!! Pioneer Question Time !! - Ask them here
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fluffyfreak
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RE: !! Pioneer Question Time !! - Ask them here
@ArrakkhThat's not much information to go on, but if you haven't changed anything to do with Pioneer then could it be something you've changed with your operating system? I assume that it's Windows, but since the game runs on Mac and Linux to it'd be helpful to give that information
If you are running Windows then you should have a folder called "Pioneer" in your "Documents" folder. This should have several files and folders including a stderr, stdout, and opengl files.If you could post those here then we can take a look at them and try to see where it'd going wrong. Another thing you can try is deleting the folder called "model_cache", occasionally the contents of it can get corrupted if you shutdown Pioneer whilst it's in the process of loading and creating the cache files. Then try running the game again. Cheers, Andy
RE: !! Pioneer Question Time !! - Ask them here
Thank you Andy.I deleted all the files inside the model-cache folder and now it works.Qustion: to install mods I have to put them inside the mods folder. Right?
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fluffyfreak
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RE: !! Pioneer Question Time !! - Ask them here
Cool glad that's worked
Yes I think so but I'm not at my home PC right now so I can't check, you can take a look at our wiki entry on mods.
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DerrickMoore
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RE: !! Pioneer Question Time !! - Ask them here
Hightmaps? I see the Earth.hmap file, but I dont really understand what it is ( I assume it's some sort of DEM, geo-terrain thing, I also assume it's 256 color bitmap.) Could we talk about the hightmap? How it's generated and maybe if a different image format would do teh same job just as effectivly? I checked these links after doing a forum search, but ... [url]https://github.com/pioneerspacesim/pion[/url] ... heightmapsThe code that actually produces terrain height values from this map is:[url]https://github.com/pioneerspacesim/pion[/url] ... ed.cpp#L28 Anyway, Pioneer is lovely and I really enjoy flying around Puget Sound and other places I've lived or read about, like Ngorogoro Gorge in Africa.
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fluffyfreak
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RE: !! Pioneer Question Time !! - Ask them here
I have no idea how the current heightmaps were generated but internally they appear to be 16bit signed or unsigned values... I don't know why.
RE: !! Pioneer Question Time !! - Ask them here
First of all. Big congrats to the Pioneer team. As I wrote a loooooooooooong time ago I am still happy to work on manuals/documentation once the game stabilises a little. This excites me greatly as I love nice big manuals. Ok just a few questions I have aith Alpha 29 if I may. I was wondering if I can find out what code/files I would need to modify for the following (so I can test some things) - turning off all hostiles ie no one will try to shoot you- expanding the hyperspace range- fuel does not run out when flying Cheers everyone. Great to see missions in buying new ships etc.....damn fantastic work. I posted the update re alpha 29 on the Frontier Forums as Geraldine is temporarily away for a week or so. Once again Pioneer dev team....you're all brilliant !!!!!!!!!!!!!!
RE: !! Pioneer Question Time !! - Ask them here
You can stop pirates by (i think) deleting pirates.lua in the data/modules directory, or editing it so that max_pirates = 0 (or something like that).Not sure about the answers to the other 2 questions.
RE: !! Pioneer Question Time !! - Ask them here
Cheers but I checked the pirates.lua and it's not quite that simple I'll see what Robn / Brianetta say
[EDIT: Actually should I have written this in the Alpha 29 thread instead?]
RE: !! Pioneer Question Time !! - Ask them here
- turning off all hostiles ie no one will try to shoot youThere's no way to outright turn off hostile ships, but you can get pretty close by removing (parts of) the modules that spawn enemy ships. The Pirates, Taxi, DeliverPackage and Assassination can all spawn hostiles under particular circumstances, so remove those modules or better, comment out the calls to AIKill. The ships will still spawn, but won't engage.After that the only ships that will attack you are the police, as they're not yet managed by scripts. But they're easy to avoid - just don't try and shoot up a starport
- expanding the hyperspace rangeYou can't do that from Lua directly, but you could write code to automatically fill your hold back up with hyperspace fuel after jump, and/or do something silly like remove all your cargo and equipment immediately before jump and add it back in afterwards in an effort to reduce your mass and increase your range. That last one would be quite fragile though.There's currently some stuff being worked on that would move equipment out to Lua, making it possible for you to define a hyperdrive with some ridiculous range. That's probably still a few months away though. - fuel does not run out when flyingYou can't stop fuel being consumed, but you can either edit the ship defs (in data/ships) and change thruster_fuel_use to 0 (ie consume 0 fuel per second), or you could write a onFuelStateChanged event handler to automatically refuel your ship when it gets low.
