KingHaggis wrote:
Quote:
I know that Pioneer is based on Frontier, but that's no reason to adabt the minimalistic hud design.
But maybe the maker never intended Pioneer to become more than Frontier. I've said it about 3x before, I would love to see Pioneer become "more" than Frontier. But if it has never been the intention of the creator, and never will be the intention of the creator to let Pioneer evolve beyond Frontier, then you just can't call the HUD a weak point of the game as it's exactly the same as in Frontier.It would be easier to wish for things if you knew the plan for Pioneer.
I have a plan, but other contributors will introduce their own direction into the project. I have always intended to go beyond frontier, but also I wanted to learn the lessons of over-ambitious and failed project.sThe plan is:version 1.0: All the (desirable) features of Frontier, essentially similar gameplay mechanics (physics, equipment, cargo), flexible mission scripting so we can go beyond Frontier in terms of missions and other game content.version 2.0: Crazy experimental shit like full 3d galaxy, owning a fleet of ships, walking on planet and all that stuff you dream of.The reason to keep version 1.0 somewhat constrained by the Frontier game design is that it ensures we have a clear path to actually completing the game. I don't want to code for 3 years and have an experimental game engine and nothing anyone can play. Having said that, there are things in Pioneer that go far beyond what Frontier had, like the terrain engine. But the terrain engine did not require a rethink of game design or balance and was very self-contained code-wise.So until a playable version 1.0 I am cautious about experiments in game mechanics, and would prefer smooth development of missions and such like, as the game is really at the stage where real game content of this sort can be added.Of course, I'm a big hypocrite, since I spent today playing with planck's blackbody radiation equation with the intention of making a more realistic planet greenhouse gas model. But this stuff interests me, and doesn't cause a domino-effect reconsideration of already implemented game elements (or at least not much).In short: we are almost there so let's not lose the plot