Nightly builds
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NeuralKernel
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- Posts: 262
- Joined: Sat Sep 15, 2012 12:07 am
RE: Nightly builds
The alpha31 freeze seems to have a mouse control bug. In a fight the view will sometimes switch to a "random" view (Random Function key) and I think it is because the mouse pointer is still being tracked and used for cockpit interaction even when using the mouse for attitude control.Perhaps a right click to toggle between different mouse modes like in Flightgear?I only have an account here right now, but I'll try and set things up for more convenient bug reporting soon 
RE: Nightly builds
id like to see the mouse issue fixed before alpha 31 otherwise downloaded the nightly build things are looking pretty good
RE: Nightly builds
2fef584 - EXE once again forgotten.(
RE: Nightly builds
Sorry gang but are the nightlies down ? The links I had did not work, I double checked them, tried the one on the OP here as well as a few above.
RE: Nightly builds
Seem ok : [url]http://sourceforge.net/projects/pioneerspacesim/files/nightly/[/url]
RE: Nightly builds
Seems to be working now............not sure why it was giving an error before.Cheers for that :victory:
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Potsmoke66
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- Posts: 1815
- Joined: Sun Nov 27, 2016 2:43 pm
RE: Nightly builds
oh, pioneer has turned to a game of peace... 
RE: Nightly builds
hi, alli have found a cool new bug in the last night build "pioneer-d90b2d6-win32".The bug is in "Ioqufa" system and its position is (4 -9 -17)With the autopilot, i can not reach high / low orbit in "Ioqufa B a" (the first planet of the second small star of the system).I also discovered that I can fly through it (no collision detection, so i can fly into the planet :p ).
RE: Nightly builds
I just found a small problem, I saw a curious hedgehog asteroid with 1.3 Earth radii and 0 mass.The bug is visible to the system (NN 4078), its coordinates are (-3 -1 -4).For my testing I used this verione: (pioneer-201307.112-win32).Thank you for your work done so far.
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fluffyfreak
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- Joined: Sun Nov 27, 2016 12:55 pm
RE: Nightly builds
Yeah I've found it, we've got a bug on the issue about these spiky asteroids.