Pioneer Universe- Post your favorite places
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Potsmoke66
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RE: Pioneer Universe- Post your favorite places
Code:
CustomSystem:new("Ararat",{'STAR_M'}):seed(2):govtype('COMMUNIST'):add_to_sector(3,-2,v(0.624,0.720,0.782)) Morton's Landing (Ross154)
Code:
local s = CustomSystem:new("Morton's Landing",{ 'STAR_M' }):seed(6) :govtype('CORPORATE'):long_desc([[Corporate ice and water world. Discovered by NSR, in early 24th century, Tomboghandi is a harsh world with not much to offer]])local star = CustomSBody:new("Ross 154", 'STAR_M' ):radius(f(24,100)):mass(f(17,100)):temp(2700)local planet1 = CustomSBody:new('Vampiretta', 'PLANET_TERRESTRIAL') :seed(21111):radius(f(99,10)):mass(f(444,100)):temp(88) :semi_major_axis(f(1,10)):eccentricity(f(1,100)):inclination(math.deg2rad(3.5)):rotation_period(f(33,100)):axial_tilt(math.fixed.deg2rad(f(146,1000))):metallicity(f(7,10)):volcanicity(f(9,10)) :ice_cover(f(8,10)) :atmos_density(f(5,10)):atmos_oxidizing(f(5,10))local planet2 = CustomSBody:new('Caesar', 'PLANET_GAS_GIANT'):seed(1):radius(f(117,10)):mass(f(1097,10)):temp(253):semi_major_axis(f(333,1000)):eccentricity(f(5,1000)):inclination(math.deg2rad(2.7)):rotation_period(f(333,1000)):axial_tilt(math.fixed.deg2rad(f(13,1000)))local moon2_1 = CustomSBody:new('Tombogandhi', 'PLANET_TERRESTRIAL'):seed(6):radius(f(53,100)):mass(f(49,100)):temp(269):semi_major_axis(f(3,1000)):eccentricity(f(3,100)):inclination(math.deg2rad(29.9)):rotation_period(f(73,100)):axial_tilt(math.fixed.deg2rad(f(26,1000))) :metallicity(f(3,10)):volcanicity(f(6,10)):atmos_density(f(45,100)):atmos_oxidizing(f(6,10)):ocean_cover(f(5,10)):ice_cover(f(7,10)):life(f(9,10))local port2_1 = CustomSBody:new('Assawindea', 'STARPORT_SURFACE'):seed(0):latitude(math.deg2rad(0)):longitude(math.deg2rad(0))local port2_2 = CustomSBody:new('Kingsville', 'STARPORT_SURFACE') :seed(1):latitude(math.deg2rad(0)):longitude(math.deg2rad(180))local port2_3 = CustomSBody:new('Nemo', 'STARPORT_ORBITAL'):semi_major_axis(f(40,100000)):rotation_period(f(1,24*60*3))local moon2_2 = CustomSBody:new('Natty', 'PLANET_TERRESTRIAL'):seed(5248794):radius(f(23,1000)):mass(f(1,100)):temp(233):semi_major_axis(f(1,100)):eccentricity(f(9,100)):inclination(math.deg2rad(18.9)):rotation_period(f(38,100)):axial_tilt(math.fixed.deg2rad(f(26,1000))):metallicity(f(9,10)):volcanicity(f(3,10)):ice_cover(f(7,10)):atmos_density(f(5,1000)):atmos_oxidizing(f(9,10))local planet3 = CustomSBody:new('Anezar', 'PLANET_TERRESTRIAL') :seed(2):radius(f(23,100)):mass(f(6,100)):temp(222) :semi_major_axis(f(293,100)):eccentricity(f(12,100)):inclination(math.deg2rad(5.2)) :rotation_period(f(580,100)):axial_tilt(math.fixed.deg2rad(f(1,1000))):metallicity(f(3,10)):volcanicity(f(3,10))s:bodies( star, {planet1,planet2,{moon2_1, {port2_1,port2_2, port2_3},moon2_2},planet3})s:add_to_sector(-1,0,v(0.344,0.274,-0.205))--[[Arisata is a Ross154 Hack for Frontier by NSR, who ever that is ;)this reflects most of the changes he made, except the name Arisata and the low mass of Tombogandhi (0.04 EM).this system acts a bit weird and economy type gets only controlled by life, seed has only limited influence.changed the names a bit, added a orbital station--]]
Code:
