Evochron Mercenary v1.108

Discuss Starwraith Games open ended mercenary style of games. They are all great quality and feature driven by its community. Discuss all the games within (Starwraith I, II, III, IV, Riftspace, Evochron Series and Arvoch Conflict).
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sscadmin
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Evochron Mercenary v1.108

Post by sscadmin »

Here is the first patch for Mercenary:
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The first update for the game is ready for download. Version 1.108 includes the following improvements: - More solar systems made available in demo.- Occasional player drop due to rapid sector-to-sector travel fixed (server).- Update rate for player status in multiplayer for shipyard and other menus increased.- Jump drive control for NPC ships now properly bound for high energy nebula clouds.- Players can now transfer installed equipment items directly to hangars and back to their ships.- Custom cockpit system implemented to import external designs (see customizing kit for details).- New 'Arc' sensitivity setting for flight control devices to offer an alternate response mode for axis inputs.- Improvements to quest system to keep multiple waypoint patrol objective more manageable and accurate.- Players can now destroy any player-built station type (including Research, Energy, Constructors, and Ore Processors).- Single key/button mapping options added for quick save, autopilot, lock mining beam, padlock view, and cinematic view.- Texture image quality for nav map and 3D radar waypoint and jump point markers improved.- Power of throttle trim keys increased to match closely with lateral and vertical thrusters.- Removed docking fees for player-built stations in hostile systems (for non-building players).- Removed ship detonation when exiting shipyard with more fuel than tank capacity.- NPC/AI controlled ships fly faster for added challenge in ship-vs-ship racing.- Players can now use the jettison option for satellite delivery contracts.- Rank icons would sometimes overlap from view in player list, now fixed.- Players can now scuttle deployable stations while remaining in-sector.- Axis control for energy setting not unbinding when remapping fixed.- Target range list now includes offset spacing for improved legibility.- 'Toggling' tractor beams on other player ships in multiplayer fixed.- Map log entries now pause at the last character when scrolling.- Reduced text display mode added for text/chat messages.- Mod option for changing the ambient light level added.- Auto-centering added for force feedback devices.- Improved planet terrain collision detection.- Several minor bug fixes.The customizing kit for the game is also now available in the downloads section. To enable the reduced text display mode, right click on the button at the top left corner of the message controls.
sydjanus
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RE: Evochron Mercenary v1.108

Post by sydjanus »

?! Is there a demo out already? Woah, I need to get cracking on that! I take it the demo is multiplayer?
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RE: Evochron Mercenary v1.108

Post by sscadmin »

I have downloaded the demo but haven't played it. I know it is timed demo and not sure if MP is included. But the demos are usually updated to the latest rev of the game since you don't need to download anything else if you decide to purchase.
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