!! Pioneer Question Time !! - Ask them here

Pioneer is an open-ended space adventure game. Explore the galaxy, make your fortune trading between systems, or work for the various factions fighting for power, freedom or self-determination.
Homepage: http://pioneerspacesim.net/
IRC: http://pioneerspacesim.net/irc
Downloads: https://pioneerspacesim.net/page/download/
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Jameson
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RE: !! Pioneer Question Time !! - Ask them here

Post by Jameson »

Just a note, I'm on a slightly more upgraded system (Core2duo 1.73ghz, radeon mobility x1400, 2gb ram) and I still have the same problem with the game opening, then immediately closing with 8, 8.1, and the 8.11 fix. stdout.txt reads:
Code:
SDL_GetVideoInfo says 32 bppGLSL shaders on.
and stderr reads
Code:
GL_ARB_point_sprite: No
Edit: Interestingly, if I rename the shaders folder, I actually can see the errors, which makes me think it might be related to them. I'll have to mess with this further.Just for curiosity's sake, is there any chance of a D3D version in the works? I'm entirely sure it's somehow related to my openGL.
Necalli
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RE: !! Pioneer Question Time !! - Ask them here

Post by Necalli »

When making in-game screenshots I keep getting something like this: [hsimg]https://lh6.googleusercontent.com/_5lXMBe99-s8/TVptMAGf3EI/AAAAAAAAAFA/Z3caH6G9rb0/094224.jpg[/hsimg]Is there a problem in my graphics card? I have GF 7300 with latest drivers and DirectX 9.0c.
Bugbear
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RE: !! Pioneer Question Time !! - Ask them here

Post by Bugbear »

I know I've raised this before but with the release of alpha 9 I thought I'd give it another try.Disclaimer up front. I'm a bit of a masochist. The first thing I do with a new game is sell my autopilot - if anyone's going to be flying my ship it's going to be me. And yes, I like to do my own in flight turnaround velocity calculations...But this puts me i a bit of a dilemma. Is there a trick when docking with a torus station? I have no problem landing manually planetside but these space stations tend to be (sometimes) hit and (mostly) miss.Occasionally I'm able to dock manually but most of the time I find myself flying through the blue glow in the docking corridor, through the yellow glow at the back and straight into the wall.Does anyone else have this issue? Is there a trick or is this a bug?Cheers all!
Potsmoke66
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RE: !! Pioneer Question Time !! - Ask them here

Post by Potsmoke66 »

happens sometimes, but when it happens, the autopilot can't handle that to.but to be shure you wasn't to fast (happens often), putter straight backwards if the speed is ok and docking is possible, docking sequence will be released even then.btw, the blue glow has no meaning, the trigger is on very front of the tunnel. you didn't even have to lower the undercarriage to dock at a orbital spacestation (it doesn't matter).general advice, since the spacestations rotate along their y axis it's best to position your ship proper in front of the gate, keep your accel. crosseye on the centre of the station and it should be no problem to dock.under certain circumstances you spin around the station especially when you have to "hunt" the station, get some distance to the station, about 10'000km and reapproach.
s2odan
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Post by s2odan »

Don't forget to request permission also.... its pretty easy to forget with this station as it has no doors :)
Bugbear
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Post by Bugbear »

Thanks for that advice. I've noticed the ship 'jink' as I approach the entry. I presume that's the docking sequence attempting to take hold of my ship. I'll try switching off speed control and fly in on pure manual to test the idea that it is interfering with docking.On another note...I'm doing a lucrative package run to Callisto Spaceport in the AD Leonis system. I'm now sitting outside the station. I've requested docking clearance but the station master is telling me 'Cleance denied. There are no free docking bays.'OK, fair enough, it's good to see some signs of life appearing in the universe.My question, though, is how long do I need to wait for docking clearance. I can only get 10x time acceleration due to the proximity to the planet, which again is fair enough.I've also tried travelling out and back to another planet in the system to kill some time (a 2 A.U. round trip) but even that was not enough.Maybe I need to fire on the station to clear some of the police vipers and take their bays... :-D
Potsmoke66
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Post by Potsmoke66 »


Quote:
Maybe I need to fire on the station to clear some of the police vipers and take their bays... :-D
has helped in frontier, but not in pioneer, police simply can't start to.did you fly into the station nonetheless? (it's possible)maybe you would have seen a "shipwrecked" transporter (lies on it's side like a dead fish), sometimes the ships can't launch proper from the stations and hang after in the station occupying it for ever (i experienced that foremost in wheel stations). only a previous saved game can help and good luck not the same ship will be selected next time you enter the system. i'm not shure, but i mostly have seen Panthers locking up the station, but i can't tell you why exactly the panther.it's a bit a problem to let the AI act on unforeseen occasions, mankind can do such, we are creative, machines not, how shuld he act when the panther touches a wall, lost it's direction? moves in same direction as before, but that might not work because the ship has turned around allready, finish, lies there forever.you can see similar on the new docking procedure, which i think should be overworked a bit, maybe just slowed down, because sometimes not enough time is taken to align the ship proper to the stations y axis and you repetively fly into the stations wall because AI assumes still straight fwd (god how stupid, reminds me of that police joke, knock as long until it fits).
robn
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RE: !! Pioneer Question Time !! - Ask them here

Post by robn »


