Marcel wrote:
I think that the ability to be hired as a mercenary to take part in such an epic space battle could be awesome to add eventually. Or how about transporting goods and people through war zones. Just imagine the possibilities, the danger, the intrigue!
My end goal for the stuff I'm working on is to be able to do convoy escort missions. You'd be docked with some capital ship, which would be some kind of space station lite (dock and minimal repairs/refueling, no market or bulletin board). You'd launch when they get attacked, you might get some buffs in battle based on your wingmen or extra tech carried by the larger ship (extra scanner bits, missile control, extra cameras). When you get to the destination you get paid or get awards or whatever.Out of that we get a long list of work items:* path/waypoint-following AI* "wingman" AI that can accept simple high-level commands (defend me, attack my target, etc)* scriptable camera control* GUI chat forms that aren't tied to a space station* turrets* combat AI for large ships that don't rely on being able to turn the ship quickly (ie use turrets)* ships with docking portsThat's just off the top of my head, and that's only code bits. There's also broader mechanical/story/history/realism stuff that comes into play. What do these ships do? Who owns them? Why do they need protecting? Why do they even exist (can't lots of smaller ships do the job)? Who are the factions involved? How does your involvement in such a mission affect how others see you? How do your actions influence events elsewhere? And so on.All this from one simple idea. Answer all these questions and implement all this stuff and you've got a very powerful set of tools for doing all sorts of other things that so far we haven't considered.And that's why I'm here