respawning mobs?

The Precursors takes place in space and on the surface of various planets. The genre of the game is freeplay RPG with FPS and space sim combat elements.

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darkova
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Joined: Wed Jan 26, 2011 4:04 am

respawning mobs?

Post by darkova »

i was just wondering if the game population gets refilled every once in a whilegotta have something to test the weapons on mind you
Pinback
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RE: respawning mobs?

Post by Pinback »

Never really noticed about people but animals respawn at dawn probably the same for non mission people.
darkova
Posts: 4
Joined: Wed Jan 26, 2011 4:04 am

RE: respawning mobs?

Post by darkova »

thanks
Fafhred
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RE: respawning mobs?

Post by Fafhred »

This is an old topic, but in case somebody else seeks that answer, I can confirm that NPCs also respawn.Besides which, it is worth mentionning that at least some finished missions also respawn (however I see little interest in doing any given mission more than once).
XenonS
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RE: respawning mobs?

Post by XenonS »

Yes, I think they respawn. I remember I had to do a devastation of the DU camp on Gil for a mission, and later I managed to get my rep green with the DU again and re-visited the camp: New guards, and the commander saying something like"You have thought twice about it... Here a mission...".What's weird is: if you chose the Klatz side to fight with you will never get the keys to open the DC camp doors, there is a hole were you can enter. Even once getting a mission inside you will have to leave through the hole :) Shorty I will upload something like a walkthrough. It's a voice-over synthesis of varied tips. I just put in the most stable Installation that worked for me. XenonS
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