local s = CustomSystem:new('Alioth',{ 'STAR_K_GIANT' })s:seed(903) -- mining colony 130, 5 , 6 ,7 ,8 ,9 ,901 ,902! ,904 ,9029-- outd world 903, 9025s:govtype('CISLIBDEM')s:short_desc('Liberal democracy')s:long_desc([[Alioth comes from the ancient Arabic word alyat - fat tail of sheep.The two massive ark ships bound for Alioth were the first of many such sub-light vessels designed specifically for the kind of lengthy journeys required to spread to the stars.The twin ships departed on the year 2354 to commemorate the journey to Epsilon Eridani. The journey was uneventful and was completed in a little over 127 years, owing to the fact that propulsion technology was far geater than it had been in the past.The colonists had a hard life, high gravity slowed down any progress that should have been made. Communication with Earth was non-existent, politics and the 80 year time-lag made it impossible. By the late 26th Century Alioth had progressed a long way and any ties to Earth had long been lost. However with the advent of Hyper-Space Technology in the late 26th Century, Earth began to show an interest in Alioth once more and Alioth was no longer a self-governed world.The system remained under Earth control until the great wars of the 30th Century and the formation of the Confederation of Independent Worlds.Since then Alioth has become one of the most important worlds in the CIS.]])s:add_to_sector(0,4,v(0.629,0.880,1.045))
Code:
CustomSystem:new('Altair',{ 'STAR_A' }):seed(4):govtype('EARTHDEMOC'):add_to_sector(-1,-1,v(0.142,0.022,-0.299))
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VampiretteDuCosmos
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RE: Pioneer Universe- Post your favorite places
Beautiful :p
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Potsmoke66
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RE: Pioneer Universe- Post your favorite places
some more to go
Code:
CustomSystem:new('61 Cygni',{ 'STAR_K', 'STAR_K' }):seed(2759536):govtype('CORPORATE'):add_to_sector(0,-1,v(0.302,0.108,-0.136))
this works to
Code:
:seed(275953)
another one
Code:
CustomSystem:new("Ross 128",{'STAR_M'}):seed(306):govtype('EARTHCOLONIAL'):add_to_sector(1,0,v(0.830,0.700,-0.235))
and if you like
Code:
CustomSystem:new('Alpha Centauri',{ 'STAR_G', 'STAR_K' }):seed(901):govtype('EARTHDEMOC'):add_to_sector(0,0,v(0.112,0.882,-0.006))
i haven't visited them yet
Code:
CustomSystem:new('61 Cygni',{ 'STAR_K', 'STAR_K' }):seed(2759536):govtype('CORPORATE'):add_to_sector(0,-1,v(0.302,0.108,-0.136))
this works to
Code:
:seed(275953)
another one
Code:
CustomSystem:new("Ross 128",{'STAR_M'}):seed(306):govtype('EARTHCOLONIAL'):add_to_sector(1,0,v(0.830,0.700,-0.235))
and if you like
Code:
CustomSystem:new('Alpha Centauri',{ 'STAR_G', 'STAR_K' }):seed(901):govtype('EARTHDEMOC'):add_to_sector(0,0,v(0.112,0.882,-0.006))
i haven't visited them yet
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Potsmoke66
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RE: Pioneer Universe- Post your favorite places
this contains all custom systems i altered so far (folder contains all systems).one is double "el cancri", i haven't removed one yet
RE: Pioneer Universe- Post your favorite places
loving the youtube clips
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Potsmoke66
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RE: Pioneer Universe- Post your favorite places
if you are tired of the "empty space", use the systems_plus, it includes all above shown systems/worlds, it should work with any alpha10.
RE: Pioneer Universe- Post your favorite places
Really impressed with canyons of Io...
