Nightly builds

Pioneer is an open-ended space adventure game. Explore the galaxy, make your fortune trading between systems, or work for the various factions fighting for power, freedom or self-determination.
Homepage: http://pioneerspacesim.net/
IRC: http://pioneerspacesim.net/irc
Downloads: https://pioneerspacesim.net/page/download/
fluffyfreak
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RE: Nightly builds

Post by fluffyfreak »

Cheers Geraldine :) it's on my 32nd birthday too! I'll be either commuting or interviewing for the whole day :lol:
ollobrain
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RE: Nightly builds

Post by ollobrain »

good luck with the job interview and fix to the collision code looks funky
fluffyfreak
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RE: Nightly builds

Post by fluffyfreak »


ollobrain wrote:
good luck with the job interview and fix to the collision code looks funky
That funk is probably supplied by the fact that I haven't gotten it working yet :oops: :lol:
robn
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RE: Nightly builds

Post by robn »

Just fyi, I'm trialing Sourceforge as a new download site, because they have basically no quota, fast mirrors all over the world and most importantly are faster for me to upload to. The latest nightly has just been uploaded there, as will Alpha 13. If it works out then we'll continue to use it, otherwise we'll try something else.The links from pioneerspacesim.net will be updated shortly and alphas will still be posted there so if you have the download page bookmarked then there's nothing for you to do.I'm curious to know if this will make you more likely to try a nightly build.[url]https://sourceforge.net/projects/pioneerspacesim/files/[/url]
ollobrain
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RE: Nightly builds

Post by ollobrain »

yes im a member of sourceforge much easier so yes im happy to download nightly builds from there
fluffyfreak
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RE: Nightly builds

Post by fluffyfreak »

@robnAre these just for the nightly builds or are you thinking of moving code over too? I'd prefer to stick with a Git based solution now that I'm (finally) starting to get used too it. I couldn't imagine moving back to svn or something like it.
robn
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RE: Nightly builds

Post by robn »


fluffyfreak wrote:
@robnAre these just for the nightly builds or are you thinking of moving code over too? I'd prefer to stick with a Git based solution now that I'm (finally) starting to get used too it. I couldn't imagine moving back to svn or something like it.
Just for downloads. Git and Github provide far too many advantages - that won't be changing while I'm the one doing merges and releases :)
Brianetta
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RE: Nightly builds

Post by Brianetta »

I think all of the devs (and, er, me) fully buy into the Github community idea. It removes so many barriers to participation, that moving to something more restrictive would just be wrong.
robn
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RE: Nightly builds

Post by robn »

21 August - 2a48c5eThis has the first release of the 3D galaxy, which has been discussed elsewhere so I won't go into it here. Something else cool in this one is the inclusion of local delivery missions; that is, deliveries to other starports in the same system. Finally the interplanetary shuttle has a use!
ollobrain
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RE: Nightly builds

Post by ollobrain »

deliveries within system are a good step
Marcel
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RE: Nightly builds

Post by Marcel »

Yippee! :D
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Geraldine
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RE: Nightly builds

Post by Geraldine »


robn wrote:
This has the first release of the 3D galaxy, which has been discussed elsewhere so I won't go into it here. Something else cool in this one is the inclusion of local delivery missions; that is, deliveries to other starports in the same system. Finally the interplanetary shuttle has a use!
+10 cool robn! 8-) 8-) Now Pioneer is really starting to leave Frontier far behind. It already has done this in the graphics department as everyone can see, but it's just as important to advance the gameplay too. Intra system missions are a great idea for a money maker if your broke plus it gives players a good excuse to visit all the starbases in a system. Yes, very pleased I am with this new feature! :)
s2odan
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RE: Nightly builds

Post by s2odan »


Quote:
Something else cool in this one is the inclusion of local delivery missions; that is, deliveries to other starports in the same system. Finally the interplanetary shuttle has a use!

Quote:
Intra system missions are a great idea for a money maker if your broke plus it gives players a good excuse to visit all the starbases in a system. Yes, very pleased I am with this new feature! :)
I didn't see that one :) Thats great.
ollobrain
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RE: Nightly builds

Post by ollobrain »

liek any good game engine needs some meat and bones. Low level missions are a good place.
Brianetta
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RE: Nightly builds

Post by Brianetta »

That mission was written in Lua.Lua is something that every player here could have a go at. You don't need any software beyond Pioneer and a good text editor. Information on Lua is widely available on-line, and the devs can certainly answer all the Pioneer-specific questions people might have.Try it; you might like it. Even if your first script just gives you personalised plates.
Marcel
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RE: Nightly builds

Post by Marcel »

I just got my first look at the 3D galaxy, and I'm in Heaven! (pun intended) :D
ollobrain
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RE: Nightly builds

Post by ollobrain »

how about mining missions and missions to pick up and delivery certain goods to a certain place but make the player buy them off the market ( this will setup a later ingame feature dynamic supply and demand) that even after that cna affect economic development- employment ratios, trade hub "wealth" , dynamic changes to technology levels and what ship and parts are available. Colony development and hte like
KingHaggis
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RE: Nightly builds

Post by KingHaggis »

This latest nightly build is awesome! I'm having a good time transporting stuff from city to city and city to spaceport. Now it would be nice if you would start with an interplanetary shuttle so you will HAVE to earn cash to buy a real spaceship. :DAlso, I'm really starting to appreciate those autogenerated faces. It's fantastic to see new faces on every new bulletin board you visit. Makes you want to explore the galaxy even more. Very well done. And, wow, the new starmap!!! Pioneer is really shaping up nicely. I've started making a few city buildingmodels myself. I really feel that I must contribute to this game. I'm still busy learning 3DMax so my buildings are not very good yet. I'm also @75% with my Dutch translation. I hope someone else is not doing the same thing but if so, it's no big deal, just 1 hour work lost. Dutch language really sucks for Pioneer. English sounds so much better :D .
doomdark64
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RE: Nightly builds

Post by doomdark64 »


ollobrain wrote:
how about mining missions and missions to pick up and delivery certain goods to a certain place but make the player buy them off the market ( this will setup a later ingame feature dynamic supply and demand) that even after that cna affect economic development- employment ratios, trade hub "wealth" , dynamic changes to technology levels and what ship and parts are available. Colony development and hte like
I asked about mining missions ages ago and was told it was in the pipeline, then later on i was told it wasnt.Please put mining machines in for asteroids/planets. I also though colonization of planets was going to be a feature also. Anyone know about this?.Regards
robn
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RE: Nightly builds

Post by robn »


doomdark64 wrote:
I asked about mining missions ages ago and was told it was in the pipeline, then later on i was told it wasnt.Please put mining machines in for asteroids/planets. I also though colonization of planets was going to be a feature also. Anyone know about this?.
I'm not sure what you've been told, or by whom, but I can say it this way. There's no specific plans for or against mining or colonisation. It just hasn't been done yet because nobody has stepped up to write the code. Both have been discussed and its generally agreed that mining is something we absolutely want, while colonisation needs more discussion and experimentation as it may be the wrong fit for the game. Without anyone to write the code though its all rather moot.
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