UncleBob wrote:
There are some problems with this idea concerning the procedural nature of the pioneer galaxy, though. Free exploration in a procedural environment can leave to *severe* savegame bloat.
Would it not be possible to alter the code so that before the system description is shown, the game looks through a cached file of planets explored?The save would only need to show the relevent system name and co-ordinates. (Andwaf,10.235,5.42,2.2) = 1Surely if the stored information is kept to a minimum it would help alleviate this 'save game bloat'?
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The spread of photons over distance makes light subject to the inverse square law,..... Since this is a limitation based on a physical law, it won't get any better as long as physics stay the same.
How about when you factor in a lens with a negative refractive index?Early 'super lenses' can offer 3 times the resolution over a standard lens. These are a breakthrough mainly for microscopic magnification as far as I know, but perhaps they could be applied in telescopes, and in 3200 they would probably have the means to do that.Bob, You seem to know a fair bit about astronomy so I've a question for you.Do you suppose there is the slightest chance of ever having a visually green star? Lets suppose we found a class F6p star is it possible for it to have an over-abundance of copper so that the amount of green light emitted is sufficiently greater than the blue and red light that we get a green shade to the white?I would like to add in a rare green star, but if its too unlikely then I won't do that. I've read a fair bit about it, but nowhere does it mention whether a high metal content could contribute to the green part of the spectrum.
Geraldine wrote:
One easy thing that could be done is simply reset the game clock to say 100 years after the discovery of hyperdrives.
I don't think we will need to do that.
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Space... is big. Really big. You just won't believe how vastly hugely mindboggingly big it is...