Alpha 9 released

Pioneer is an open-ended space adventure game. Explore the galaxy, make your fortune trading between systems, or work for the various factions fighting for power, freedom or self-determination.
Homepage: http://pioneerspacesim.net/
IRC: http://pioneerspacesim.net/irc
Downloads: https://pioneerspacesim.net/page/download/
robn
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RE: Alpha 9 released

Post by robn »

Ok, go fetch: http://pioneerspacesim.net/downloadThere's a full package and a replacement executable. Hopefully this one goes better. Thanks again for the feedback, and now post pictures of pretty things :)
OSH
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RE: Alpha 9 released

Post by OSH »

Same situation, old config deleted:
Code:
GL_ARB_point_sprite: NoError: OpenGL extension ARB_vertex_buffer_object not supported. Pioneer can not run on your graphics card.Error: OpenGL extension ARB_vertex_buffer_object not supported. Pioneer can not run on your graphics card.
Which cards are supported?? I have GeForce 6100 and alpha8 works without problems even with shaders!
Stardreamer
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RE: Alpha 9 released

Post by Stardreamer »

That's much better, guys, thank you. Game still crashes but it's always done that for me in every alpha so far. Am back to 'normal'. :)Just taken her for a couple of quick test flights. The new navigation is brilliant - what a superb idea and implementation, although I'd still like hot buttons for every planet as well, not just Starports. On the other hand I can see why it's been made this way.I'm still not completely sold on the HDR lighting. Distant stars look so much better without it, and it tends to make planetary surfaces a few shades too bright, garish in some cases.It does do some wonderful things for the atmospheric shaders, though, which is nice. But this is something that can be tweaked until perfect so I'm not going to complain too loudly just now. ;) The new autopilot...wow, just wow. SOOO much better. Thank you! From start, If you leave from Earth and then select Mars High as your destination you are treated to a fabulous solar sunrise while the autopilot guides you around the Earth. Leaving Mars High headed for Io Base, however, it did crash me unceremoniously into Io, so perhaps there's still some tweaking to do here as well. Overall, though, this is a great improvement.Will keep playing and reporting. Keep up the awesome work, guys!
robn
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RE: Alpha 9 released

Post by robn »


OSH wrote:
Same situation, old config deleted:
Code:
GL_ARB_point_sprite: NoError: OpenGL extension ARB_vertex_buffer_object not supported. Pioneer can not run on your graphics card.Error: OpenGL extension ARB_vertex_buffer_object not supported. Pioneer can not run on your graphics card.
Which cards are supported?? I have GeForce 6100 and alpha8 works without problems even with shaders!
That particular test has been in the code since September 2010 so I'm not entirely sure what might have changed - maybe something in GLEW. I'll check with the more knowledgeable folk in #pioneer soon and let you know (unless someone chimes in here first).
ollobrain
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RE: Alpha 9 released

Post by ollobrain »

loading of all save games causes a crash but im guessing work arounds being worked on so il wait for a alpha 10
robn
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RE: Alpha 9 released

Post by robn »


Stardreamer wrote:
Just taken her for a couple of quick test flights. The new navigation is brilliant - what a superb idea and implementation, although I'd still like hot buttons for every planet as well, not just Starports. On the other hand I can see why it's been made this way.
Obviously its easy to add planets to the list. I'm just not sure how to do it without cluttering up the list too much. Got any good ideas?
Quote:
I'm still not completely sold on the HDR lighting. Distant stars look so much better without it, and it tends to make planetary surfaces a few shades too bright, garish in some cases.It does do some wonderful things for the atmospheric shaders, though, which is nice. But this is something that can be tweaked until perfect so I'm not going to complain too loudly just now. ;)
The consensus among the developers is that the current HDR implementation is utterly broken. I don't know enough about it to comment further than that. It'll be fixed sometime I guess :)
Quote:
The new autopilot...wow, just wow. SOOO much better. Thank you! From start, If you leave from Earth and then select Mars High as your destination you are treated to a fabulous solar sunrise while the autopilot guides you around the Earth. Leaving Mars High headed for Io Base, however, it did crash me unceremoniously into Io, so perhaps there's still some tweaking to do here as well. Overall, though, this is a great improvement.
My understanding is that it doesn't always adjust your course correctly when you move away from one planet and close to another one. John is aware of it though. This is the first release and all sorts of improvements are on the way. And yes, its a fantastic piece of work!
Potsmoke66
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RE: Alpha 9 released

