StarStrategy

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Guest

RE: StarStrategy

Post by Guest »

Looong time no updates ;DOkey, so I finally found some free time (not much) to develop StarStrategy. I've already changed a lot of things and I'am still working on new release :)I think I'll upload new version in three days :D Graphics hasn't changed but I've got some screenshots:
SolCommand
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RE: StarStrategy

Post by SolCommand »

Honestly, I really like the graphics. For some reason, they give me the feeling that I'm playing a twisted version of Homeworld :)
Guest

RE: StarStrategy

Post by Guest »

Maybe background colour is similar? Changelog will be long this time :) Screenshots from new version:
SolCommand
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RE: StarStrategy

Post by SolCommand »

Don't get me wrong, I love the current background and Homeworld is among my top favorite games :p
Guest

RE: StarStrategy

Post by Guest »

Heh, thanks :)Hm... You may like soundtrack then because ambient sometimes sounds 'homeworld-ish' :D
Guest

RE: StarStrategy

Post by Guest »

Working on HUD... It's ugly... And I finally made 100% my ship!
Guest

RE: StarStrategy

Post by Guest »

So today is my birthday and I have got small gift for you: StarStrategy .11 I forgot to write in readme.txt that it is possible to change game graphics options in Settings file :)Yay! Pink ship! StarStrategy Prototype 9 > StarStrategy 11 ----changelog: -fixed camera movement-fixed inis loading-fixed turrets mechanics-fixed bullets mechanics-fixed mouse operations-fixed ship movement (a little bit)-fixed or maybe changed ship models (a little bit)-fixed turn time-fixed team 2 bugs-fixed turn time scale-fixed AI orders-fixed laser hit effect-fixed bugs which I discovered while developing-added ship explosion sound-added warmup-added ship position to mission files-added player team to mission files-added ship models-added explosion scaling-added shield scaling-added grid-added random generated team colors-added HUD elements-added in-game ambient music (thanks to Wolfdeer for music!)-added ship classes-added loading weapons from ini file-added long range laser weapon-readded two players mode (deleted after StarStrategy prototype 7)-deleted menu for some reasons-and much, much more but I don't remember... :D Download: [url]https://www.dropbox.com/s/kd938gz5h6wxg6y/StarStrategy.zip[/url] I'm waiting for suggestions, bugs reports, ship modifications (for better gameplay) and AAR (battle reports).Good hunting :)
SolCommand
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RE: StarStrategy

Post by SolCommand »

Happy Birthday :)
Guest

RE: StarStrategy

Post by Guest »

Thanks, SolCommand.And one thing - do you know this ship ;)
SolCommand
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RE: StarStrategy

Post by SolCommand »

It somehow looks rather familiar :p
Guest

RE: StarStrategy

Post by Guest »

Well... It's your Sledgehammer (anno Domini 2009) :DAnd btw. Have you got bigger turrets models (navy 12" and higher)?
SolCommand
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RE: StarStrategy

Post by SolCommand »

Uhmm, not that I can remember. You've got something particular in mind ? I'll have a look over it and maybe I can put something together.
Guest

RE: StarStrategy

Post by Guest »

I was thinking about mix of WWII Navy high calibre turrets (for example Bismarck-class or Iowa-class) and future turrets (Vaygr or Sulaco).Hmm... My scanner is not working and I can't scan my sketches... I'll try to redraw some with mouse and show you. EDIT:e.g. I have just made this cannons (big ones):
Guest

RE: StarStrategy

Post by Guest »

Working on the HUD :) I've changed grid (last screenshot) - what do you think about it?Some battle improvements.
Guest

RE: StarStrategy

Post by Guest »

Weapons, weapons, weapons! You will like them. Fake turrets (like in older prototypes), and gun batteries are currently under development. More weapons types and major battle mechanics changes.
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sscadmin
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RE: StarStrategy

Post by sscadmin »

3331 it has been a while since I read this thread, but what great advancements in every aspect since your very early version. You still using construct(1or2)? But I like your graphic styles, it reminds me somewhat of a mix between Galaxial and Flotilla.I will create a download folder for StarStrategy so you can upload your game there as well, more people check this out the better :)Update: Added the download area for ya 3331[url]http://spacesimcentral.com/ssc/files/category/159-star-strategy/[/url]
Guest

RE: StarStrategy

Post by Guest »

Thanks, DarkOne! Yes, I'm still using Construct Classic (1) as engine but I'm using Python more.I'll upload latest release :)
SolCommand
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RE: StarStrategy

Post by SolCommand »

I had a try at the game this morning and it's very fun. You don't have many options to play around with but for something so new and in alpha stage I wouldn't expect otherwise. Seems that, as I said previously, the graphics won me over as I just love the Homeworld-ish setting.If in the final game version you can create space stations, colonize and manage planets, protect your territory/empire, then I see no reason for this game not to become very popular on the market.
Guest

RE: StarStrategy

Post by Guest »

At the beginning I aimed for turn-based tactical game but right now I've got some nice ideas.Okey, about current development: I'm working on battle mechanics, made fake turrets, batteries, bullets and now It is time for FCS (Fire Control System). And what do you think about new shields?
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sscadmin
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RE: StarStrategy

Post by sscadmin »

I like the damage and the shields look great. On the shields have some thoughts, personally I like the fact that you use a similar shade of the ships color for the shield and was wondering how will you should the weakening of the shields visually? Is is possible to have the color slowly fade until it is nothing? And will weapons fire show impacting the shields or the ship itself?
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