P66 Models, one by one

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walterar
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RE: P66 Models, one by one

Post by walterar »

Gernot, special attention to GitHub #1444I'm testing #1454. May be included in a26 with some modification. In that case you have to adjust the cameras.
Potsmoke66
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RE: P66 Models, one by one

Post by Potsmoke66 »

yeah, im looking forward to this implementation of a cockpit view, have noticed it already.and imperial hunter sounds good to me...hunter sounds at all good to me, imperial or not.as my models run fine for most now, i won't spend time on them actually, i like to get the ncc-1701a get finished.also i have to contact the "owner", i need his OK when she's finished.any ideas, how to implement the read.me?should i put it in the MOD's zip?but then it's hidden for a common user.or should i pack it both into a additional zip?but that might confuse even some.i guess i choose 7zip, then it's obvious you have to unpack it before you can use it.because i want to make sure the read.me will be seen and possibly readed then, it's a sort of a must for this models.i could name it: readme_not_trash.me <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//wink3.gif[/url] class='bbc_emoticon' alt=';)' />
walterar
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RE: P66 Models, one by one

Post by walterar »

"...[background=rgb(33, 47, 58)]and imperial hunter sounds good to me..."[/background]I happened to change the name after seeing this: 47, 58)]"any ideas, how to implement the read.me?"[/background]You've seen the readme.txt that is inside of the mods?I think it will be good to have a record of the evolution of mod through time.I would like you to give me your expert opinion, and if something is missing or surplus.[background=rgb(33, 47, 58)]"but that might confuse even some."[/background]Yes, I think it can be confusing. We must spread the word that, in the mod/zip, there is a readme.txt and anyone can read it without decompressing."[background=rgb(33, 47, 58)]i could name it: readme_not_trash.me" [/background] <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//close_tema.gif[/url] class='bbc_emoticon' alt=':closetema:' /> <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//haha.gif[/url] class='bbc_emoticon' alt=':haha:' />Dropbox worked well for you?
Potsmoke66
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RE: P66 Models, one by one

Post by Potsmoke66 »

[attachment=1376:eat_me.jpg]dropbox was whatfor?excuse me my confusion but maybe i stayed too long in a german forum and now i've lost my mind.
walterar
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RE: P66 Models, one by one

Post by walterar »

I started using Dropbox instead of Google Drive for file sharing, I think is best for this. Two years ago I had account there and had not used it. The latest links are in Dropbox.[background=rgb(33, 47, 58)]" i stayed too long in a german forum and now i've lost my mind." [/background] <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//don-t_mention.gif[/url] class='bbc_emoticon' alt=':nomention:' />
Potsmoke66
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RE: P66 Models, one by one

Post by Potsmoke66 »

we had a imperial shuttle once and a few more, but the ships are very "crappy" in some sort, X-Wing Alliance is a old game.not to long ago i started to revive some, with the help of marcel who had even a few models left.i know, another thing that has been delayed by me.but they still lurk around on my HD.also i had in mind to make better textures for them, but this costs time, the textures are really very low in resolution.though, best would be to size them up and use them as a template to workout a new one on top of the original.for certain models i would have liked to use "original" shots from the movies or wherever from.nonetheless, i could revive some based on what i have already, it's just they look such cheap that i really start to dislike them each time i open them in blender.of course there would exist better models, especially on darksabres XWA mod page, but i know he didn't likes them to be converted, he stated that it has happened some "stole" the models and sold them. that's why he decided to restrict re-use of his models. i've been already gone to far using his Millenium Falcon, have mailed him once but never got a reply from him. same for the modeler of the NCC-1701 (TOS), i mailed this guy already to say: "hey, i'm up to convert your model for a opensource game, i know you feel alright because you said, do something nice with it" but neither got any reply. well ok, he said: "do something nice with it, but keep the readme" that otherwise a clear statement.
walterar
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RE: P66 Models, one by one

Post by walterar »

Your version I like more. <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//don-t_mention.gif[/url] class='bbc_emoticon' alt=':nomention:' />[url]http://img255.imageshack.us/img255/1466/imperialhunter.png[/url]
walterar
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RE: P66 Models, one by one

Post by walterar »

[background=rgb(255, 255, 255)]"do something nice with it, but keep the readme"[/background]It is very important to the readme.[background=rgb(33, 47, 58)] "he stated that it has happened some "stole" the models and sold them" [/background]I have suffered these things. <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//big_boss.gif[/url] class='bbc_emoticon' alt=':codemafia:' />
Potsmoke66
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RE: P66 Models, one by one