Post by Potsmoke66 »

first, time's tight now, i'm back at my old work (constructing air conditions), that's very exhausting and leaves not much power for pioneer, unfortunately.
Quote:
Trade ships (ie large non-combat ships) spawned when you enter a system.
cool, seems like we have similar ideas.will check the new build and report soon ;)
robn
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RE: Alpha 9 released

Post by robn »


ollobrain wrote:
loading of all save games causes a crash but im guessing work arounds being worked on so il wait for a alpha 10
These are all unofficial releases. We will try not to break save game compatibility but you shouldn't expect that they'll work from one release to the next.
Potsmoke66
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RE: Alpha 9 released

Post by Potsmoke66 »

[attachment=592:2011-03-19_143754.jpg]all bays full?guess i like it ;) except for the "advantage to the kid" mouse control.such can kill a game like pioneer, imho.[attachment=593:2011-03-19_152327.jpg]
Stardreamer
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RE: Alpha 9 released

Post by Stardreamer »


robn wrote:


Stardreamer wrote:
Just taken her for a couple of quick test flights. The new navigation is brilliant - what a superb idea and implementation, although I'd still like hot buttons for every planet as well, not just Starports. On the other hand I can see why it's been made this way.
Obviously its easy to add planets to the list. I'm just not sure how to do it without cluttering up the list too much. Got any good ideas?
Good challenge. Gave it a bit of thought: Shoving more clickable buttons in there is, as you say, just going to be come cluttered and confusing. I thought of a few layouts and none work as well as the solution presented here. So here's my idea: can we give the Comms button more than two states: on/off? Bring it more in line with the view (F1) button or Ship Information (F3) button? Off(1) - Starports/Stations(2) - Planets/Moons/AsteroidsI'd also propose a fourth:(3)- ShipsThat way you don't have to change what 's been done already (this is already fantastic) and can just build on it. See what you think.
s2odan
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RE: Alpha 9 released

Post by s2odan »

Hey P66, cool pics! Glad to see someone making use of my Imperial Explorer model :) Feel free to work your magic on that model if you have the time and inclination to do so ;)
Quote:
except for the "advantage to the kid" mouse control.such can kill a game like pioneer, imho.
Yes, its a little odd at the moment. But using the mouse is comparable to using the keyboard with the Left Shift key pressed down... sort of like turbo button :) But it still needs some tweaking, and you might have noticed how the mouse control is not slowed down with time-compression like the keyboard.
Quote:
Obviously its easy to add planets to the list. I'm just not sure how to do it without cluttering up the list too much. Got any good ideas?
I think the way you have it set-up now is good, but just make those planet names click-able.. Or give them a different shaped smaller button... Something like this:Planet: StarPort: SpaceStation: I suppose thats easy enough to do if you use Gui_Image_Button instead of the regular button.Or..... How about this... we already have icons for planets and starports, Why don't we just use those re-scaled slightly and have that as the clickable button... If done that way a planet could keep the icon of its planet type, what do you think?
Potsmoke66
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RE: Alpha 9 released

Post by Potsmoke66 »

a slight graphical problem, i guess materials alpha channel of a previously loaded model didn't gets handled the same way as before.this costs some of my models their looks.like it was (and was ment to be)...[attachment=594:2011-01-26_123536.jpg]like it is now[attachment=595:2011-03-19_195240.jpg]as one can see the colorvariable material under the "flightgroup colour" is not visible and useless therefore now.
robn
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RE: Alpha 9 released

Post by robn »


potsmoke66 wrote:
all bays full?
Yeah the trade module is still very early. Currently it spawns some ships in space stations and some others out in the system. The system ones have a starport chosen for them and they fly to it and dock. Thats it for now. Soon (hopefully alpha 10) ships will take off.By the way, it'd be great if someone could knock up a model for some outside space stations, preferably with more than two bays (the old Frontier hexagon port would be perfect). If anyone wants to make one let me know and I'll do the engine support needed to make it work.
Potsmoke66
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RE: Alpha 9 released

