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to "glue" the ssc download parts together:start command shell (dos)type"yourdownloadfoldersdriveletter": (i.e. E:) press return"yourdownloadfoldersdriveletter":\typecd "yourdownloadfolder" (i.e. downloads)"yourdownloadfoldersdriveletter:\yourdownloadfolder>"typecopy ffe3d.7z.001 /B + ffed3d.7z.002 /B + ffed3d.7z.003 /B + ffed3d.7z.004 /B ffed3d_ssc.7z /B (you can copy-paste the command to shell if you are to lazy to type).this outputs ffed3d_ssc.7z of 175'011'810 Bytes with a MD5 checksum of CFC0CEEA1CC995F56F5817A005DE7BB6 (checksum generated with HEX workshop)
Q: What's in the Box?A: Depends a little where you download it from, SSC's download includes:
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FFED3D\ bass.dll FAQ.txt (o. translation from elite-games.ru) FFE D3D.exe ffesound.log ffewin.cfg (the config file for ffed3d, open with notepad) glu32.dll jjffe.cfg (i'm not shure if this still is in use, else keyboardlayout) JoneSoft.txt JSGME.exe (Generic Mod Enabler, "Mod Changer") JSGME.ini (config file for imagine what, has NOT to be edited) JSGMEHelp.txt (Generic Mod Enabler help) mission.dat (FFE's missions file) opengl32.dll README.txt (how to run ffed3d) +Links\ links to various ffed3d/ffe related sites Commandr\ (ffe's savestate folder) FX\ (the sound fx folder) AIROPEN.RAW BIP.RAW BONG.RAW BOOM.RAW CAMERA.RAW CHIME.RAW CLUNKIT.RAW DAMAGE.RAW ECM.RAW HYPE.RAW LASER1.RAW LASER2.RAW LASER3.RAW LASER4.RAW LAUNCH.RAW MISSEXPL.RAW NECM.RAW NOWT.RAW PHASER.WAV ROAR.RAW SHIPEXP.RAW SIREN.RAW STATION.RAW WIND.RAW Manual\ FFE's Manual in PDF format Models\ (the 3D Models Folder) instead of a listing of all foders only the Byte count: 61'899'006 Bytes MODS\ (folder for Mod Enabler to backup/enable mods) MUSIC\ (folder for the acoustical pollution of your environment) custom\ folders for custom mp3's relating to the different sets in FFE (battle,docking,space,station) link to dream-ware babayaga.mp3 barem.mp3 bluedan.mp3 custom ggofkiev.mp3 hallking.mp3 intro.mp3 jupalt.mp3 qqatmosp.mp3 qqdrama.mp3 qqescape.mp3 qqfront.mp3 qqfront2.mp3 qqparadi.mp3 qqrock.mp3 qqsuspen.mp3 qqtravel.mp3 valkries.mp3 Textures\ (textures folder for the "in game" models and menues of FFE) instead of a listing of all textures the Byte count: 12'833'568 Bytesall together: 175'011'810 Bytes with a MD5 checksum of CFC0CEEA1CC995F56F5817A005DE7BB6
Q: How can i make it work?A: It should work after unzip by first attempt (mainly). You need >= Directx9 and a OpenGL2 compliant Graphic Card,some reasonable fast cpu and ~1GB RAM at least. a sound card not to forget to hear some noisy stuff. Q: What means "winffe create device failed"?A: This means FFED3D(winffe) didn't finds the proper DirectX libraries to open the applications surface. It is a indication that DirectX is not properly installed. Check your Windows Software installation (Control Panel/Software), look out for doubles of DirectX installs (mainly DirectX SDL), uninstall all except latest download (date, version). for users of grfx card tweakers, check that "open GL lie" is deactivated (if).Q: Why do i have missing files?A: Check if the missing files are in the download (compare to the above listing in "What's in the Box"), are you shure you didn't run it in compatibility mode?. if it's a missing directx.dll, check your Windows Software installation for doubles/old version of DirectX(SDL).Q: Why do i have no console icons (buttons)?A: Mainly a display/resolution issue in general 1280x1024 in windowed mode with aspect fix, should work, but ends in a small window on slightly bigger screens. To find the best working resolution you have to work that out by yourself. Your screens native resolution in fullscreen with no aspectfix should work as well. Check for a proper installation of DirectX, but if your grfx card didn't supports OpenGL2 (full), you will never get the buttons to appear. Q: How can i change the Games resolution?A: Edit (notepad) the file "ffewin.cfg" in your installation of FFED3D.settings:
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[VIDEO]fullscreen=0#set this to 1 for fullscreen modeaspectfix=0#set this to 1 to respect ffe's aspect ratio (300x200) in modes that have a other aspect, i.e. 1280x1024modelexport=0#set this to 1 to export FFE's original models to the (gen.) "_model" folder as directx model (.x).wireframe=0 #set to 1 to show the wireframes of the models in FFED3D, can be toggled in game with CTRL-W.# Set parameters separately for fullscreen (fs) and windowed (win)# Switch between with Ctrl-F12# enter here the values for your desired resolution(s)# Fullscreen parameters - this is only a example fill in here your desired resolution!fswidth=1680fsheight=1050fsbpp=32# Windowed parameters - this is only a example fill in here your desired resolution!winwidth=1650winheight=1024# both screen modes represented here works well with aspect fix off (0)################################ Planet detail parameters ################################# Dist for max divide deepcontrol_dist=20000000# Max divide deep max_divide_deep=8# Real time optimizer (0 - disable, 1 - enable)smart_optimizer=1# smart optimizer factorsmart_optimizer_c=3# Brightness correction parameters# -10 => somewhat darker # 10 => somewhat brighterRedBase=0GreenBase=0BlueBase=0[DIR] #insert here your correct path to your installationSamplePath=\FFED3D\FXSongPath=\FFED3D\MUSICAVIPath=\FFED3D\DATACmmdrPath=\FFED3D\COMMANDR[SOUND]# softsynth=1 forces the MS Softsynth rather than a hardware MIDI device# Try this if you don't get any music output# forcemci=1 uses the older MCI interface instead of DirectMusicsoftsynth=0forcemci=0[TIMER]mtimer=0#following settings are NOT used in FFED3D [MOUSE]sensitivity=80[KEYBOARD]repeatdelay=500repeatrate=10[JOYSTICK]enabled=0xmax=512ymax=512xexp=20yexp=20xdeadzone=50ydeadzone=50xmaxzone=20ymaxzone=20
Q: How do i get the videos running?A: No videos in FFED3D so far, only sound (videos have to be in their folder therefore).Q: Can i play custom music in FFED3D?A: Yes, just put your mp3's in the apropriate folders in "MUSIC".Q: How do i get the midi songs played?A: remove all mp3's from "MUSIC" (use ModChanger).Q: Why are some models so low detailed?A: Remember, FFED3D is a W.I.P. Models that have not been made new yet, will look as in original FFE.Q: Where can i get new models or updates?A: SSC's download section and at elite-gamesQ: Where can i find additional stuff for FFED3D?A: check all the above listed sites and keep yourself informed at Frontier Forums and of course here (SSC).Q: Why do i have wrong typefaces/symbols in the game?A: This is a Font issue, because FFED3D uses a OS font to relace the (crappy) bitmap font in FFE. This will be solved soon