Hey guys, been working hard and here is iteration 15!Iteration 15 added ship radar, HUD/GUI overhaul, asteroid mining, cutscenes, story/missions and dialog as well as other improvements.Iteration 15 is the precursor to iteration 16 which is to follow soon (around a month).Iteration 16 will be very important to the project as that will be the iteration for a Steam Greenlight and potential Kickstarter demo.Due to the new story elements and impending iter 16 and its importance I'd very much appreciate any/all feedback on the current state of the project. Especially on the new "story mode"For example:Is it too hard?Is it too easy?How long did it take you to complete?Any odd things?Any things that stopped you?A new video is avaiable showing the changes: [url]https://www.youtube.com/watch?v=[/url] Here's the change log for iter 15:[url]http://www.voiddestroyer.com/forums/viewtopic.php?f=7&t=396[/url] updated the media page with some new screen shots:[url]http://voiddestroyer.com/media.html[/url] a screen shot of the new command ship: Iteration 15 is available on the main site: [url]http://www.voiddestroyer.com[/url] for reading! Hey guys, iteration 14 has been released!Iteration 14 added turret and command modes - allowing for direct command over a single or multiple turrets, and a more command oriented way of controling ships (intended for large ship - close range maneuvers and combat). Iteration 14 also features explosion enhancements and sound enhancements.Here's the change log:[url]http://www.voiddestroyer.com/forums/viewtopic.php?f=7&t=391[/url] updated the media page with some new screen shots:[url]http://voiddestroyer.com/media.html[/url] Iteration 14 is available on the main site: [url]http://www.voiddestroyer.com[/url] very curious as to what you guys think of command mode - and if you have any ideas for other commands. thanks for reading! Hey guys, iteration 13 has been released!Iteration 13 added a few things: weapon recoils, debris, gate travel, enhanced ship changing and other features, enhancements and bug fixes on our way to Beta.Check out the change log for details:[url]http://www.voiddestroyer.com/forums/viewtopic.php?f=7&t=387[/url] a new video is here highlighting the changes:[media] [/media] 13 is avaiable on the main site: [url]http://www.voiddestroyer.com[/url] you enjoy and thanks for checking it out!After many months, a new version is born - Iteration 11This version focused on overall enhancements of the project and brougth with it many graphical updates.Here's the change log:[url]http://voiddestroyer...c.php?f=7&t=363[/url] 11 is now available on the main site: [url]http://www.VoidDestroyer.com[/url] guys, project still going strong, here's some news: did an interview with True PC Gaming about the process, it also has some new screen shots of the new art style we are going for.Direct link to interview:[url]http://truepcgaming....[/url] ... interview/[url]http://truepcgaming.com/[/url] 10 is out which marks the game going into Alpha stage (yay!). Lots of exciting things are on the horizon now that the game is in Alpha - more focus will be taken on improving all the game's features and adding a storyline.New in iteration 10:Instant action mode: chose from pre-created scenarios (currently only 1 basic one exists) or create your own instant action engagements via the new battle editor (see video below). Instant action mode is currently wide open - all ships and objects are unlocked - this is for testing and development purouses - the full game won't have all objects unlocked until the player unlocks them.Modding support: in game objects are now editable via xml files (human readable text files), eventually a graphical editing tool will be expanded to allow visual modding as well. Modding is in its infancy meaning that lots of removing/additions will happen - giving modders even more access to the game engine via the xml files.Iteration 8 news -players can now capture enemy asteroid bases (try it and let me know how it goes! it takes me about 30 minutes to capture the nearest base)RTS elements (enemy bases build stations and ships then send them against you)"Bare Bones" mode - textureless and shaderless for laptops without Nvidia/ATI cardsHeading more and more towards alpha release

Meaning that I need more and more feedback. Especially play testing and letting me know how base capturing strikes players (I'm a bit biased

)Main site with download: [url]http://www.VoidDestroyer.com[/url] 7 is out: shaders added, new models and various fixes, website moved to [url]http://www.VoidDestroyer.com[/url] here's my favorite screen shot from last night's play testing before release (more new screen shots on media page of site).Downloads page: [url]http://www.voiddestr...m/download.html[/url] 4 is out! The main focus was the addition of 3 tutorials explaning basic ship maneuvering, tactical mode, and combat concepts. Hopefuly the game is easy to get into now and what it has to offer is made clear by the tutorials.I'd appreciate feedback on how good the tutorials are at accomplishing the above goals.Also there has been the usual bug fixes and polish including tactical mode visual changes and as always I have big plansf or iteration 5 (better physics integration, and first steps towards implementing the player command ship idea I've been planning for a long time).thanks! I hope you enjoy!Hey guys! Iteration 3 is out, iteration 3 features the game world changed from a planetary system to a asteroid base system which orbit around an artificial sun. Most of the models have been re-vamped to add detail, and the difficulty is more linear (starting with few enemy corvettes and fighters ending with carriers and destroyers). There is also a little temporary help gui accessed via a Help button (or key press H) while in game to show key commands.Hope you enjoy:Updated screen shots:
Iteration 1
Posted January 2011Its always been a dream of mine to create a space sim (after loving the classics as a kid: Wing Commander, Privateer, X-Wing/Tie-Fighter etc.. etc...) and enjoying the recent offerings. A year and a half ago I started down the path, instead of creating the game in a bubble until finished I think that the better approach is to release it as soon as it is playable , relatively bug free and has enough going for it for others to get the feel for what I'm trying to accomplish.My goal is to create a 3D space combat sim with tactical elements, where you can command or directly control (joystick or mouse) many different types of space craft (small fighters, to massive dreadnaughts). There will also be economic and management elements, planetary based resource gathering and trading ships to fill in the gaps, all based around repelling alien and pirate forces. With research and enhancements to ships and planets. You are in command and don't have to take orders from anyone.This first release I call the prototype release, meaning that many things are most likely to change dramatically. For example: the scale feels off to me, planets should be bigger, so should space stations and their distance to the planets. To do this I think I'll change the game world from being solar system based to being gas giant based where you can colonize the gas giant's moons and their moons, to have a more pleasing sense of scale (bigger ships etc). Also many more features are brewing in my head and I welcome suggestions and criticism on current state and future plans. The goal is also for this game to be highly modable, it being written with the use of many open source resources that along gives it a great boost in moddability (many open source tools and tutorials already being available), but also along the lines of the creation of ship/station editors and custom scenario builders/exporters (the ship editor is in very early states and will get more attention as the interest in modding increases).I hope that you aren't too disappointed in the graphics, it is mostly programmer art, the graphics engine (Ogre3d) is a fully featured modern graphics engine that is constantly geting updated by a strong community. The level of the graphics is basically due to it not being my strength.Hope you download, enjoy and give me some feedback!thanks