Galaxy Empire Demo Videos

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LancerSolurus
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RE: Galaxy Empire Demo Videos

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sscadmin
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RE: Galaxy Empire Demo Videos

Post by sscadmin »

Nice to see all of those models in a video, I liked the asteroid base at about 2:35 or so. We going to be seeing any of those models in space LancerSolurus? Your ship flight in the video was very smooth as well.
LancerSolurus
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RE: Galaxy Empire Demo Videos

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Actually all of those models are in other star systems. I just put them into one scene to show them off. All of the models were made by the long time member Sol Command...The flight model is set up like Freelancer, I did it that way since it fairly easy to learn, especially if you have played the game before.
LancerSolurus
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RE: Galaxy Empire Demo Videos

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This is some of the stuff I have been working on since my last video release. This is only a small part of what has been added to the game since many things get added that I don't showcase. GE is always looking for testers and developers, feel free to help out if you wish. This game won't be completed for at least another 2 years but it is in constant development.
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RE: Galaxy Empire Demo Videos

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You can definitely notice the change you have done since the last video, I really like how that large battle was going on and performance seemed well in the video. You showed off a few planetscape in Galaxy Empire, how many planets do you think people will be able to land on in the game when it is finished?
LancerSolurus
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RE: Galaxy Empire Demo Videos

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By the time I finish with it there should be a surface for every one of them. Since the video I've made one for the moon as well. Pretty fun jumping around in 1/6th gravity.
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RE: Galaxy Empire Demo Videos

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I thought I would post a few pics this time around... Images are in reverse chronological order. Shadowing is a very recent addition (about a week ago). Does make a huge difference in the way the game looks. Most of the models are by Sol Command.
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RE: Galaxy Empire Demo Videos

Post by LancerSolurus »

Continued...
SolCommand
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RE: Galaxy Empire Demo Videos

Post by SolCommand »

I really like how that city looks. Reminds me of the old Chicago from all those Al Capone movies I used to watch :)
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sscadmin
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RE: Galaxy Empire Demo Videos

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What will be interesting is how all these models get put together into the game and used. I personally cannot wait to see a nice city, with the lights.
LancerSolurus
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RE: Galaxy Empire Demo Videos

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All of the pics that were posted are from in the game. All of this content is fully available to be used thru the INIs or thru the in-game editor (which I prefer to use lol). Such as the Apollo models by Sol, that is on a moon based surface (which can be seen in the Apollo lander pic). Those maps are pretty massive and detailed on the order of 256k tris and 100km across. Here is the latest news on the game engine... ................... This is a test from the latest 2 day old project - deferred rendering. This is a map I converted from a free Quake 3 map from Trak. I've already added light ambient, light diffuse, normal mapping & glow mapping. Specular mapping isn't cooperating even though its the exact same one I use in the forward shader. Current scene is composed of 68k tris and 78 lights, full normal mapping on every texture + glow mapping. Click on the images for a full size view. Top Bottom
SolCommand
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RE: Galaxy Empire Demo Videos

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Sweet !!
LancerSolurus
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RE: Galaxy Empire Demo Videos

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That it is Sol. I am slowly getting all of the features built into the forward shader built into the deferred shader. Packing 20 different textures plus their settings into 8 render target textures isn't easy. I don't really want to push past 8 textures since it takes a complete rendering pass for every 4 textures (max 4 multi-render targets), in the forward shader it took 1 pass for all 20 textures. Then there is the issue of 7 different shaders (main, skin, loot, precipitation, clones, shadowing & skybox) that had to be rewritten to work with it. 6 out of 7 are working now, only deferred shadowing left to do. Shadowing is expensive since every light has to have a render pass of it's own, the most expensive part (time wise) of any rendering architecture. If I did shadowing on that map (now at 90 lights) it would take 180 passes to render a single scene + the other 6 shader's passes. No matter how I optimised that I could never get a decent frame rate considering a scene usually consist of anywhere from 100k to 300k tris per frame even with aggressive culling.
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RE: Galaxy Empire Demo Videos

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New shots with the completed deferred renderer, click on the images for a full size pic Sol Commands SciFi city buildings and pyramid spaceship, also the new lens flare code has been completed New main menu
SolCommand
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RE: Galaxy Empire Demo Videos

Post by SolCommand »

I really like the menu as it reminds me a bit of Freelancer, which is a really good thing in my book.
LancerSolurus
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RE: Galaxy Empire Demo Videos

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I made an interior scene using one of Sol Command's asteroid station models, check it out 
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RE: Galaxy Empire Demo Videos

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Some new models added to the game, click the image for a full size pic Starport Dock by Fur Ball Mjolnir by Sol Command
Pinback
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RE: Galaxy Empire Demo Videos

Post by Pinback »

Just looking at the asteroid vid above and was just wondering why not have the building on the walls and the roof of the asteroid as well as the floor.
LancerSolurus
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RE: Galaxy Empire Demo Videos

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Actually I didn't think of that. Placement would be a bit tough since only the floor is flat.
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sscadmin
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RE: Galaxy Empire Demo Videos

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Little bit more texture work on the inside of the asteroid and I think it will be perfect. I am speculating here, that hatch/door I saw in the video I take it ships come in through there and during that process the outer door closes and the inner opens? If not you would probably have an issue of being sucked out into space unless you have some sort of barrier in place to prevent that :) I know be picky. Any plans to have the internals be usable? Like going in a build to buy goods for your ship, etc...
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