Void Destroyer - Indie 3D space sim
RE: Void Destroyer - Indie 3D space sim
First post updated with iteration 7 news!thanks
RE: Void Destroyer - Indie 3D space sim
Iteration 8 news - players can now capture enemy asteroid bases (try it and let me know how it goes! it takes me about 30 minutes to capture the nearest base)RTS elements (enemy bases build stations and ships then send them against you)"Bare Bones" mode - textureless and shaderless for laptops without Nvidia/ATI cardsHeading more and more towards alpha release
Meaning that I need more and more feedback. Especially play testing and letting me know how base capturing strikes players (I'm a bit biased
) Main site with download: [url]http://www.VoidDestroyer.com[/url]
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Guest
RE: Void Destroyer - Indie 3D space sim
Quote:
I need more and more feedback
I know what you feel ;)I've just downloaded the newest version. I'm installing it and I'll try to edit this post with some feedback. Right now I can say that it looks pretty nice on videos
RE: Void Destroyer - Indie 3D space sim
thanks for trying it! The destroyer's is going to be re-done (in a few months I hope, by actual artists
) so I won't have to hear it anymore about the engines (you aren't the first one heh heh
) and I do see your point.Could you give me more details about the camera issue? Recently (previous release iter 7) I added a bunch of smoothing (you should have seen it before it was very jagged). So basically what isn't smooth enough? Which camera? In which system? which view? etcthanks again!
RE: Void Destroyer - Indie 3D space sim
Iteration 10 is out which marks the game going into Alpha stage (yay!). Lots of exciting things are on the horizon now that the game is in Alpha - more focus will be taken on improving all the game's features and adding a storyline. New in iteration 10: Instant action mode: chose from pre-created scenarios (currently only 1 basic one exists) or create your own instant action engagements via the new battle editor (see video below). Instant action mode is currently wide open - all ships and objects are unlocked - this is for testing and development purouses - the full game won't have all objects unlocked until the player unlocks them.Modding support: in game objects are now editable via xml files (human readable text files), eventually a graphical editing tool will be expanded to allow visual modding as well. Modding is in its infancy meaning that lots of removing/additions will happen - giving modders even more access to the game engine via the xml files.Here's a video demoing the battle editor:
RE: Void Destroyer - Indie 3D space sim
dynamic mission spawns as well ?
RE: Void Destroyer - Indie 3D space sim
not sure if I fully understand what you mean by that?Basically you can arrange ships and other objects on a battle field like you might have done as a kid playing with toy soldiers and tanks, then take conntrol of your side and battle it out. Eventually modders will be able to link a objectives file (a xml file) to the scenario and have pre-created objectives appear, stuff trigger, etc. Thus creating mini (or huge) story missions. But they won't be dynamic in the sense that the game creates them itself. Most likely the finished game will be story driven - though set in a sandbox (persistent) environment.
RE: Void Destroyer - Indie 3D space sim
ollobrain wrote:
dynamic mission spawns as well ?
chaosavy wrote:
not sure if I fully understand what you mean by that?
I think that ollobrain is asking if units will be able to be spawned during the mission, i.e reinforcements arriving, being deployed etc
RE: Void Destroyer - Indie 3D space sim
aah I see, yeah eventually there will be support for adding objectives and triggers (spawning ships, etc) to self made scenarios.
RE: Void Destroyer - Indie 3D space sim
nope dynamic missions with random objectives and rewards and random enemies
RE: Void Destroyer - Indie 3D space sim
maybe...not 100% sure if dynamic events/missions will exist.If they are to be added they should be neat, cool, fitting the setting, not repetetive, if I can do that then they have a good chance of making it in 
RE: Void Destroyer - Indie 3D space sim
i ask a fair bit as far as questions however great games versus ignored games these days offer elevated unique features and the best sellers are open sandbox games
RE: Void Destroyer - Indie 3D space sim
no problem, go ahead and ask as many questions as you want 
RE: Void Destroyer - Indie 3D space sim
Hey guys, project still going strong, here's some news: did an interview with True PC Gaming about the process, it also has some new screen shots of the new art style we are going for.Direct link to interview:http://truepcgaming.com/2012/01/11/when-a-hobby-becomes-an-obsession-void-destroyer-interview/http://truepcgaming.com/
RE: Void Destroyer - Indie 3D space sim
That was a good interview and liked the modding section info about Void Destroyer. I get annoyed sometimes with how people are always expecting games to be free, whats wrong with paying for someones blood, sweat and tears :)I have to revist Void Destroyer and do a little write up on it, wanted to wait until it got a bit more polish, and with some of the shots I saw on your blog it has come along nicely since I last played beta 7.
RE: Void Destroyer - Indie 3D space sim
The new art and a lot of polish that's in the in development version - here's the WIP changelog: [url]http://www.voiddestroyer.com/forums/viewtopic.php?f=7&t=363[/url] isn't in the current downloadable version, however downloading iter 10 and giving it an hour or so would give you a neat contrast for the eventual iter 11 :)There's a lot of benefits for the consumer for shelling out for payed projects, there's a better chance of sequels, more polish and care taken for usability (at release at least heh)
RE: Void Destroyer - Indie 3D space sim
Good interview Chaosavy.Will add Void Destroyer to the release list.
RE: Void Destroyer - Indie 3D space sim
Updated the first post with news about iteration 11, here's what it says:After many months, a new version is born - Iteration 11This version focused on overall enhancements of the project and brougth with it many graphical updates.Here's video: And a screen shot:Here's the change log:[url]http://voiddestroyer.com/forums/viewtopic.php?f=7&t=363[/url] 11 is now available on the main site: http://www.VoidDestroyer.com
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LeoCeballos
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RE: Void Destroyer - Indie 3D space sim
First of all, I want to say that this game is looking amazing! Once my workload relaxes a bit, I'm definitely grabbing the latest prototype to try this out. I love the art style! Makes my poor little tablet game feel inadequate
I randomly ended up stating the (latest) video the split second Vultan's Theme from the Flash Gordon movie started on my playlist. PERFECT combination! 
RE: Void Destroyer - Indie 3D space sim
yeah I have to add in music to the trailers sooner or later
thanks for the kudos