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Potsmoke66
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RE: Pioneer Universe- Post your favorite places
3 new populated systemsvan Maanen's Star (custom system, based on data of the original seed)61 CygniGliese 725[attachment=763:3_systems_2011-06-04.zip]van Maanen's Star the ship is here[url]http://www.spacesimcentral.com/forum/viewtopic.php?f=35&t=1101&start=510#p20024[/url]
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VampiretteDuCosmos
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Potsmoke66
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RE: Pioneer Universe- Post your favorite places
Code:
CustomSystem:new("Beta Hydri",{'STAR_G'}):seed(453):govtype('COMMUNIST'):add_to_sector(-1,2,v(0.343,0.154,-0.678))-- high pop: 45,-- outdoor: 453,
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VampiretteDuCosmos
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VampiretteDuCosmos
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Potsmoke66
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RE: Pioneer Universe- Post your favorite places
you can paste the above data to the following file data/sytems/n01p02/05_beta_hydri.luathe result is this (after hyperspaceing from van Maanen's Star) [/hr]short explanation and how i work such out
Code:
CustomSystem:new("Beta Hydri",{'STAR_G'}):seed(453):govtype('COMMUNIST'):add_to_sector(-1,2,v(0.343,0.154,-0.678))-- high pop: 45,-- outdoor: 453,
let's take a closer look at it,CustomSystem:new("Beta Hydri",{'STAR_G'}):add_to_sector(-1,2,v(0.343,0.154,-0.678))possible star types (which shouldn't be changed for a wide range since they are taken from the gliese star catalogue, even if some have fantasy names but repetive gliese_nnn won't make a nice galaxy)STARPORT_SURFACESTARPORT_ORBITALPLANET_TERRESTRIAL (all types of "common" planets)PLANET_ASTEROIDPLANET_GAS_GIANTWHITE_DWARFSTAR_SM_BHSTAR_IM_BHSTAR_S_BHSTAR_O_WFSTAR_B_WFSTAR_M_WFSTAR_O_HYPER_GIANTSTAR_B_HYPER_GIANTSTAR_A_HYPER_GIANTSTAR_F_HYPER_GIANTSTAR_G_HYPER_GIANTSTAR_K_HYPER_GIANTSTAR_M_HYPER_GIANTSTAR_O_SUPER_GIANTSTAR_B_SUPER_GIANTSTAR_A_SUPER_GIANTSTAR_F_SUPER_GIANTSTAR_G_SUPER_GIANTSTAR_K_SUPER_GIANTSTAR_M_SUPER_GIANTSTAR_O_GIANTSTAR_B_GIANTSTAR_A_GIANTSTAR_F_GIANTSTAR_G_GIANTSTAR_K_GIANTSTAR_M_GIANTSTAR_OSTAR_BSTAR_ASTAR_FSTAR_GSTAR_KSTAR_MBROWN_DWARF(GRAVPOINT, dunno if that works in custom systems? it' should be used for true multiple systems, the rest seems to be o.k) the abbreviations are based the common used classes in astronomy btw, someone should perhaps think about that brown dwarfs not only will appear as "planet" to a central star, they can be part of a multiple system.i don't know if some are classified like this in reality, but to tell that with today's technology is very hard, and locating twins or planets in other systems based on rotational fluctuations or brightness fluctuations is more a guesswork rather a exact science.interesting side info:before we knew much about mercury's ecliptic newton already calculated one, which was impressive close to reality.the very unconsistant ecliptic of mercury has let scientists of the early past century believe that there must exist another unseen planet closer to the sun as mercury.guess the name they gave it...Vulcan
you see calculations of a ecliptic can lead to complete wrong results if you don't have some evidence for it or take more facts to your calculation rather then a few.same goes to ALL speculations of newly discovered worlds, more a popular propaganda of some astronomers who like to make them self a name.real astronomers are very skeptical about that, to less information we have to give a exact description, like it's done sometimes when you see such on tv or in the press.that's what you see when you open "data/sytems/n01p02/05_beta_hydri.lua" with i.e. wordpadit gives the advice to generate a random system in the given location sector -1,2 and "intersector" coordinates x 0.342, y 0.154, z -0.678i will generate a system based on a seed generated from star type, sector and intersector coordinates as well as the system number you find in the systems lua "prefix", in this case it's "05".to influence the result of any such generated systems you add simply a :seed(n), where "n" can be any integer number.that's a lot to try out?!well it is, but you have a little help, it's kind of a fractal, so