Search found 27 matches
- Thu May 19, 2011 7:50 am
- Forum: Pioneer
- Topic: Text rendering improvements
- Replies: 21
- Views: 1252
RE: Text rendering improvements
robn wrote:
Almost there:That's a bruteforced -1px character spacing adjustment, and demonstrates why I want a per-font config file
Maybe rather a "style sheet" for the entire gui, so you can define the font, text spacing, gui tint and such
- Wed May 18, 2011 6:26 am
- Forum: Pioneer
- Topic: New panel graphics
- Replies: 23
- Views: 1691
RE: New panel graphics
Very nice (and retroish).
- Sun Apr 24, 2011 10:40 am
- Forum: X Series
- Topic: What's next from Egosoft?
- Replies: 132
- Views: 13757
RE: What's next from Egosoft?
bullet wrote:
I thought x3tc was a wee bit to easy to garner credits.
Have you tried the X-tended TC mod? It's quite hard compared to vanilla
- Fri Apr 22, 2011 9:44 am
- Forum: Space/SciFi Combat and Simulation Game Discussion
- Topic: Space engine
- Replies: 1
- Views: 928
RE: Space engine
It's a gorgeous little thing. You can download the latest version from [url]http://applesforgeeks.com/space-engine-update-released/[/url] In case you can't navigate the Russian site 
- Fri Apr 22, 2011 9:28 am
- Forum: X Series
- Topic: What's next from Egosoft?
- Replies: 132
- Views: 13757
RE: What's next from Egosoft?
<r>They are just taking the safest (if unambitious) route but the best thing to do for the X series would have been to put it to rest and start anew without historical baggage. Cramped box sectors, slow speeds, limited view (in vacuum!) and comms distances and a completely uninteresting universe. I ...
- Wed Apr 20, 2011 11:12 am
- Forum: X Series
- Topic: What's next from Egosoft?
- Replies: 132
- Views: 13757
RE: What's next from Egosoft?
It's going to be... more of the same! Looks shiny as ever, but they haven't announced if they will get rid of the static backgrounds or the room-based universe.
- Thu Mar 10, 2011 4:03 am
- Forum: Pioneer
- Topic: Let's discuss the world of Pioneer
- Replies: 4
- Views: 1085
Let's discuss the world of Pioneer
<r>Hello Tomm, others,I would like to chat about the Pioneer setting and the rules of the world. It would be good to establish some consistent base rules so as to avoid Making Stuff Up on the Spot later on. I'm not calling out for a detailed backstory here, but interested in these things because ...
- Tue Mar 01, 2011 5:43 am
- Forum: Pioneer
- Topic: Chocolate flavoured galaxy
- Replies: 435
- Views: 50513
RE: Chocolate flavoured galaxy
Some grayscale noise might be enough to break the evenness... and only visible on low altitudes or you'll start noticing patterns.
- Tue Feb 22, 2011 8:17 am
- Forum: Pioneer
- Topic: Atmospheric flight
- Replies: 15
- Views: 1719
RE: Atmospheric flight
Probably not every ship should be suitable for operations in earth-like atmosphere. That would give smaller ships/shuttles an important role in the trading chain...
- Fri Feb 18, 2011 6:28 am
- Forum: Pioneer
- Topic: Sound Implementation
- Replies: 23
- Views: 1779
RE: Sound Implementation
<t><br/>
Staniol wrote:<br/>
Hi, can someone provide me the list of current planet and star types in pioneer?Would be enough to point me in the direction of the data file contains this, if its an external one. If not, I assume I need to hunt for it in the sourcecode, right?<br/>
I think you want ...
Staniol wrote:<br/>
Hi, can someone provide me the list of current planet and star types in pioneer?Would be enough to point me in the direction of the data file contains this, if its an external one. If not, I assume I need to hunt for it in the sourcecode, right?<br/>
I think you want ...
- Wed Feb 16, 2011 5:36 am
- Forum: Pioneer
- Topic: Music for Pioneer
- Replies: 55
- Views: 7895
RE: Music for Pioneer
<r>One could find suitable music on Magnatune. Tons of tracks in ambient, electronic and other genres. Any music there can be used under the Creative Commons BY-NC-SA license which means:You can Share the musicYou can Remix the music or create derivative worksYou can use it in Noncommercial projects ...
