementation
Replies: 23
Views: 1779

RE: Sound Implementation

<t><br/>
Staniol wrote:<br/>
Hi, can someone provide me the list of current planet and star types in pioneer?Would be enough to point me in the direction of the data file contains this, if its an external one. If not, I assume I need to hunt for it in the sourcecode, right?<br/>
I think you want ...
by Cavefish
Wed Feb 16, 2011 5:36 am
Forum: Pioneer
Topic: Music for Pioneer
Replies: 55
Views: 7895

RE: Music for Pioneer

<r>One could find suitable music on Magnatune. Tons of tracks in ambient, electronic and other genres. Any music there can be used under the Creative Commons BY-NC-SA license which means:You can Share the musicYou can Remix the music or create derivative worksYou can use it in Noncommercial projects ...
by Cavefish
Tue Feb 15, 2011 7:41 am
Forum: Pioneer
Topic: Sound Implementation
Replies: 23
Views: 1779

RE: Sound Implementation

<r>I wouldn't be too far fetched that a ship has some sort of "audio simulation" so one does not have to rely on only visual cues. Check out this video from the FPS Shattered Horizon: <YOUTUBE id="p4tpUcpycqY"><s>[media]</s>http://www.youtube.com/watch?v=p4tpUcpycqY<e>[/media]</e></YOUTUBE> would be ...
by Cavefish
Fri Feb 11, 2011 6:54 am
Forum: Starshatter
Topic: Starshatter
Replies: 106
Views: 17370

RE: Starshatter

I have to say "O_o" as well, a game with a dynamic campaign on the level of Starshatter ("Falcon 4 in space" is pretty apt) can in no way be described as "on rails".
by Cavefish
Thu Feb 10, 2011 10:28 am
Forum: Starshatter
Topic: Starshatter
Replies: 106
Views: 17370

RE: Starshatter

<r><br/>
InvertedVantage wrote:<br/>
Awhile ago I contacted the guy who made Starshatter regarding purchasing the license to his engine to make a game. Unfortunately, the price was/is beyond my limits.I may still have his information if anyone is interested, however. I still have a lot I'd like to ...
by Cavefish
Thu Feb 10, 2011 9:18 am
Forum: Pioneer
Topic: Pioneer Universe- Post your favorite places
Replies: 173
Views: 14849

RE: Pioneer Universe- Post your favorite places


ollobrain wrote:
thats olne ugly moon lol
That's no moon... it's a meatball covered in ketchup!
by Cavefish
Thu Feb 10, 2011 9:17 am
Forum: Pioneer
Topic: New font style for Pioner: Ma first mod. :P
Replies: 5
Views: 1141

RE: New font style for Pioner: Ma first mod. :P

Tangentially related: I love this graph :)
by Cavefish
Mon Feb 07, 2011 8:03 am
Forum: Pioneer
Topic: Chocolate flavoured galaxy
Replies: 435
Views: 50513

RE: Chocolate flavoured galaxy

Very impressive new planet stuff there. Do you think it would be easy to add a detail texture that's visible on low altitudes? That should be a nice increase in planet detail without any additional polygons.
by Cavefish
Mon Feb 07, 2011 7:00 am
Forum: Pioneer
Topic: Suggestion: Long range tactical combat?
Replies: 6
Views: 997

RE: Suggestion: Long range tactical combat?

<t>Beam weapons don't have to be boring! Consider[*:rqkp0f7f]Energy requirements[*:rqkp0f7f]Cooling[*:rqkp0f7f]Space requirements, which the two previous factors affect[*:rqkp0f7f]Distance reduces damage[*:rqkp0f7f]One-shot beam vs. continuous beam (with minimal damage per second)[*:rqkp0f7f]They ...
by Cavefish
Fri Jan 28, 2011 6:35 am
Forum: Pioneer
Topic: Pioneer - 2D screen and docked services icons - v.01
Replies: 34
Views: 2538

RE: Pioneer - 2D screen and docked services icons - v.01

<r><br/>
s2odan wrote:<br/>
Here's the actual files used for the interface for anyone that wants to have a try at making one.This goes underneath:<ATTACHMENT filename="tradescreen.jpg" index="0"><s>[attachment=0]</s>tradescreen.jpg<e>[/attachment]</e></ATTACHMENT>This goes over the top, however its ...
by Cavefish
Thu Jan 27, 2011 3:21 am
Forum: Pioneer
Topic: Video link randomised faces (pics inside)
Replies: 124
Views: 8936

RE: Video link randomised faces (pics inside)

<t>May I suggest lo-deffing the end result a bit, so it doesn't jump out of the gui (whatever its final appearance will be) so much. If the image is grayscale it can be easily coloured to fit the overall interface. Leaving the colours up to the player's imagination helps to alleviate the lack of ...

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