Strike Suit Zero

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Pinback
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Strike Suit Zero

Post by Pinback »

A new indie arcade space combat game although it sounds more like some sort of transformer gameWould not bother watching the teaser trailer as it doesn’t show anything.
Quote:
We are proud to announce Strike Suit Zero. An arcade space combat game, which has transformable spacecraft known as “strike suits”, that can shift between two modes of flight. The game will also feature the work of mechanical designer Junji Okubo (Steel Battalion, Infinite Space) as well as music from composer Paul Ruskay (Homeworld).Strike Suit Zero will have players controlling the eponymous transforming strike suits during Earth’s final hours. The game will also be shown at this year’s Gamescom, so stay tuned for that, and is set to arrive on Xbox Live Arcade, PlayStation Network and PC sometime in Q1 2012. The teaser trailer is below.
http://www.doublesixgames.com/strike-suit-zero-announced/
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RE: Strike Suit Zero

Post by Pinback »

Some pics from strike suit on this site, no sign of anymore vids from em.http://blog.machinima.com/insidegaming/2011/08/19/gamescom-2011-strike-suit-zero-hands-on/
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RE: Strike Suit Zero

Post by sscadmin »

Those pics are great looking and I am excited because this game will be on PSN. I do like the concept of a 3hr timer, but then it makes you wonder how much re-playability there is? But I guess its a start especially on consoles where space games are very slim pickings.
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RE: Strike Suit Zero

Post by Pinback »

See in the interview, that they are going for a Starfox mission structure, might be a bit of an on rails shooter.
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RE: Strike Suit Zero

Post by Pinback »

RPS has a preview of Strike suit Zerohttp://www.rockpapershotgun.com/2011/10/28/sizing-up-strike-suit-zero-preview/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+RockPaperShotgun+%28Rock%2C+Paper%2C+Shotgun%29
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RE: Strike Suit Zero

Post by Pinback »

Strike suit Zero deves are doing a Q&A, so if you have a question about the game now the time to ask.http://www.doublesixgames.com/strike-suit-zero-%E2%80%93-your-questions-answered/
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RE: Strike Suit Zero

Post by PixelMonkey »

Yeah, I'm looking out for this game too. DoubleSix are the guys building this game. They were at PAX, just a few booths away from us. They were awfully interested in our little game. haha. One of there producers offered to give me a sneak peak at the game (they weren't showing it at pax), but he decided against it when I showed up. ah well... It is definitely an On-Rails Shooter, but their ship and mech designs are pretty freaking great.
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RE: Strike Suit Zero

Post by Pinback »

Developer diary showning a bit more of the game Pixelmonkey said its looks very on rails, also bear a passing resemblance to a PS1 game called Omega Boost.
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RE: Strike Suit Zero

Post by Stanith »

Hi guys, I was browsing this forum and came across this thread on the game I'm actually working on haha (I work at Born Ready Games). Thought I'd elaborate a little on some misinformation here!The game absolutely is not on rails, it's a open space shooter like Colony Wars, X-Wing etc. It's now planned for release on PC first (Steam et al) later this year, and due for release on consoles early 2013.Here's the latest trailer and some early gameplay footage on youtube, enjoy + comment + any feedback welcome <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_e_biggrin.gif[/url] class='bbc_emoticon' alt=':D' /> id="JGwW_S0k6Pc"> id="hUdEAygcppg">
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RE: Strike Suit Zero

Post by CaptainKal »


Quote:
[background=rgb(33, 47, 58)]The game absolutely is [/background]not [background=rgb(33, 47, 58)]on[/background] [background=rgb(33, 47, 58)]rails, it's a open space shooter like Colony Wars, X-Wing etc. It's now planned for release on PC first (Steam et al) later this year, and due for release on consoles early 2013.[/background]
I think you made my day!!!! <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//pilot.gif[/url] class='bbc_emoticon' alt=':pilot:' /> Great news.
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RE: Strike Suit Zero

Post by Pinback »

Welcome to the forums StanithIndeed great new that the game will be an open shooter rather than an on rails one also that it will now appear on the PC first.
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RE: Strike Suit Zero

Post by Pinback »

Strike suit Zero have launched a kickstarter [url][/url] about 3 days ago.
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RE: Strike Suit Zero

Post by Stanith »

Hi everyone,As per my previous post I work at Born Ready Games; I'm a programmer on Strike Suit Zero. <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gif[/url] class='bbc_emoticon' alt=':)' />Unfortunately we've had to push back the release to January. This also means that we now need money to fund the game to completion else it might not happen, hence the Kickstarter campaign! As some of you may or may not know, we are a small indie dev studio based in the UK (Guildford) and this game is being entirely self-published (we are not owned by any larger company or publisher); our current investment is simply running out.Myself and my colleagues would be very grateful if you could help spread the word of our campaign to fellow space game enthusiasts! The more people that know about Strike Suit Zero the more likely we are to meet our necessary funding goal. <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gif[/url] class='bbc_emoticon' alt=':)' /> Of course, if you like the game yourself then a pledge would be incredible for us, we have some great rewards up for grabs!Thanks,Stanith
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RE: Strike Suit Zero

Post by sscadmin »

I will get your video and notice on the frontpage sometime this week. I see that there is a firepower difference when you are in suit mode than in ship. Will the player ever be able to walk/land on the bigger ships to do damage up close?
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RE: Strike Suit Zero

Post by Pinback »

playing catch up here.Congratulations to strike suit zero as they have hit their target and still have 7 days to go.
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RE: Strike Suit Zero

Post by sscadmin »

I think Born Ready Games did themselves a great service to themselves and Strike Suit Zero in including modtools as a stretch goal (which was reached). Modtools usually give games extra life and communities are built around this sort of thing. Getting to the next stretch goal of $180k will be tough to get Mac/Linux support. But congrats and look forward to playing this one.
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RE: Strike Suit Zero

Post by Pinback »

RPS Interview with Born ready [url]http://www.rockpapershotgun.com/2012/11/30/strike-suit-zero-preview/[/url]
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RE: Strike Suit Zero

Post by MV2000 »

New gameplay video is out[url]http://uk.gamespot.com/shows/now-playing/?event=strike_suit_zero20121129[/url]
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RE: Strike Suit Zero

Post by MV2000 »

Relevant: <a href="""Interview with Paul Ruskay
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RE: Strike Suit Zero

Post by Pinback »

You can still get in on this even after their successful KS as they have a paypal option at [url]http://www.strikesuitzero.com/[/url] 
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