start with numbers from 0 9 (where 0 is the original seed and equals to no specified), if you have a hit in between (a populated system) you can assume that somewhere around the next exponent there will be a similar system to what you have found.it didn't works 100% all the time but often, as you see in the above example of beta hydri.in this example i didn't found a populated in between 1-9. so what can i do then, check the next 90? to much work!needs some experience and a lot of imagination, i had a nice looking unpopulated system at seed(4), there was only a population missing.i assumed that somewhere between 31 and 49 i must find something similar and it's perhaps populated.bingo! with seed(45) i had a hit.next was to search the next exponent for a fitting value and i can start with numbers from 441 to 459.again i hit at seed(453)sometimes this can be really expanded far, other times it's extremely hard (or impossible) to get a populated system at all (that's why van Maanen's Star is a custom setup system).also i listed the hitting numbers as comment (--) below the command. it's only to remember which numbers work and what economy type will be the result.often this method works very well, hit at a integer between 1-9 and the next hit will be in the next exponent of the number you have.there are systems that have a very good spread and all possibilities from some "established mining" to "heavy populated" appear in a short frequency around a hitting value (i.e 3, 285, 297, 308, 321, 2856, or 3215).others you won't find many possibilities or no, since you can't check billions of numbers
so you will have to depend on such a "graining" or "pattern" in the randomizing.:govtype('string') is not very important and has no influence on the seed, use it by choice to give the systems a "character", pioneer does not much yet with it by now, but in future i guess it will be a important part of the gameplay.but feel free to do with your pioneer galaxy what you like it's yours
possible political systems areDISORDERPLUTOCRATICCOMMUNISTEMPIREMILDICTMILDICT2MILDICT1EARTHMILDICTSOCDEMCORPORATELIBDEMCISSOCDEMCISLIBDEMEMPIRERULEEARTHDEMOCEARTHCOLONIALPLANNEDMIXEDCAPITALISTVERY_CAPITALISTEMPIRECISEARTHFED
Code:
CustomSystem:new("Beta Hydri",{'STAR_G'}):seed(453):govtype('COMMUNIST'):add_to_sector(-1,2,v(0.343,0.154,-0.678))-- high pop: 45,-- outdoor: 453,
let's take a closer look at it,CustomSystem:new("Beta Hydri",{'STAR_G'}):add_to_sector(-1,2,v(0.343,0.154,-0.678))possible star types (which shouldn't be changed for a wide range since they are taken from the gliese star catalogue, even if some have fantasy names but repetive gliese_nnn won't make a nice galaxy)STARPORT_SURFACESTARPORT_ORBITALPLANET_TERRESTRIAL (all types of "common" planets)PLANET_ASTEROIDPLANET_GAS_GIANTWHITE_DWARFSTAR_SM_BHSTAR_IM_BHSTAR_S_BHSTAR_O_WFSTAR_B_WFSTAR_M_WFSTAR_O_HYPER_GIANTSTAR_B_HYPER_GIANTSTAR_A_HYPER_GIANTSTAR_F_HYPER_GIANTSTAR_G_HYPER_GIANTSTAR_K_HYPER_GIANTSTAR_M_HYPER_GIANTSTAR_O_SUPER_GIANTSTAR_B_SUPER_GIANTSTAR_A_SUPER_GIANTSTAR_F_SUPER_GIANTSTAR_G_SUPER_GIANTSTAR_K_SUPER_GIANTSTAR_M_SUPER_GIANTSTAR_O_GIANTSTAR_B_GIANTSTAR_A_GIANTSTAR_F_GIANTSTAR_G_GIANTSTAR_K_GIANTSTAR_M_GIANTSTAR_OSTAR_BSTAR_ASTAR_FSTAR_GSTAR_KSTAR_MBROWN_DWARF(GRAVPOINT, dunno if that works in custom systems? it' should be used for true multiple systems, the rest seems to be o.k) the abbreviations are based the common used classes in astronomy btw, someone should perhaps think about that brown dwarfs not only will appear as "planet" to a central star, they can be part of a multiple system.i don't know if some are classified like this in reality, but to tell that with today's technology is very hard, and locating twins or planets in other systems based on rotational fluctuations or brightness fluctuations is more a guesswork rather a exact science.interesting side info:before we knew much about mercury's ecliptic newton already calculated one, which was impressive close to reality.the very unconsistant ecliptic of mercury has let scientists of the early past century believe that there must exist another unseen planet closer to the sun as mercury.guess the name they gave it...Vulcan
RE: Pioneer Universe- Post your favorite places
Fyi, the custom systems API is documented here: http://pioneerspacesim.net/wiki/index.php?title=Custom_systems_APIBe aware that it will change in the future.
