Search found 75 matches

by Zordey
Fri Jul 11, 2014 10:49 am
Forum: Pioneer Mods
Topic: New game mod: Pioneer Scout +
Replies: 685
Views: 95883

RE: New game mod: Pioneer Scout +

Thanks and no problem. I actually think I have another couple of ships that you don't appear to have included. Ill maybe try and dig them out and get them up to current spec so they run if you are interested. I have (from memory):ASP, a different Cobra and the Meteor
by Zordey
Fri Jul 11, 2014 4:59 am
Forum: Pioneer Mods
Topic: New game mod: Pioneer Scout +
Replies: 685
Views: 95883

RE: New game mod: Pioneer Scout +

<t>@walterar Not sure what is going on with the AC33 being all green, you appear to have removed the pattern files and now it is appearing with a default pattern (all green as above, or blue in my instance). I am actually surprised that that Deneb and Venturestar work OK on my download. If you are ...
by Zordey
Mon Jan 06, 2014 11:35 am
Forum: Pioneer Mods
Topic: New game mod: Pioneer Scout +
Replies: 685
Views: 95883

RE: New game mod: Pioneer Scout +

 But now I'm testing a KABOOOOM. The super missile! Poor little defenseless Battle Crab :( 
by Zordey
Tue Nov 26, 2013 9:30 am
Forum: Pioneer
Topic: Autopilot
Replies: 2
Views: 822

RE: Autopilot

<t>Interesting, I have been doing much the same and have had no issue with fuel percentage use (acceleration burns just less than 50% by the look of it) but i have not tried in a recent build. I am still using a build from late October. When you say decreasing the exhaust velocity, by how much are ...
by Zordey
Thu Nov 14, 2013 4:52 am
Forum: Pioneer
Topic: Is it time to start requiring shaders?
Replies: 23
Views: 1674

RE: Is it time to start requiring shaders?

<t>Both my work and home laptops when using the inbuilt Intel 3000 graphics play at <10fps so I would say unplayable . It would be interesting if the 2 'unplayable' votes could try and turn off the eclipse shader in the config and see if this changes their vote. Turning off the eclipse shader pushes ...
by Zordey
Fri Nov 08, 2013 7:27 am
Forum: Pioneer
Topic: Is it time to start requiring shaders?
Replies: 23
Views: 1674

RE: Is it time to start requiring shaders?

<t>Since I think I originally overturned this rock, i'll say that I did turn off shaders on my work machine for performance reasons. Recently however I have found that enabling shaders and disabling the eclipse shader from the config allows me to run acceptably well. I voted 1 (since its not ...
by Zordey
Thu Oct 10, 2013 10:31 am
Forum: Pioneer
Topic: Ships of Pioneer - size comparison
Replies: 35
Views: 3762

RE: Ships of Pioneer - size comparison

<t>NiankoSensei: the windows of the Deneb look big since they are quite heavily slanted back (much like a sports car windshield) in contrast to all the other ships where the windows are nearly vertical. The actual vertical height of the Deneb window is quite small, but the angle of the picture is ...
by Zordey
Thu Oct 10, 2013 6:14 am
Forum: Pioneer
Topic: Ships of Pioneer - size comparison
Replies: 35
Views: 3762

RE: Ships of Pioneer - size comparison

<r>Very nice Nozmajner <E>:)</E> The Deneb looks quite big in that picture but im sure that is just a perspective thing. Its probably the same for the Neroda and DSM. Im guessing (because I havent seen the resized DSM or Neroda) that they are approximately the same size? Im sure both are over the ...
by Zordey
Wed Sep 11, 2013 6:06 am
Forum: Pioneer
Topic: Deneb & Venturestar
Replies: 21
Views: 1444

RE: Deneb & Venturestar

I have only had a very quick test but last nights build appears to work OK for me now. Although it seems very slow (I do have a ton of stuff running on my PC though). I'll get a proper test at lunch time.
by Zordey
Wed Sep 11, 2013 3:34 am
Forum: Pioneer
Topic: Ships of Pioneer - size comparison
Replies: 35
Views: 3762

