Nightly builds

Pioneer is an open-ended space adventure game. Explore the galaxy, make your fortune trading between systems, or work for the various factions fighting for power, freedom or self-determination.
Homepage: http://pioneerspacesim.net/
IRC: http://pioneerspacesim.net/irc
Downloads: https://pioneerspacesim.net/page/download/
sapog662
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RE: Nightly builds

Post by sapog662 »

Please give EXE file in your сборки. pioneer-6654ef6-win32
robn
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RE: Nightly builds

Post by robn »

Please give EXE file in your сборки. pioneer-6654ef6-win32The Windows build broke again. A fix has been produced and will be available in the next build, sometime tomorrow. Thanks for the report.
sapog662
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RE: Nightly builds

Post by sapog662 »

Pioneer-f422cf1-win32 version is not working on my computer. The window closed after the launch of the game in the ui menu.
robn
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RE: Nightly builds

Post by robn »

Pioneer-f422cf1-win32 version is not working on my computer. The window closed after the launch of the game in the ui menu.Yep, we're working on a fix right now.
robn
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RE: Nightly builds

Post by robn »

Yep, we're working on a fix right now.A new build will be up in about twenty minutes with a fix.
Ovrdatop
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RE: Nightly builds

Post by Ovrdatop »

Does it actualy have an executable this time? :p
robn
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RE: Nightly builds

Post by robn »

Does it actualy have an executable this time? :PThis one seems to, but I make no guarantees. Dev builds are completely automatic and receive no testing. The might run, or they might not, or they might format your hard drive, trap your cat under the house and lose your grandmother in the local shopping centre. That's the risk :)
shadmar
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RE: Nightly builds

Post by shadmar »

loader.cpp(72): error C4716: '`anonymous namespace'::AssimpFileReadStream::Write' : must return a valueNot sure what it does, but just add a return 0 to the function to build the latest.
robn
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RE: Nightly builds

Post by robn »

loader.cpp(72): error C4716: '`anonymous namespace'::AssimpFileReadStream::Write' : must return a valueNot sure what it does, but just add a return 0 to the function to build the latest.MSVC-only glitch, by the looks of it. I've just pushed a fix. Thanks for the heads-up!
sapog662
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RE: Nightly builds

Post by sapog662 »

I want to ask you, inform the forum about the new assemblies, and about what the changes and novelties is. What would be easier for this test. And another thing: fix already ASP model explorer. I understand that in the first place programming, but to play normally it is important to me.)))
robn
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RE: Nightly builds

Post by robn »

I want to ask you, inform the forum about the new assemblies, and about what the changes and novelties is. What would be easier for this test.The builds are an automatic process. I press a button and walk away. Anything else would take time that I don't have.If you like, you can follow the commit list and match up the commit IDs to the ID in the filename. And another thing: fix already ASP model explorer. I understand that in the first place programming, but to play normally it is important to me.)))I'm not familiar with this. Please open an issue with steps to reproduce.
robn
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RE: Nightly builds

Post by robn »

31 December - 1c1ee72aSingling out this build because it has a lot of new autopilot code, including the long-awaited intercept and formation AI. This touches a lot of the lowlevel physics and flight code so it'd be great to get some more testing on this.Of course we've done lots of other stuff over the last few weeks, so if you haven't tried a nightly build since alpha 29 this is a good one to try!
shenle
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RE: Nightly builds

Post by shenle »

The current Git code does not compiler cleanly with VC++ express 2012. There is a new dependency of sigc++ that wasn't there before. The libs are there, but it doesn't look like the headers made it: 

