Beware the spiky planet
Beware the spiky planet
I've been hacking on some stuff around the edges of system generation, and got this:That's real terrain - I can fly into it and die. Obviously its a bug in my code and I'll fix it soon. It very much surprised and amused me 
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Potsmoke66
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RE: Beware the spiky planet
i guess we had such a alpha or two ago... 
RE: Beware the spiky planet
Perlin-noise function with too high a maximum height and too small an area... I think it happened to anyone who has ever played around with perlin noise... 
RE: Beware the spiky planet
I sort of found the problem. The bug was simply that the random seed used to generate the system had changed. I've sorted that out, but I'm still not quite sure what caused this to happen. I'm going to ignore for the moment - its now producing the same results as it did before all my changes, and that's all I need.
RE: Beware the spiky planet
Perhaps you should keep a note of the parameters that generated that planet terrain, maybe someone'll include something like this in some special missions...
RE: Beware the spiky planet
if asteroids are ever put into game this could have some uses
RE: Beware the spiky planet
Hey I found the same thing in Phobos. Or is it supposed to be like this?
[hsimg]http://i56.tinypic.com/51q0c9.jpg[/hsimg]
RE: Beware the spiky planet
Taquito wrote:
Hey I found the same thing in Phobos. Or is it supposed to be like this?
No its certainly not meant to look like that.It should look like this, although this is Deimos the two should be very similar:[attachment=532:pioneer-msvc-9 2011-02-03 23-03-40-71.jpg]
Quote:
I've been hacking on some stuff around the edges of system generation, and got this:
Yep, you got to watch out for that Giant flying spaghetti monster.