- Tue Feb 15, 2011 7:41 am
- Forum: Pioneer
- Topic: Sound Implementation
- Replies: 23
- Views: 1779
RE: Sound Implementation
<r>I wouldn't be too far fetched that a ship has some sort of "audio simulation" so one does not have to rely on only visual cues. Check out this video from the FPS Shattered Horizon: <YOUTUBE id="p4tpUcpycqY"><s>[media]</s>http://www.youtube.com/watch?v=p4tpUcpycqY<e>[/media]</e></YOUTUBE> would be ...
- Fri Feb 11, 2011 6:54 am
- Forum: Starshatter
- Topic: Starshatter
- Replies: 106
- Views: 17370
RE: Starshatter
I have to say "O_o" as well, a game with a dynamic campaign on the level of Starshatter ("Falcon 4 in space" is pretty apt) can in no way be described as "on rails".
- Thu Feb 10, 2011 10:28 am
- Forum: Starshatter
- Topic: Starshatter
- Replies: 106
- Views: 17370
RE: Starshatter
<r><br/>
InvertedVantage wrote:<br/>
Awhile ago I contacted the guy who made Starshatter regarding purchasing the license to his engine to make a game. Unfortunately, the price was/is beyond my limits.I may still have his information if anyone is interested, however. I still have a lot I'd like to ...
InvertedVantage wrote:<br/>
Awhile ago I contacted the guy who made Starshatter regarding purchasing the license to his engine to make a game. Unfortunately, the price was/is beyond my limits.I may still have his information if anyone is interested, however. I still have a lot I'd like to ...
- Thu Feb 10, 2011 9:18 am
- Forum: Pioneer
- Topic: Pioneer Universe- Post your favorite places
- Replies: 173
- Views: 14849
RE: Pioneer Universe- Post your favorite places
ollobrain wrote:
thats olne ugly moon lol
That's no moon... it's a meatball covered in ketchup!
- Thu Feb 10, 2011 9:17 am
- Forum: Pioneer
- Topic: New font style for Pioner: Ma first mod. :P
- Replies: 5
- Views: 1141
RE: New font style for Pioner: Ma first mod. :P
Tangentially related: I love this graph 
- Mon Feb 07, 2011 8:03 am
- Forum: Pioneer
- Topic: Chocolate flavoured galaxy
- Replies: 435
- Views: 50513
RE: Chocolate flavoured galaxy
Very impressive new planet stuff there. Do you think it would be easy to add a detail texture that's visible on low altitudes? That should be a nice increase in planet detail without any additional polygons.
- Mon Feb 07, 2011 7:00 am
- Forum: Pioneer
- Topic: Suggestion: Long range tactical combat?
- Replies: 6
- Views: 997
RE: Suggestion: Long range tactical combat?
<t>Beam weapons don't have to be boring! Consider[*:rqkp0f7f]Energy requirements[*:rqkp0f7f]Cooling[*:rqkp0f7f]Space requirements, which the two previous factors affect[*:rqkp0f7f]Distance reduces damage[*:rqkp0f7f]One-shot beam vs. continuous beam (with minimal damage per second)[*:rqkp0f7f]They ...
- Fri Jan 28, 2011 6:35 am
- Forum: Pioneer
- Topic: Pioneer - 2D screen and docked services icons - v.01
- Replies: 34
- Views: 2538
RE: Pioneer - 2D screen and docked services icons - v.01
<r><br/>
s2odan wrote:<br/>
Here's the actual files used for the interface for anyone that wants to have a try at making one.This goes underneath:<ATTACHMENT filename="tradescreen.jpg" index="0"><s>[attachment=0]</s>tradescreen.jpg<e>[/attachment]</e></ATTACHMENT>This goes over the top, however its ...
s2odan wrote:<br/>
Here's the actual files used for the interface for anyone that wants to have a try at making one.This goes underneath:<ATTACHMENT filename="tradescreen.jpg" index="0"><s>[attachment=0]</s>tradescreen.jpg<e>[/attachment]</e></ATTACHMENT>This goes over the top, however its ...
- Thu Jan 27, 2011 3:21 am
- Forum: Pioneer
- Topic: Video link randomised faces (pics inside)
- Replies: 124
- Views: 8936
RE: Video link randomised faces (pics inside)
<t>May I suggest lo-deffing the end result a bit, so it doesn't jump out of the gui (whatever its final appearance will be) so much. If the image is grayscale it can be easily coloured to fit the overall interface. Leaving the colours up to the player's imagination helps to alleviate the lack of ...