Post by Potsmoke66 »


Quote:
Your version I like more. <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//don-t_mention.gif[/url] class='bbc_emoticon' alt=':nomention:' />
thanks, it's a different ship and it's foremost unique in PIONEER!
Quote:
I have suffered these things
da vero?that's miserable, i think it's ok to copy, but to let yourself get payed for a work of another is nasty.but yes i do remembered that i saw meshes of some ships once for which you had to pay a fee, but that's quite a few years ago.also i thought always they didn't make a good deal, if you can download the "original" from the owner for free.needs usually only a deeper search, but since a while i didn't saw a lot meshes sold for money, i guess they are banned or something.i guess it's also a benefit of blender and that it has been spread quite more then a few years ago.even i started out on 3dsMAX, but it was always far to expensive for me.i understand somehow that some wnanted to have a little wage for the cost of the software.on the other hand a problem, 3dsMAX didn't allows to sell work if you have a private licence (and that's expensive enough)the business licence is unaffordable for a hobbyist.but since there is blender, who needs 3dsMAX?i remembered a few years ago that i told that to all on elite-games.rumeanwhile it has gettin' real good, not different but i guess better to handle for migrators from MAX. besides i still use 2.49 and it works well for me, so i see no reason to change to 2.6 or following. i have to say i'm used to it that much that i have problems with 2.6, what annoys me also that i can't use many python scripts in 2.6 anymore.but i'm familiar with some of them and also i changed a few to my needs, but they won't work proper in 2.6 and to work again on that costs me time for nothing. which i rather like to spend here or on a german forum where i can have fun and write in my motherly tongue. both tongues german and swiss, that's great.remarkable that a forum from german has gained interest in switzerland, but i guess because it's a different forum, the name is a little confusing "allmystery", besides a lot of themes are ufo, religion, mystic, but the interest of most ppl is weighted on entertainment or knowledge. i guess (i felt it from the start) it was the founders idea to let clash both "worlds". wich ends up sometimes in threads like "why do have the know-it-all always to spoil the mystic threads?" - because we like to <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//elf.gif[/url] class='bbc_emoticon' alt=':elf:' /> spoil!and get easy distracted? ha, ha, should see what happens there sometimes, one starts a thread on earth and it ends on the moon.you (imagine me!) really have to get them back to earth sometimes. all kinds of trolls and stalkers, but no one really plays bad.
Potsmoke66
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RE: P66 Models, one by one

Post by Potsmoke66 »

ah yes, walterar and fluffyfreak, i noticed that lighting glitch now even ont the enterprise, it's somewhat new and different yes, changes a lot with view angle, really not nice.very good to see on the enterprise because she's got no textures, i guess.i hope the dudes can fix this soon.
walterar
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RE: P66 Models, one by one

Post by walterar »

"[background=rgb(33, 47, 58)]thanks, it's a different ship and it's foremost unique in PIONEER!"[/background]This is really so. Along with Typhoon are most look in space. They look fantastic and, mainly, in tune with the century.A very interesting concept introduced Caiman. Can make special missions.
walterar
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RE: P66 Models, one by one

Post by walterar »

"[background=rgb(33, 47, 58)]i can have fun and write in my motherly tongue."[/background]I understand everything you say, but remember that my text editor is Google Translator. <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//mail1.gif[/url] class='bbc_emoticon' alt=':mail:' />I see you're relaxed, may be after finishing a job successfully? <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//wizard.gif[/url] class='bbc_emoticon' alt=':wizard:' />
Potsmoke66
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RE: P66 Models, one by one

