Shores Of Hazeron
RE: Shores Of Hazeron
I think the Targoss problems have been fixed now but not sure. Once he gets to work on the new shaders, graphic card problems should start clearing up.
RE: Shores Of Hazeron
I had 3 empires in Shores of Hazeron. All were incredibly fun to play.The 1st: A total fail newbie empire, we were already having a lot of fun with TL4 ships already. When our empire reached TL7, we were attacked by a far bigger empire, resulting in the destruction of most of our important worlds. After this event our empire slowly decayed into obscurity, both in terms of territory and technology (yes you can have a sort of 'technological dark age').The 2nd empire was far more successful: We started out in a favorable position: Only one strong empire nearby, and a lot of space to expand to nearby. We achieved interstellar space flight in just 7hr playing (this is extremely fast). We quickly grabbed every good planet we could find, and beefed up our research. In contrary to the previous empire where we played with 6 people in one empire, we were playing with 2 to 3 people now (most of the time 2). Still, we had a large empire which was incredibly powerful. We had officers patrolling all nearby borders in powerful warships. We had a lot of very fast, high cargo capacity traders running around to make sure every planet was supplied and tech diffusion within the empire was good.We eventually managed to infiltrate our nearby rival with a player, who snatched some techs from them and brought them to us. We also got to know then that their empire was falling into disarray (it had 6 active players in it), due to a lot of plagues. Their population wasn't big enough any more to support all the infra. In the meantime, some new empires spawned nearby. We offered them our technologies, in return for them allying with us. This coalition was the major coalition in that area. My empire then produced some very powerful warships, able to withstand TL32 laser towers (those are NASTY!). We then proceeded to take every planet from them, which we did. After we did that, we gave several of the good planets to some local coalition members who were on the frontier with this empire. We only held 1 planet for ourselves. We didn't have any use for them, since they weren't connected to our WH routes (and officers wouldn't travel between systems back then without wormholes).Eventually we had a big TL32 fleet, were expanding in every direction, with several of the coalition empires also getting a very strong presence. In the end, another coalition rose up, which were trying to invade us. Initially succeeding, they took some quite unimportant border colonies (but in the process gaining some advanced tech). We quickly moved in to push them back with a large TL32 fleet. Their TL7 warships crapped in their pants, and were almost instapopped. After just 8 days of warfare, they abandoned their worlds and moved into the unknown depths of space, never to be found again.The collapse of the empire wasn't because of any internal or external factor. It was caused by a patch (how ironic). The NPC Pirates were introduced. And this was a very broken feature in the beginning. With most of our fleet guarding key trade posts and the borders, we couldn't handle the big influx of massive amounts of TL32 pirate ships. Our traders got killed quickly, which were critical for maintaining our warfleet. In the end, we had a major revival of our empire after we learned how to fight these pirates (make ludicrously fast, nimble and small trading ships with strong armor), but our local allies had already abandoned their empires (which were in a serious state of decay by now). After this, we took the decision to wait for the Pirates feature to get fixed, and then return to the game.The 3rd empire was a mediocre empire. It spawned nearby a bunch of the galactic superpowers, which were fighting eachother. We played, again, with 3 people in this empire. Within no-time, we colonized a few nearby systems and had a few ringworlds. We reached TL32 faster than the 2nd empire, but we had to fight off some serious superpowers. Unfortunately, our materials didn't allow for TL32 ships (max we could get was TL22), so we were in a serious disadvantage. We did manage to defend, by fortifying our planets. This was also accomplished due to a very daring raid of me and another empire member on a full TL32 planet. We only needed to hold that planet for just over a week, in order to gain full TL32 capabilities. It had all the TL32 capable materials we lacked. Unfortunately, this planet was also defended to the teeth. There was only 1 tiny bit of the planet undefended, we discovered. So we moved in position, and descended with a fleet of troop transport ships to the surface. It'd be an arduous journey towards the enemy base though, and a lot of risk was involved. After travelling for 3 hours over the surface (yes, even with a very fast vehicle this still takes so long), we reached the base, only to discover some enemy players (yes players, not NPC's) waiting for us. Once we noticed that that was the case, we quickly split up into 2 groups. I would try to sneak in through the back, while my friend would keep the enemy busy and stand for as long as possible. We were hugely outnumbered, but managed to take the planet. We were just TL7, they were TL32. If you know the game, every TL is a 5% difference compared to the previous TL, even for equipment which just requires TL1. You can imagine what 1.05^25 would do for difference. And we even didn't have advanced armors like Vulcium or Magmium armors, they did though. So we managed to take the planet, quickly secured it and waited for the loyalty timer to expire. The enemy didn't try to attack us at that planet any more (knowing their ships couldn't survive TL32 laser towers I suppose).We managed to hold out for months, while expanding our borders into the unknown frontier. Eventually, RL caught up with me, causing me not being able to devote enough time to this game. This resulted in me being forced to let my empire decay.This game is very fun, and still improving. Most of the bugs mentioned earlier are largely fixed. Just the lag remains (even though it has gotten a lot less serious).Give it a try <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gif[/url] class='bbc_emoticon' alt=':)' />Edit:Full of win! My old empire is still alive, with it's 2 most important cities still fully running! And on top of that, my personal ship is also still alive and kicking! Full of win!
RE: Shores Of Hazeron
Shores of Hazeron is in the process of being brought back from the dead! Forums are back up and the client is available for download. New accounts are currently not available while things are being sorted out. The main discussion on the SoH forums is the developer, Haxus, is making it pay to play to try and cover server costs. Also the game will be using a temporary smaller universe to reduce server load and allow (hopefully) easier development.