New space combat game from StarWraithhttp://www.starwraith.com/arvoch/index.htm
Quote:
Arvoch Conflict introduces new gameplay objectives to the traditional space combat theme. Building defense networks with shield casters, rescuing stranded pilots, recovering lost technology, striking stations on the surface of planets, and clearing mine fields are just some of the new objectives in the game. New system technology and control options include individual directional shielding (with augment control), gunsight target selection, hull damage monitor, target subsystem tracking, player initiated ship specific command directives, high powered inertial dampening system, and continuously operating open space jump drives. The new graphics engine features an in-scene 3D cockpit (with gauges and readouts also rendered using the 3D engine, not a flat 2D overlay of icons and text) that reacts to the pilot's control input, environment lighting, and weapon/object impacts. Seamless environment transitions, broad control support (keyboard, mouse, joystick, and gamepad), player controlled mission scenarios, manageable newtonian physics system, diverse offensive/defensive combat tactics, cloaking devices, complete freedom of movement, and multiplayer with command of AI wingmen highlight some of the unique features and gameplay found only in Arvoch Conflict.
Arvoch Conflict
Discuss Starwraith Games open ended mercenary style of games. They are all great quality and feature driven by its community. Discuss all the games within (Starwraith I, II, III, IV, Riftspace, Evochron Series and Arvoch Conflict).
Homepage: Starwraith Games Homepage
Purchase from: Homepage, Steam
Homepage: Starwraith Games Homepage
Purchase from: Homepage, Steam
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