Bugbear1973 wrote:
I'm doing a lucrative package run to Callisto Spaceport in the AD Leonis system. I'm now sitting outside the station. I've requested docking clearance but the station master is telling me 'Cleance denied. There are no free docking bays.'OK, fair enough, it's good to see some signs of life appearing in the universe.My question, though, is how long do I need to wait for docking clearance. I can only get 10x time acceleration due to the proximity to the planet, which again is fair enough.
Right now they never leave. The TradeShips module right now spawns a few ships inside stations and a few more out space and sets them to fly to stations. Once they get there they stop. I intend to have something a bit more fluid for alpha 10. For now if they're really messing up your game you can delete/move data/modules/TradeShips.lua and they won't spawn.
Potsmoke66
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RE: !! Pioneer Question Time !! - Ask them here

Post by Potsmoke66 »

should have thought about that to, old "nice spacestation" has only one dock, of course it's locked by traffic sometimes.still a previously saved game will help best, because at enter system "the cards will be shuffled new".next time you've got better luck maybe.still it's wise (and i do allways) to save a game before you leave a system, that's a old frontier wisdom.it always allows you to get better chances.
Bugbear
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Post by Bugbear »

Hahaha...got a bit of a chuckle out of this one then. Oh well it is beta software after all!After some frustration last night I decided to ram the docking bay - went straight through the outer door and into the maw of a sippy imperial courier inside.Tried to shoot it there and then in the bay but my relative velocity was too high and I slammed into either it or the rear wall! :lol: :lol: :lol: Game over!
robn
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RE: !! Pioneer Question Time !! - Ask them here

Post by robn »

RIP OLD BEAN
SeanN
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Post by SeanN »

I've been enjoying the nightly builds (thank you robn) but I can't seem to save the game in any of them. When i put in the file name in and press save it drops me to the desktop. I read the post about the save game code being rewritten, is it still a work in progress in the nightly builds? Alpha 8 and 9 save fine.Also, where would be a good place to post issues/bugs?
robn
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RE: !! Pioneer Question Time !! - Ask them here

Post by robn »


SeanN wrote:
I've been enjoying the nightly builds (thank you robn) but I can't seem to save the game in any of them. When i put in the file name in and press save it drops me to the desktop. I read the post about the save game code being rewritten, is it still a work in progress in the nightly builds? Alpha 8 and 9 save fine.
Sorry about that. The short of it is that the "real" code for Windows to establish the location of the save dir didn't work at all on the alternate compiler I use for the nightlies, so I had to rewrite it. I did so in the simplest way I could and gave it the tiniest amount of testing. Unfortunately I can't do much more as I don't have easy access to a Windows machine to test. We need a Windows programmer to step up and fix that save dir code for both platforms.
Quote:
Also, where would be a good place to post issues/bugs?
For the moment pretty much anywhere - forums, mailing list, IRC. We're pretty quick and finding and fixing stuff at the moment, and for anything bigger I'm keeping a todo list. I want to get a bug tracker up and running soon but I haven't quite got around to it. As I mentioned elsewhere it would be a huge help if someone wanted to step up to do bug triage work, which is kind of a psychological impediment to me getting a tracker up - I don't want more work right now.
Brianetta
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RE: !! Pioneer Question Time !! - Ask them here

Post by Brianetta »

I guess that could be me, if you want bugs triaged once each day. I can try to get them sorted by priority, match duplicates where possible, request more information if needed, the usual.
SeanN
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RE: !! Pioneer Question Time !! - Ask them here

Post by SeanN »


Quote:
Sorry about that. The short of it is that the "real" code for Windows to establish the location of the save dir didn't work at all on the alternate compiler I use for the nightlies, so I had to rewrite it. I did so in the simplest way I could and gave it the tiniest amount of testing. Unfortunately I can't do much more as I don't have easy access to a Windows machine to test. We need a Windows programmer to step up and fix that save dir code for both platforms.
No problem. All the developers/contributors are doing an outstanding job on what is really a "labor of love". It's a privilege to run the builds and see how Pioneer is taking shape. Besides, blasting off from Shanghai in an Asp Explorer and skimming the Himalayas before accelerating into orbit never gets old. :D
Brianetta
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Post by Brianetta »

It looks like I'm the guy now, and will be triaging all of your bugs, misfeatures and feature requests. I'll let robn give the 'official' announcement, along with the URL of our bug tracker, just in case he has any changes to make before we go live. Once that's public, it will become our preferred means for you all to tell us about bugs you find.The idea here is for me to receive all incoming bug reports, to assess their severity, make sure they aren't already known, and to submit them to the developers without drowning them. My job is to make their job less stressful. So, if you have a bug right now, send it to me by PM (so that I notice it) and I'll make sure it's in the system.
Potsmoke66
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Post by Potsmoke66 »

what is about input recording, could such be realized (limited to physical gameworld)?
ollobrain
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Post by ollobrain »

will input recording be useful ?
Potsmoke66
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Post by Potsmoke66 »

i guess it would be great to replay your action, change to outside view and watch the scenery, a "fixed" outside cam would be another idea.the scene in Pioneer is not very big i know, i exported some with OGLE.---
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Geraldine
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Post by Geraldine »

Gernot, would it be possible to re-make the classic Frontier intro using Pioneer? I know you already have the ships (except for the LRC), but I dont know how it could be done. I always wondered how Braben did the original too.
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