RE: Ships of Pioneer - size comparison

That is exactly what i was thinking for crew cabins. I think passengers would demand something more luxurious though
by Zordey
Tue Sep 10, 2013 5:17 am
Forum: Pioneer
Topic: Deneb & Venturestar
Replies: 21
Views: 1444

RE: Deneb & Venturestar

I am getting this issue on my Windows build. Seems to be a Windows issue and it has recently been logged on github [url]https://github.com/pioneerspacesim/pioneer/issues/2405[/url]
by Zordey
Mon Sep 09, 2013 4:38 pm
Forum: Pioneer
Topic: Deneb & Venturestar
Replies: 21
Views: 1444

RE: Deneb & Venturestar

I have a couple of different versions including the latest git build and cant replicate the issue :( I notice the latest version includes GLEW 1.10, I am building with GLEW 1.9
by Zordey
Mon Sep 09, 2013 4:19 pm
Forum: Pioneer
Topic: Deneb & Venturestar
Replies: 21
Views: 1444

RE: Deneb & Venturestar

.dds textures were a new addition to pioneer core code a month or 2 back but I think the pumkinseed and molamola use them as well, do you have issues with them?
by Zordey
Mon Sep 09, 2013 3:47 pm
Forum: Pioneer
Topic: Deneb & Venturestar
Replies: 21
Views: 1444

RE: Deneb & Venturestar

hmm... both of my models... :mad:Dont think I have done anything strange or way out there in either model. I must download the latest version and give it a try.
by Zordey
Mon Sep 09, 2013 4:07 am
Forum: Pioneer Mods
Topic: New game mod: Pioneer Scout +
Replies: 685
Views: 95883

RE: New game mod: Pioneer Scout +

<r> Strange ships statics "Shadow" (from another galaxy?)... FYI, the spider looking ship is a Shadow battle crab from the TV series Babylon 5. Thankfully this one is much less unfriendly [url]http://babylon5.wikia.com/wiki/Shadow_Vessel[/url] Downloading your latest version now for a look <E>:cool ...
by Zordey
Sun Sep 08, 2013 3:32 am
Forum: Pioneer
Topic: Getting better?
Replies: 12
Views: 1229

RE: Getting better?

 i tried a simple test and used the shader scripts from alpha31 in alpha33 and the problem is "solved". alpha 33 is now 5 months old, I would be more interested in a comparison with the latest version. 
by Zordey
Sun Aug 18, 2013 7:52 am
Forum: Pioneer
Topic: Class 9 Hyperdrive
Replies: 6
Views: 843

RE: Class 9 Hyperdrive

I have an early work in progress that will probably be big enough to warrant a class 9 :cool:
by Zordey
Mon Aug 12, 2013 6:51 pm
Forum: Pioneer
Topic: How do you save the game?
Replies: 3
Views: 1080

RE: How do you save the game?

Press "escape" then there is the option to save at top left of screen :cool:
by Zordey
Mon Aug 12, 2013 3:46 am
Forum: Pioneer
Topic: Shadows on Mars?
Replies: 5
Views: 830

RE: Shadows on Mars?

I don't know if I'll try it... It's scary ;) Don't worry, at the moment it is a static ship that will appear around space stations. Who knows, in the future it may be flyable. Would be nice to have a nice beam weapon for this :spiteful:
by Zordey
Sun Aug 11, 2013 6:03 pm
Forum: Pioneer
Topic: Shadows on Mars?
Replies: 5
Views: 830

RE: Shadows on Mars?

<r>I have been meaning to post the mod for this for ages now, so here it is while I remember: [url]https://skydrive.live.com/redir?resid=34A082616BA1DC28!1265&authkey=!ALLifNrdNFWOXrg[/url] [attachment=2167:screenshot-20130811-220814.png] Drop in your .pioneer/mods folder <E>:)</E> [Edit] I should ...

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