RE: !! Pioneer Question Time !! - Ask them here
I wrote this for personal use. I'm not going to push it, and it's not an officially supported script.[url][/url] the file in data/modules.
RE: !! Pioneer Question Time !! - Ask them here
If it's patched with third party code, it's not exactly alpha 29 any more. Try it on the actual alpha 29 release, and if it still crashes I'll take a look.
RE: !! Pioneer Question Time !! - Ask them here
I wrote this for personal use. I'm not going to push it, and it's not an officially supported script.[url][/url] the file in data/modules.Thank you Brianetta. Works perfectly. F3, into the missions screen and your options appear. Thank you so much for that.I'm going to examine the LUA script you gave me here to see if I can break it down as to how it works. Cheers again.
RE: !! Pioneer Question Time !! - Ask them here
There's no way to outright turn off hostile ships, but you can get pretty close by removing (parts of) the modules that spawn enemy ships. The Pirates, Taxi, DeliverPackage and Assassination can all spawn hostiles under particular circumstances, so remove those modules or better, comment out the calls to AIKill. The ships will still spawn, but won't engage.After that the only ships that will attack you are the police, as they're not yet managed by scripts. But they're easy to avoid - just don't try and shoot up a starport
You can't do that from Lua directly, but you could write code to automatically fill your hold back up with hyperspace fuel after jump, and/or do something silly like remove all your cargo and equipment immediately before jump and add it back in afterwards in an effort to reduce your mass and increase your range. That last one would be quite fragile though.There's currently some stuff being worked on that would move equipment out to Lua, making it possible for you to define a hyperdrive with some ridiculous range. That's probably still a few months away though. You can't stop fuel being consumed, but you can either edit the ship defs (in data/ships) and change thruster_fuel_use to 0 (ie consume 0 fuel per second), or you could write a onFuelStateChanged event handler to automatically refuel your ship when it gets low.Thank you so much for that Robn. I'll have a look at all those scripts and check the AIKill parameter sounds like the best way to go doing it that way. Again thank you so much for that. Is there some kind of "programmers guide to Pioneer" document that can brief new programmers how the structure works and what does what etc ? I am on github already incase it is there. Just thought I'd ask just in case. Thanks again........Pioneer is going forward in leaps and bounds every month. 
RE: !! Pioneer Question Time !! - Ask them here
Is there some kind of "programmers guide to Pioneer" document that can brief new programmers how the structure works and what does what etc ?There is.[url]http://pioneerwiki.com/wiki/Introduction_to_Mission_Scripting[/url] extra little Easter egg for you good folk, to celebrate Christmas: Un-comment line 427 (take out the -- at the start) of data/ui/InfoView.lua for a fun little toy. If you use it, and break your ship, you get to keep all the pieces. No warranty. No support. Have fun. (:
RE: !! Pioneer Question Time !! - Ask them here
This might sound nooby, but how do I "join" or plead my alliance to a faction?
RE: !! Pioneer Question Time !! - Ask them here
There is.[url]http://pioneerwiki.com/wiki/Introduction_to_Mission_Scripting[/url] extra little Easter egg for you good folk, to celebrate Christmas: Un-comment line 427 (take out the -- at the start) of data/ui/InfoView.lua for a fun little toy. If you use it, and break your ship, you get to keep all the pieces. No warranty. No support. Have fun. (:Thank you so much again Brianetta. You guys are AMAZING.....I still can't get over what a big update Alpha 29 is......I might start getting nightlies again once a week I think !!! 
RE: !! Pioneer Question Time !! - Ask them here
This might sound nooby, but how do I "join" or plead my alliance to a faction?Not a noob question at all I am sure everyone wants to help with people learning about PIoneer as much as they can. I know Robn and Brianetta have put up with me alot and I am eternally grateful to them. Now for your question, I am not sure if that is even implemented. It might be in a mission so if you look for a mission that is for a faction especially maybe near the borders perhaps ? There could be something there ?
RE: !! Pioneer Question Time !! - Ask them here
This might sound nooby, but how do I "join" or plead my alliance to a faction?Factions are still very new, so we don't have that sort of stuff yet. It will come!
RE: !! Pioneer Question Time !! - Ask them here
ANdveen sistem looking at factions map seems to be the capital sistem of Shattered empire. i went there, but it's just an empy sistem, unsettled.(Except a pirate ship that I had to destroy).
RE: !! Pioneer Question Time !! - Ask them here
Known issue. I reported similar a couple of weeks back.