Code:
C:gamespioneergitpioneersrclibs.h(11): fatal error C1083: Cannot open include file: 'sigc++/sigc++.h': No such file or directory3>------ Build started: Project: text, Configuration: Release Win32 ------1> pch.cpp1>C:gamespioneergitpioneersrclibs.h(11): fatal error C1083: Cannot open include file: 'sigc++/sigc++.h': No such file or directory4>------ Build started: Project: ui, Configuration: Release Win32 ------4> pch.cpp4>C:gamespioneergitpioneersrclibs.h(11): fatal error C1083: Cannot open include file: 'sigc++/sigc++.h': No such file or directory3> pch.cpp3>C:gamespioneergitpioneersrclibs.h(11): fatal error C1083: Cannot open include file: 'sigc++/sigc++.h': No such file or directory5>------ Build started: Project: jenkins, Configuration: Release Win32 ------6>------ Build started: Project: galaxy, Configuration: Release Win32 ------5> lookup3.c5>c:gamespioneergitpioneercontribjenkinslookup3.h(4): fatal error C1083: Cannot open include file: 'SDL_stdinc.h': No such file or directory6> pch.cpp7>------ Build started: Project: collider, Configuration: Release Win32 ------6>C:gamespioneergitpioneersrclibs.h(11): fatal error C1083: Cannot open include file: 'sigc++/sigc++.h': No such file or directory7> pch.cpp8>------ Build started: Project: terrain, Configuration: Release Win32 ------7>C:gamespioneergitpioneersrclibs.h(11): fatal error C1083: Cannot open include file: 'sigc++/sigc++.h': No such file or directory9>------ Build started: Project: gameui, Configuration: Release Win32 ------8> pch.cpp8>C:gamespioneergitpioneersrclibs.h(11): fatal error C1083: Cannot open include file: 'sigc++/sigc++.h': No such file or directory10>------ Build started: Project: scenegraph, Configuration: Release Win32 ------9> pch.cpp9>C:gamespioneergitpioneersrclibs.h(11): fatal error C1083: Cannot open include file: 'sigc++/sigc++.h': No such file or directory10> pch.cpp10>C:gamespioneergitpioneersrclibs.h(11): fatal error C1083: Cannot open include file: 'sigc++/sigc++.h': No such file or directory11>------ Build started: Project: pioneer, Configuration: Release Win32 ------11> pch.cpp11>C:gamespioneergitpioneersrclibs.h(11): fatal error C1083: Cannot open include file: 'sigc++/sigc++.h': No such file or directory========== Build: 0 succeeded, 11 failed, 2 up-to-date, 0 skipped ========== Also looks like there are other things missing, like SDL_stdinc.h. The last time I compiled the code successfully in this configuration was 12/7/12.
robn
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RE: Nightly builds

Post by robn »

The current Git code does not compiler cleanly with VC++ express 2012. There is a new dependency of sigc++ that wasn't there before. The libs are there, but it doesn't look like the headers made itRead COMPILING.txt. You now need the pioneer-thirdparty repository.
shenle
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RE: Nightly builds

Post by shenle »

Hm. Is that supposed to be merged with the main tree when compiling? What is the directory layout supposed to be so that the compiler finds all the stuff? It's not clear from compiling.txt, if I do what it says I end up with a completely separate repository. (edit) I ended up merging the 2 repositories. Now I get this: c1xx : fatal error C1083: Cannot open source file: '....srcGameLoaderSaver.cpp': No such file or directory And indeed there is no such file there. 9edit2) I deleted the file from the project and now it finishes compiling. However the binary crashes at startup.
robn
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RE: Nightly builds

Post by robn »

Yes, which is what you want - a seperate repository alongside your pioneer repository. The MSVC project files are already set up to look for it there.
fluffyfreak
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RE: Nightly builds

Post by fluffyfreak »

You merged the two repositories?You only need to check them both out into separate folders that are "next" to each other. Mine are in a folder called "code" and are called "pioneer" and "pioneer-thirdparty":DCodepioneerpioneer-thirdparty
Francisco
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RE: Nightly builds

Post by Francisco »

Hello all, My first post to congratulate the dev team. And to confirm that the "GameLoaderSaver.cpp" file is missing in Pioneerspacesim/Pioneer/src GitHub repository. Thx
robn
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RE: Nightly builds

Post by robn »

And to confirm that the "GameLoaderSaver.cpp" file is missing in Pioneerspacesim/Pioneer/src GitHub repository.It was removed a couple of days ago during some code cleanup. Not all build systems have been updated yet. You may need to remove references to it from your project files or similar.
Francisco
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RE: Nightly builds

Post by Francisco »

Hello, I had the same problem than Shenle, i deleted the "GameLoaderSaver.cpp", compiling works fine but exe crash with a "Assertion error in Smartptr.h" .... But ... i downloaded the Shadmar mod ("pioneer_vem1.zip" link below) and copy all the DLL files of the zip file in the pioneer-debug.exe directory ... and no more crash, the pioneer-debug.exe and the debugging tool in VC2010 works fine now ! Hope this help someone :) [url]http://spacesimcentral.com/forum/topic/3183-alpha29-mod-by-shadmar-vem1/?hl=water[/url]
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