Space engine

Talk about all the standalone single-player and multi-player based space and scifi combat or simulation games of the past, present and future.
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Pinback
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Joined: Wed Dec 07, 2016 6:59 pm

Space engine

Post by Pinback »

Saw this in the Pioneer thread, looks a little like an updated Notis, so if you feel like a relaxing sail around the universe with out having to fight any one this may be worth a look. Haven’t tried it yet myself as my hamster powered PC is unlikely to run it. http://spaceengine.org/index/en/0-8
Quote:
Features* There are all types of space objects represented: planets and moons, stars, star clusters, nebulae, galaxies.* Motion of the observer in not limited.The transition between any bodies and any scale occurs continuously. Control like in shooters (WASD). There is a mode of motion with inertia.* "Selected and fly" autopilot: just click on the object with the mouse and hit the 'G' key to automatically fly toward him.* Search for objects by name, map of the planetary system, saving locations, autopilot's journal.* Motion of the planets in orbits are calculated in real time, possibly acceleration, deceleration and reversal of flow of time.* Showing the orbital paths of the planets, labels, grid.* Automatic binding of the observer to the moving object and automatically select the optimum flight speed.* Known objects are represented by catalogs: galaxies (NGC / IC), stars (HIPPARCOS), star clusters, nebulae, planets (Solar system and known extrasolar planets).* There are the procedurally generated objects in the unexplored areas: stars, star clusters, nebulae, planetary systems.* Volumetric 3D sprite models of galaxies and nebulae including light-absorbing dust clouds, optimized render to a skybox and impostors.* 3D lanscape of the planets and the stars: for many Solar system bodies there are actual data from space probes, for procedural planets there are procedural generation of surface.* Lighting effects: lens flares, solar eclipses, shadows of the rings, the lighting of the planetary bodies by each other.* The exact model of the Earth's atmosphere (code by Eric Bruneton), adapted for the other planets.* Ability to import users addons: the models, catalogs, and textures.
Cavefish
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Joined: Fri Oct 15, 2010 3:41 am

RE: Space engine

Post by Cavefish »

It's a gorgeous little thing. You can download the latest version from [url]http://applesforgeeks.com/space-engine-update-released/[/url] In case you can't navigate the Russian site :)
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