!! Pioneer Question Time !! - Ask them here

Pioneer is an open-ended space adventure game. Explore the galaxy, make your fortune trading between systems, or work for the various factions fighting for power, freedom or self-determination.
Homepage: http://pioneerspacesim.net/
IRC: http://pioneerspacesim.net/irc
Downloads: https://pioneerspacesim.net/page/download/
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Shingen
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RE: !! Pioneer Question Time !! - Ask them here

Post by Shingen »


Bugbear1973 wrote:
Has anyone tried docking at a Torus station without the autopilot?How does the autopilot manage to dock?
I tried to dock manually to a starbase on Proxima d, but every time I tried I just fell through the structure and proceeded to explode. The autopilot couldn't manage it either. It would just egress to an altitude of 3k, turn around and smash into the mountain-side. I guess those people aren't going to get that delivery.I guess the collision detection still needs some work. :D
ollobrain
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Post by ollobrain »

collision detection has had some working and hopefully will work in alpha 8
Marcel
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Post by Marcel »

Subzeroplainzero, Fe2 had a character generator that randomly put faces together out of various parts. I kind of like the 3D talking heads that I mentioned in my Possible solution for "Video Link Down" thread, but anything that produces random heads will do.
Subzeroplainzero
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Post by Subzeroplainzero »


Marcel wrote:
Subzeroplainzero, Fe2 had a character generator that randomly put faces together out of various parts. Here's an example pic of my co-pilot from back then.
Caroline Hooper.jpg
It worked well, but doesn't necessarily have to be the method that will be used in Pioneer. I kind of like the 3D talking heads that I mentioned in my Possible solution for "Video Link Down" thread, but anything that produces random heads will do.
Ok I'm going to go ahead and start experimenting with cutting some images together. It would be great if perhaps Tomm could give me a nod. It'd be rubbish if spent time doing it just to have it blown away by an awesome piece of procedurally generated face creation code that he's been working on ;) ;) (infact, what am I talking about? that would be fantastic!)
ollobrain
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Post by ollobrain »

actcually procedually generated face graphics could be an angle to work on
Subzeroplainzero
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Post by Subzeroplainzero »


ollobrain wrote:
actcually procedually generated face graphics could be an angle to work on
You fancy doing it? It's probably a piece o' cake! :mrgreen:
ollobrain
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Post by ollobrain »

bit of code here bit of code there
mathee
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Post by mathee »


ollobrain wrote:
bit of code here bit of code there
Feel free to start working on it dude. Let us now when you have some results to show :mrgreen:
shenle
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Post by shenle »

The galaxy map in Pioneer is significantly different from Frontier. Many systems that I was used to (Facece, Hotice, Soholia, Riedquat, Formalhaut, Ross 154, Achenar etc) have simply disappeared, others have been moved to completely different locations (Delta Pavonis, van Maanen's, Eta Cassiopeea, Sirius etc.) and a few are in the same place, Alioth for instance. Is there a specific reason for that? Such as, copyright issues etc? (one would think that Alioth would stand out like a sore thumb if that was the reason). If that's not it, then why?
Marcel
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Post by Marcel »

Alioth is a real star. No copyright issues there. I believe that the altered locations of the stars are a result of the fact that the star maps are projected from different directions. I read somewhere that Frontier's map is looking up from below the plane of the ecliptic, while Pioneer's, I believe is projected in the standard way.
shenle
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Post by shenle »

You're right, I forgot about Alioth being real. :oops: But otherwise my other points stand - major systems from Frontier/FFE are just missing (I did a quick grep through the code)Not even the original startup world from Elite, Lave, is there anymore.(some data and analysis of the FE2 and FFE galaxy can be found at http://www.jongware.com/galaxy2.html)
ollobrain
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Post by ollobrain »

pioneer is a open source project written from scratch so in no way is there copyright issuesthey arent intending ar emake of ffe2 - afte ralpha 8 i believe the game is going to move well beyond what elite ever wasthe appearence and the game map atm look the same but id like to see them improved as wellthe galaxy is a new procedural generation ( and even the systems now ill chane in a few months time)
s2odan
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Post by s2odan »

I'll just chime in here.If Allioth is in the wrong place compared to the other stars then that was my fault as I added Allioth by looking at the data in FFE.As for the other worlds, Lave, Phecda (also all real star names) ect well they have yet to be added into the custom starsystem section.They are small additions which is probably why no-one has bothered to add them in.I did once toy with adding in all local stars round Earth from the real starmap but the amount of correctional work to add them in was rediculous so I gave up on that idea. Your talking thousands of lines of extra code that once automatically generated must then be hand tweaked to work correctly.... bah :(And then even once I had added close to a few hundred stars, many of them were duplicates with totally different names(Eg you would have Allioth, and also a star named FGX74 :) Made up name but you get the idea, so then you also need to take note of duplicates and remove them, which is even more work), so as you can see it would be a lot of work for hardly any thing extra at this stage of the game.Here's a pic of what the map looked like with these extra load of stars I had added, bear in mind that I had not even added in half of the local stars within Earth's vicinity.:lol: Note how far from ecliptic plain those stars are.There is actually a thread on stuff like this. Its the Chocolate Flavoured Galaxy thread, have a read through it if you have the time, and maybe even add to the suggestions on there..?
shenle
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Post by shenle »


s2odan wrote:
There is actually a thread on stuff like this. Its the Chocolate Flavoured Galaxy thread, have a read through it if you have the time, and maybe even add to the suggestions on there..?
Will do. May I request that cemiess and its accompanying bug be reintroduced? :mrgreen:
s2odan
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Post by s2odan »

What was its accompanying bug?
shenle
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Post by shenle »


s2odan wrote:
What was its accompanying bug?
Negative prices at an illegal goods merchant for gems/precious metals. The key to quick riches. :mrgreen:http://www.sharoma.com/frontierverse/trading.htm
s2odan
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Post by s2odan »

:lol: Cool
shenle
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Post by shenle »

You can actually make lots of money from nothing without ever needing to leave the docking bay. When your cargo hold is full of stuff, just trade your ship off for another one at the local shipyard. They will dispose of the gems/metals and you can go on buying more negative price cargo. :)
s2odan
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Post by s2odan »

Hehe thats sneaky
robn
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Post by robn »

New guy here! Just downloaded and built the code, with a view to perhaps doing some hacking. Trouble is, I can't stop spinning! From the moment the ship leaves Shanghai it spins, making it rather difficult to get away. This happens on manual control and set speed, and continues even after a jump and a full stop.I thought this might be related to the joystick support (I don't have a stick, but do have an accelerometer that sometimes gets seen as one). I can't see an obvious way to disable joystick support outright though.What say you?Cheers :)
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