Trade Runs

Pioneer is an open-ended space adventure game. Explore the galaxy, make your fortune trading between systems, or work for the various factions fighting for power, freedom or self-determination.
Homepage: http://pioneerspacesim.net/
IRC: http://pioneerspacesim.net/irc
Downloads: https://pioneerspacesim.net/page/download/
Post Reply
Shingen
Private
Posts: 111
Joined: Fri Jul 03, 2009 12:54 pm

Trade Runs

Post by Shingen »

Hey, what are some good trade runs in this game?The economy doesn't seem to fit.
ollobrain
Private
Posts: 561
Joined: Tue Jan 04, 2011 9:40 am

RE: Trade Runs

Post by ollobrain »

game is still in early developmentIn theory devleoping worlds if agriculatural should demand minerals and services and advanced technologySpace colonies would absorb all materials , gases and produce specific space technologyMining asteroids would demand food services and equipmentPirate bases would demand legal stuff and sell illegal substances ie narcoticsNew colonies would need basic materials inne rwrolds produce high techIf u need cash on the main space screen just hit crtl+m for 1m credits repeat for as many as neededI guess as game goes along the economic model will be developed its a bit of a mess atm but a few programmers are wroking on it
Bugbear
Private
Posts: 78
Joined: Thu Nov 11, 2010 9:08 am

RE: Trade Runs

Post by Bugbear »

I tried trade runs in the Eagle Long Range Fighter but it is not economical. There's simply not enough cargo space to make trade runs profitable.If you're trying to make some money within the current confines of the game (i.e. by not cheating) then have a look at doing package runs. Advise you upgrade your hyperdrive first...
ollobrain
Private
Posts: 561
Joined: Tue Jan 04, 2011 9:40 am

RE: Trade Runs

Post by ollobrain »

yup maybe with alpha 8 things might change a bit
Post Reply

Return to “Pioneer”