Search found 75 matches
- Fri Jul 11, 2014 10:49 am
- Forum: Pioneer Mods
- Topic: New game mod: Pioneer Scout +
- Replies: 685
- Views: 95883
RE: New game mod: Pioneer Scout +
Thanks and no problem. I actually think I have another couple of ships that you don't appear to have included. Ill maybe try and dig them out and get them up to current spec so they run if you are interested. I have (from memory):ASP, a different Cobra and the Meteor
- Fri Jul 11, 2014 4:59 am
- Forum: Pioneer Mods
- Topic: New game mod: Pioneer Scout +
- Replies: 685
- Views: 95883
RE: New game mod: Pioneer Scout +
<t>@walterar Not sure what is going on with the AC33 being all green, you appear to have removed the pattern files and now it is appearing with a default pattern (all green as above, or blue in my instance). I am actually surprised that that Deneb and Venturestar work OK on my download. If you are ...
- Mon Jan 06, 2014 11:35 am
- Forum: Pioneer Mods
- Topic: New game mod: Pioneer Scout +
- Replies: 685
- Views: 95883
RE: New game mod: Pioneer Scout +
But now I'm testing a KABOOOOM. The super missile! Poor little defenseless Battle Crab
RE: Autopilot
<t>Interesting, I have been doing much the same and have had no issue with fuel percentage use (acceleration burns just less than 50% by the look of it) but i have not tried in a recent build. I am still using a build from late October. When you say decreasing the exhaust velocity, by how much are ...
- Thu Nov 14, 2013 4:52 am
- Forum: Pioneer
- Topic: Is it time to start requiring shaders?
- Replies: 23
- Views: 1674
RE: Is it time to start requiring shaders?
<t>Both my work and home laptops when using the inbuilt Intel 3000 graphics play at <10fps so I would say unplayable . It would be interesting if the 2 'unplayable' votes could try and turn off the eclipse shader in the config and see if this changes their vote. Turning off the eclipse shader pushes ...
- Fri Nov 08, 2013 7:27 am
- Forum: Pioneer
- Topic: Is it time to start requiring shaders?
- Replies: 23
- Views: 1674
RE: Is it time to start requiring shaders?
<t>Since I think I originally overturned this rock, i'll say that I did turn off shaders on my work machine for performance reasons. Recently however I have found that enabling shaders and disabling the eclipse shader from the config allows me to run acceptably well. I voted 1 (since its not ...
- Thu Oct 10, 2013 10:31 am
- Forum: Pioneer
- Topic: Ships of Pioneer - size comparison
- Replies: 35
- Views: 3762
RE: Ships of Pioneer - size comparison
<t>NiankoSensei: the windows of the Deneb look big since they are quite heavily slanted back (much like a sports car windshield) in contrast to all the other ships where the windows are nearly vertical. The actual vertical height of the Deneb window is quite small, but the angle of the picture is ...
- Thu Oct 10, 2013 6:14 am
- Forum: Pioneer
- Topic: Ships of Pioneer - size comparison
- Replies: 35
- Views: 3762
RE: Ships of Pioneer - size comparison
<r>Very nice Nozmajner <E>:)</E> The Deneb looks quite big in that picture but im sure that is just a perspective thing. Its probably the same for the Neroda and DSM. Im guessing (because I havent seen the resized DSM or Neroda) that they are approximately the same size? Im sure both are over the ...
- Wed Sep 11, 2013 6:06 am
- Forum: Pioneer
- Topic: Deneb & Venturestar
- Replies: 21
- Views: 1444
RE: Deneb & Venturestar
I have only had a very quick test but last nights build appears to work OK for me now. Although it seems very slow (I do have a ton of stuff running on my PC though). I'll get a proper test at lunch time.
- Wed Sep 11, 2013 3:34 am
- Forum: Pioneer
- Topic: Ships of Pioneer - size comparison
- Replies: 35
- Views: 3762
RE: Ships of Pioneer - size comparison
That is exactly what i was thinking for crew cabins. I think passengers would demand something more luxurious though
- Tue Sep 10, 2013 5:17 am
- Forum: Pioneer
- Topic: Deneb & Venturestar
- Replies: 21
- Views: 1444
RE: Deneb & Venturestar
I am getting this issue on my Windows build. Seems to be a Windows issue and it has recently been logged on github [url]https://github.com/pioneerspacesim/pioneer/issues/2405[/url]
- Mon Sep 09, 2013 4:38 pm
- Forum: Pioneer
- Topic: Deneb & Venturestar
- Replies: 21
- Views: 1444
RE: Deneb & Venturestar
I have a couple of different versions including the latest git build and cant replicate the issue
I notice the latest version includes GLEW 1.10, I am building with GLEW 1.9
- Mon Sep 09, 2013 4:19 pm
- Forum: Pioneer
- Topic: Deneb & Venturestar
- Replies: 21
- Views: 1444
RE: Deneb & Venturestar
.dds textures were a new addition to pioneer core code a month or 2 back but I think the pumkinseed and molamola use them as well, do you have issues with them?
- Mon Sep 09, 2013 3:47 pm
- Forum: Pioneer
- Topic: Deneb & Venturestar
- Replies: 21
- Views: 1444
RE: Deneb & Venturestar
hmm... both of my models... :mad:Dont think I have done anything strange or way out there in either model. I must download the latest version and give it a try.
- Mon Sep 09, 2013 4:07 am
- Forum: Pioneer Mods
- Topic: New game mod: Pioneer Scout +
- Replies: 685
- Views: 95883
RE: New game mod: Pioneer Scout +
<r> Strange ships statics "Shadow" (from another galaxy?)... FYI, the spider looking ship is a Shadow battle crab from the TV series Babylon 5. Thankfully this one is much less unfriendly [url]http://babylon5.wikia.com/wiki/Shadow_Vessel[/url] Downloading your latest version now for a look <E>:cool ...
- Sun Sep 08, 2013 3:32 am
- Forum: Pioneer
- Topic: Getting better?
- Replies: 12
- Views: 1229
RE: Getting better?
i tried a simple test and used the shader scripts from alpha31 in alpha33 and the problem is "solved". alpha 33 is now 5 months old, I would be more interested in a comparison with the latest version.
- Sun Aug 18, 2013 7:52 am
- Forum: Pioneer
- Topic: Class 9 Hyperdrive
- Replies: 6
- Views: 843
RE: Class 9 Hyperdrive
I have an early work in progress that will probably be big enough to warrant a class 9 
- Mon Aug 12, 2013 6:51 pm
- Forum: Pioneer
- Topic: How do you save the game?
- Replies: 3
- Views: 1080
RE: How do you save the game?
Press "escape" then there is the option to save at top left of screen 
- Mon Aug 12, 2013 3:46 am
- Forum: Pioneer
- Topic: Shadows on Mars?
- Replies: 5
- Views: 830
RE: Shadows on Mars?
I don't know if I'll try it... It's scary
Don't worry, at the moment it is a static ship that will appear around space stations. Who knows, in the future it may be flyable. Would be nice to have a nice beam weapon for this :spiteful:
- Sun Aug 11, 2013 6:03 pm
- Forum: Pioneer
- Topic: Shadows on Mars?
- Replies: 5
- Views: 830
RE: Shadows on Mars?
<r>I have been meaning to post the mod for this for ages now, so here it is while I remember: [url]https://skydrive.live.com/redir?resid=34A082616BA1DC28!1265&authkey=!ALLifNrdNFWOXrg[/url] [attachment=2167:screenshot-20130811-220814.png] Drop in your .pioneer/mods folder <E>:)</E> [Edit] I should ...