sneak peek

Show the SSC community what you are working on.... show us your signature graphics, sound fx/music, animation, graphic models, videos/trailers and free hand stuff. Try not to bash and discourage the noobs like me, I have no artistic talent what so ever.
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Chebar
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sneak peek

Post by Chebar »

I really enjoy modeling but putting textures is another story. Well anyways here is my mothership I'm working on for Miner Wars.This is part of the front of the ship. I tried to make it look like a loading dock.This is part of the back of the ship, not sure what it is but i need to fill in some empty space.
SolCommand
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RE: sneak peek

Post by SolCommand »

Can we get a view of the entire ship ? Also, how many polys you have so far ?
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sscadmin
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RE: sneak peek

Post by sscadmin »

This inside the ship Chebar, like a hanger bay?
Chebar
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RE: sneak peek

Post by Chebar »

i will post the rest of the ship tommorow, i want to fix a few things first. I'm not really sure what a poly is yet but if the 3 to 1 ratio is true. then around 25,000 polys. I need to add more detail but if the ratio is true then i'm running out of polys that i can use. Both those pics are taking from outside the ship. If i understand it right your going to zone into a ship to do your selling and what nots, so i am trying to make it look like a factory ship from the outside.
Chebar
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RE: sneak peek

Post by Chebar »

Here it is,This is the fueling deck.Still looking to add more, I'm just not sure what yet. As you see it now it has 80,471 vertexes. I'm still lost on now many i should have. So I'm not sure if I have to many or not enough.
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sscadmin
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RE: sneak peek

Post by sscadmin »

So is that fueling area is the concept that it is a fully automated system I take it? And this is my opinion, on the engines you might want to recess them into the ship a little they are a little large, maybe take off that first section closest to the ship.
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sscadmin
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RE: sneak peek

Post by sscadmin »

Chebar any new pics of the mothership?
Chebar
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RE: sneak peek

Post by Chebar »

not yet, I'm reworking the design. I had to many polys in the front and back. I also need to make it look less boatish. Making a solid mothership is a pain, so much surface to work with. I'll have something soon.
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