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Potsmoke66
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RE: Pioneer Universe- Post your favorite places
Quote:
Be aware that it will change in the future.
any good reason for?the wiki is very comprehensive, but i guess far to complicated for beginners, that's why i posted this to find a grip on how to setup a simple random system and don't care for all the stuff a custom system can be build from.---btw, do you thought about that the actual problems we had in alpha10 came perhaps from implementing "modules.lua" to the code?that little guy in my ear told me so
RE: Pioneer Universe- Post your favorite places
potsmoke66 wrote:
Quote:
Be aware that it will change in the future.
any good reason for?
Several reasons:- the interface is not very Lua-ish, due to the use of OOLua under the hood. OOLua will be removed as soon as I get around to it.- the custom systems need to be integrated with the rest of the module API allowing things like dynamic system modification based on game events and attaching custom event code to specific system bodies- some fixed attributes like govtype will be removed once we have a dynamic economy.
Quote:
btw, do you thought about that the actual problems we had in alpha10 came perhaps from implementing "modules.lua" to the code?
Not to my knowledge. There were a specific set of bugs in alpha 10 that have all been fixed. What are you referring to?
Quote:
apart from that i must say, to me it's getting very "obscured" and i really have problems now to understand the new system of modules, might be because i'm a little inflexible in such things and when i once figured out something i always find it hard to change it in my mind.
The new module system (of which custom systems are not currently part) is more consistent and better documented than the old one, though there's still room for improvement. As usual, point to specific areas where there's a problem and we can take a look at it. Unfortunately I can't do anything about having to relearn things that change. We're in development, change is a given.
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Potsmoke66
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RE: Pioneer Universe- Post your favorite places
Quote:
Not to my knowledge. There were a specific set of bugs in alpha 10 that have all been fixed. What are you referring to?
nothing exact, only a feeling in my tommy, after stumbling over the many misbehaves like interrupted jumps (pirates.lua could be a reason, but not the source of it, i never have seen one pirate, only attackers when trying a classified delivery), non loading gamesaves, stating it couldn't load when the game is not running, only when started a mission.deadends after late arrival or similar. never ending jumps (2-3 months) until the game halts.time seems to have changed to and after the first month only seconds will be counted, which has lead to several non working animatons at my models which depend on fractals of seconds (i have to use now os.clock() to make them work in all cases, but it won't be then reflecting game time, sometimes wanted; position lights, scanner, look stupid when the rotate fast, sometimes not wanted; pulsing lights on hyperdrive engines, clock(s) and such). after the first month all these animations stop or work only in 1 frame per second stepping. sometimes, i guess even due to that, the bulletin board didn't get updated no more, no matter how long you wait.
RE: Pioneer Universe- Post your favorite places
I've taken a vacation from station building. I just had to step outside for a bit. here's some vacation pictures of Hamilton World in the Beta Hydri system. I don't know why my menu bar shows in the first pic, and they all look darker than they did in the game.[attachment=765:Hamiltonworld01.jpg][attachment=766:Hamiltonworld02.jpg][attachment=767:Hamiltonworld03.jpg]
RE: Pioneer Universe- Post your favorite places
[attachment=768:Hamiltonworld04.jpg][attachment=769:Hamiltonworld05.jpg][attachment=770:Hamiltonworld06.jpg]
RE: Pioneer Universe- Post your favorite places
[attachment=771:Hamiltonworld07.jpg][attachment=772:Hamiltonworld08.jpg][attachment=773:Hamiltonworld09.jpg]