Battleship Commander

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Geraldine
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RE: Battleship Commander

Post by Geraldine »

Great it runs! :) Now what do I do? A HA! Found the readme, the controls are going to take a little time to get used to, but yes I like the concept, old style battleship encounters in space! :)
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sscadmin
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RE: Battleship Commander

Post by sscadmin »

Added your game to the game list, keep up the great work!
mdaddett
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RE: Battleship Commander

Post by mdaddett »

new version released 12-08-2010Changelog added gauss cannonsadded capacitorsadded automatic cross sectional area calculationimproved missiles precisionimproved cannons precisionadded filter friend button to target listAI can select shell type to shootother smaller improvementsbugfixing
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RE: Battleship Commander

Post by mdaddett »

Now the download come with an installer that will install also directx and visual studio redistributable , this sould solve the problems on game launch
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RE: Battleship Commander

Post by mdaddett »

new version released 27-08-2010Changelogadded anti-missile missileadded approach speed to target listadded main menuadded battle selection windowimproved HUDimproved missiles precisionother smaller improvementsbugfixing
Pinback
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RE: Battleship Commander

Post by Pinback »

Still haven't tried it out as I keep forgetting to download the dx update. :oops:
mdaddett
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RE: Battleship Commander

Post by mdaddett »

The installer include the directx web setup.
I thought it was a smart idea use the latest directx sdk when i installed visual studio , now everyone need it too :oops:

I have uploaded a video on youtube that show a zoom out to the entire solar system



and 2 new screenshot


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sscadmin
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RE: Battleship Commander

Post by sscadmin »

Got some nice scale there Littorio, the zoom out was a nice example of the size of the scale your creating.I have yet to download and try this out yet, but I will. I take it that all green squares are friendlies and red is the baddies. Do you control every unit in your game or just that main ship?
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RE: Battleship Commander

Post by mdaddett »

Green are friend and red are enemies. Only the squares with a name are ships , all the others are missiles. For now you can control any unit , also enemy and missiles.
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RE: Battleship Commander

Post by mdaddett »

new version released 14-09-2010Changelogadded multi-threading , up to 3 threads usedI need the help of someone who can write the readme in a better english than mine and improve the user guide.I also need ship models.
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sscadmin
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RE: Battleship Commander

Post by sscadmin »

You get any takers on the editing of the README Littorio? If not I could probably lend a hand. I will take a look at it and upload my changes to the forum.
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sscadmin
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RE: Battleship Commander

Post by sscadmin »

I will probably write this in HTML so it's easier to add pics and formatting.
mdaddett
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RE: Battleship Commander

Post by mdaddett »

You are the only voluntary till now.Beside language problems i don't think i can never write a good user guide. For me everthing is so obvious that don't need to be mentioned :)
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sscadmin
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RE: Battleship Commander

Post by sscadmin »

I am almost done with the basic layout and will post/refine when I play this some more to fill in the blanks for some questions I have. If anything it will look a bit more neat and all the spelling mistakes will be gone.
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sscadmin
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RE: Battleship Commander

Post by sscadmin »

Check this out Littorio and let me know what ya think?I will update this post with the changes to the ReadMe.
mdaddett
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RE: Battleship Commander

Post by mdaddett »

Very good , i have uploaded it on the site :)Readme
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sscadmin
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RE: Battleship Commander

Post by sscadmin »

Glad ya like Littorio, it should be pretty easy to maintain now. When I go through the game a bit more I will alter it and re-post and try to fill in more descriptions. I tried to link in things that would help with some of your definitions/descriptions.I think what would help to is maybe a description of the unit values you use in your parameters and if there is minimum and maximum values? For example power_required is 4E4? or structure is 25E6? What does this mean..?
mdaddett
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RE: Battleship Commander

Post by mdaddett »

I have made some minor correction.The units are the most appropriate SI unit.power: wattenergy: joulemass: kilogramposition-distance-dimension: metersangle: radianforce: newtonthe unit of the structure is kg
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sscadmin
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RE: Battleship Commander

Post by sscadmin »

Updated my original post with the readme and fixed a few things.
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RE: Battleship Commander

Post by kineticdeath »

hey there Littorio,I am the turbosquid user "furyfighter" and i just wanted to say i love what you have done with the karatelva battleship, i think its an awesome job but i couldnt help but notice you mention you sought more ship designs. Which is why i have created an account here. I have dozens and dozens of ship models, most are in gmax format, such as the karatelva but i also have a few made in 3ds max now.http://smg.photobucket.com/albums/v118/FuryFighter/that is my photobucket which has screenshots of most of my models, I have some other ships on turbosquid but none of my max models. If you fancy any of my ships on photobucket, or would like me to create you a new ship i'd be more than happy to share - helping you is also helping me as it gets both of our content out there!2 of my 3ds max warship models - hope to hear back from you, and thanks again for using the karatelva, was really cool when i found your project!
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