Post by Potsmoke66 »

there is one on it's way[attachment=596:2011-03-03_195241.jpg]but it's a troublemaker- when in outside camera mode it halts the game, strangewisely only on certain (ship)angles.- the station is far to big for the actual city sizes in pioneer so if used, only a few buildings and no large buildings like the archology are left.maybe i have to rework the concept and make the station smaller without reducing the entrys diameter of 300m. to scale it simply down won't be good else i loose the size of the docks (150x300x100)actually it's planned to have three docks inside the spaceport, but since the model is composed of tiles it's easy to add more docks (several floors).
robn
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RE: Alpha 9 released

Post by robn »

I wouldn't worry about the city size/layout too much, its an area that we know needs reworking.This is still a surface-based dock type station? Not an outdoor landing pad thing like Frontier? Not that there's a problem with that, its just not what I meant :) I'd still include it if you can make it work.
Potsmoke66
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RE: Alpha 9 released

Post by Potsmoke66 »

no it's planned as exactly the hexagonal type of groundbased spaceports you find on hostile worlds in frontier, even if it doesn't looks truely like at first look. but since lower parts of the station will be sometimes visible i can't let it just "open" and have to give the spaceport a closed shape, even when on a flat terrain only the top 100-200m are visible.a more recent shot[attachment=597:2011-03-19_224107.jpg][attachment=598:2011-03-19_225048.jpg]
robn
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RE: Alpha 9 released

Post by robn »


potsmoke66 wrote:
no it's planned as exactly the hexagonal type of groundbased spaceports you find on hostile worlds in frontier, even if it doesn't looks truely like at first look. but since lower parts of the station will be sometimes visible i can't let it just "open" and have to give the spaceport a closed shape, even when on a flat terrain only the top 100-200m are visible.
Oh I'd forgotten about those. That looks most excellent.
Marcel
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RE: Alpha 9 released

Post by Marcel »

I just gave alpha 9.1 a test flight starting at Epsilon Eridani, flew around, docked at Eagles Nest then started a new game at Shanghai and flew to Mars High. It ran flawlessly on my older machine (Athlon 2500+, Radeon 2550) on low detail levels. No crashes at all. The new terrains look great, the autopilot passed all the tests I gave it and it's nice to see other ships in the system. The only flaw I've seen is in the ship equipment screen where "system scanner" is improperly displayed. As for the identikit faces, what's with the green plaid shirt on the guy from Shanghai? I have a similar shirt way back there in the 21st century. I'm sure we could make him look more... today. Also, it's cool that there's a consistent face for each station, but there should be a consistent face for each area of the station as well. It doesn't seem right that the traffic controller should be the same person as the police officer and shipyard manager, etc. In conclusion, an excellent effort from all involved! You people are amazing! Thank you all! :D
robn
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RE: Alpha 9 released

Post by robn »


Marcel wrote:
The only flaw I've seen is in the ship equipment screen where "system scanner" is improperly displayed.
Are you talking about the bit where the missiles show up? What's not right about it? You won't see the radar mapper and hyperspace cloud analyser buttons any longer as they're activated automatically now. I guess that area needs a fair bit of work so I've thrown an item on my todo list and I'll have a think about it.
Quote:
As for the identikit faces, what's with the green plaid shirt on the guy from Shanghai? I have a similar shirt way back there in the 21st century. I'm sure we could make him look more... today. Also, it's cool that there's a consistent face for each station, but there should be a consistent face for each area of the station as well. It doesn't seem right that the traffic controller should be the same person as the police officer and shipyard manager, etc.
The plan is have different people at the different places in the station, but we don't have enough graphics right now to provide enough combinations. I guess the same goes for mister greenshirt (the armored guy looks cool though). The current graphics are in data/icons/facegen if you'd like to experiment and add some more.I just had a quick look myself and it occurs to me that we might be able to dynamically recolour them to give the illusion of more options. It might be too obvious though.
Quote:
In conclusion, an excellent effort from all involved! You people are amazing! Thank you all! :D
Thanks, we appreciate that!
Potsmoke66
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RE: Alpha 9 released

Post by Potsmoke66 »

for those who like to get this back in alpha9[attachment=603:2011-03-20_094435.jpg]but i don't know if i should review all models using this, or hope that next alpha it will return to "normal".
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