Post by Potsmoke66 »

i guess beeing relaxed is a merit of "allmystery", i have had a good time there.and perhaps caused by this a clip (video) of the lighting glitch, how it appears on the enterprise.unfortunately i choosed "medium quality" when i captured it, so it has a lot of jpeg artefacts right from the start.but i thought let's see "medium allows a little higher framerate?" which neither has worked out well as you can see.edit:i thought when upload it to photobucket i would keep at least what i got, but they compress uploaded videos as well as youtube do.next time i use skydrive i guess, let's see if i can upload clips there without loosing half of the quality.i tried to upload the clip on youtube, it preserves a little better quality though.quite interesting that some company claimed to have rights on the music, i already countered to that because:[url]http://archive.org/d...onsForOrchestra[/url] CC Attribution-Noncommercial-Share Alike 3.0i guess i selected the right avatar today <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//diablo.gif[/url] class='bbc_emoticon' alt=':devil:' />i have to say that i never have seen such before, i assumed before because of the screenshots of the station something different and common.but this is not common and also it didn't looks good.erm, to present someone this would be a visual degrading of pioneer.but humans judge by the visual things, they do, don't they?i hope it get's fixed in alpha26 or reverted to how it was before?because no lie, i would have noticed it for sure if it would have existed before and in alpha23 (i had a pause inbetween).---addendumi uploaded the clip to my skydrive, of course it won't be compressed on skydrive.but to watch it on skydrive you need silverlight.what does firefox have to say about the silverlight plugin?risky! (disabled by default).is there anything more you need to know?if it's MS, i'ts a mess for sure.should perhaps also watch what this guy has to say about IE...[url]https://www.youtube....85&feature=plcp[/url] is he?[url]http://www.youtube.c...r/RobertMfromLI[/url] he stated they can't, i assume they won't, it's willingly done by MS, or do you think they are less good as the developers of firefox i.e.of course i dind't think so, so only one conclusion is left...---ah, yes for those who like to watch it on skydrive or like to download the clip[url]https://skydrive.liv...F75DD11F515!231[/url]
walterar
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RE: P66 Models, one by one

Post by walterar »

I see the same as you. But do not worry, I'm testing Luomu work in [url]https://github.com/p...oneer/pull/1432[/url] and see which solves this and other problems. How have you solved the 65,536 vertex limit?[background=rgb(255, 255, 255)]"[/background]Where no man has gone before[background=rgb(255, 255, 255)]" [/background] <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//popcorm1.gif[/url] class='bbc_emoticon' alt=':popcorn:' />
Potsmoke66
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RE: P66 Models, one by one

Post by Potsmoke66 »

like john bartholomew explained it, use a sub-model, it's only limited to 65'536 verts per model.so i simply splitted the complete model to two:

Code:
--[[i used a scale on top of the script to grant the positionlights will be sized properno matter what scale you choosescale 9 = 300m length (original 305m)--]]local model_scale = 3 -- ~100m lengthdefine_model('ncc1701a_premodel', {info = {lod_pixels = { 1, 0 },bounding_radius = 90,materials = {'hull_b', 'hull_m', 'hull_d'},tags = {'ship'},},static = function(lod)set_material('hull_b', 0.7, 0.7, 0.65, 1, 0.4, 0.45, 0.5, 30)set_material('hull_m', 0.6, 0.6, 0.55, 1, 0.4, 0.45, 0.5, 30)set_material('hull_d', 0.15, 0.155, 0.165, 1, 0.3, 0.3, 0.3, 10)use_material('hull_b')load_obj('1701a_hull_b.obj')use_material('hull_m')load_obj('1701a_hull_m.obj')use_material('hull_d')load_obj('1701a_hull_d.obj')end})define_model('ncc1701a', {info = {scale = model_scale,lod_pixels = { 1, 0 },bounding_radius = 90,materials = {'black', 'red', 'bluelight', 'orange', 'white', 'e_glow', 'redlight', 'wins', 'posl_red', 'posl_blue', 'posl_white'},tags = {'ship'},},static = function(lod)if lod == 1 thenload_obj('1701a_coll.obj')geomflag(0x100)load_obj('1701a_scoop.obj')geomflag(0)elseset_material('black', 0.01, 0.01, 0.01, 1, 0.3, 0.3, 0.3, 10)set_material('white', 0.9, 0.9, 0.9, 1, 0.5, 0.5, 0.5, 10)set_material('red', 1, 0, 0, 1, 0.5, 0.5, 0.5, 30)set_material('bluelight', 0, 0, 0, 1, 0, 0, 0, 10, 0.2, 0, 1.4)set_material('orange', 0.8, 0.7, 0.1, 1, 0.5, 0.5, 0.5, 30)set_material('wins', 0, 0, 0, 1, 1, 1, 1.5, 100, 1, 1, 1.05)set_material('e_glow', 0, 0, 0, 1, 0, 0, 0, 10, 0, 1.2, 1.<img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//dirol.gif[/url] class='bbc_emoticon' alt='8)' />set_material('redlight', 0, 0, 0, 1, 0, 0, 0, 10, 2, 0, 0)call_model('ncc1701a_premodel',v(0,0,0),v(1,0,0),v(0,1,0),1)use_material('wins')load_obj('1701a_wins.obj')use_material('e_glow')load_obj('1701a_e_glow.obj')zbias(1,v(0,0,0),v(0,0,0))use_material('black')load_obj('1701a_black.obj')use_material('orange')load_obj('1701a_orange.obj')use_material('bluelight')load_obj('1701a_blue.obj')use_material('red')load_obj('1701a_red.obj')use_material('white')load_obj('1701a_white.obj')use_material('redlight')load_obj('1701a_redlight.obj')use_material('posl_red')load_obj('1701a_posl_red.obj')use_material('posl_blue')load_obj('1701a_posl_blue.obj')use_material('posl_white')load_obj('1701a_posl_white.obj')zbias(0)endend,dynamic = function(lod)if lod > 1 thenset_material('posl_red', 1,0,0, 1, 1,1,1,100)set_material('posl_blue', 0,0,1, 1, 1,1,1,100)set_material('posl_white', 0.9,0.9,1, 1, 1,1,1.5,100)local lightphase = math.fmod(get_time('SECONDS'), 1)if lightphase < .4 thenset_material('posl_red', 0,0,0, 1, 1,1,1,100, 2,0,0)billboard('smoke.png', 2 / model_scale, v(2,0,0), { v(-7.467, 2.005, -8.785) })elseif lightphase > .4 thenif lightphase < .7 thenset_material('posl_blue', 0,0,0, 1, 1,1,1,100, 0,0.5,1.5)billboard('smoke.png', 2 / model_scale, v(0,0.5,1.5), { v(7.467, 2.005, -8.785) })elseif lightphase > .7 thenset_material('posl_white', 0,0,0, 1, 1,1,1.5,100, 1.2,1.2,1.5)billboard('smoke.png', 2 / model_scale, v(1.2,1.2,1.5), { v(7.273, 1.305, -8.785), v(-7.273, 1.305, -8.785) })endendbillboard('smoke.png', 2 / model_scale, v(1.2,1.2,1.5), { v(0,3.32,-9.68), v(0,0.6,-10.29) })billboard('smoke.png', 2 / model_scale, v(2,0,0), { v(0.581,1.81,-0.856), v(-0.581,1.81,-0.856) })endend})
[attachment=1378:ncc1701a_02.jpg]
Potsmoke66
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RE: P66 Models, one by one

Post by Potsmoke66 »

something i came off with several times and i know i'm boring you with it.[attachment=1381:Bildschirmfoto 2012-09-03 um 11.20.09.png]thanks to MetaMartian most will use the updated & fixed models.thinking and acting like this i honor much!this means working hand in hand!and to entertain you a little
Potsmoke66
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RE: P66 Models, one by one

Post by Potsmoke66 »

i fixed the mat.lib related broken shading of the "Asp Scout"[hsimg]http://i790.photobucket.com/albums/yy187/potsmoke66/sshots/PIONEER/Bildschirmfoto2012-09-09um224635.png[/hsimg][hsimg]http://i790.photobucket.com/albums/yy187/potsmoke66/sshots/PIONEER/Bildschirmfoto2012-09-09um224936.png[/hsimg]i added also some flaps to cover the lifted undercarriage
Potsmoke66
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RE: P66 Models, one by one

Post by Potsmoke66 »

next? updated my crap as well and it's all available on page one in this thread.or here:mods p66 alpha25
Marcel
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RE: P66 Models, one by one

Post by Marcel »

I just tried out your Imperial Courier in the alpha 26 freeze. It's better than ever, but I see this glitch. I went back to the stock alpha 25 and saw the same issue.[attachment=1407:screenshot-20120909-132612.png][attachment=1408:screenshot-20120909-132621.png][attachment=1409:screenshot-20120909-132630.png][attachment=1410:screenshot-20120909-132645.png][attachment=1411:screenshot-20120909-132703.png]Notice that the thrusters don't cover the dynamic parts of the model unless they're in the shade?
walterar
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RE: P66 Models, one by one

Post by walterar »

I enjoyed how the Imperial Interceptor (my favorite for dangerous missions) with new shoes.Scout Asp greatly improved.
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