two slight fixes, one will make deliveries to barnards star possible.i know i tried once to setup a system without a planet, but because i can't get no population there, whatever seed i tried, i pushed this idea over board.i guess the game neither likes it to make runs to a unpopulated system, i never have let it come that far, like i said i couldn't get no population with such a combination so i left the idea aside.to get some population to barnards star, use perhaps this script, it's generating now a "dumb" random system, therefore a populated one.at least this allows deliveries without crashing the program.i also changed the description somewhat and left the short description up to the game, mainly because i need that to check quick if a system has a economy type or not when i search for a seeding, the seed i used has produced to my own surprise a similar system as before.but behind the used seed are some numbers you can try and which should work to. each results into a different system constellation.further, personally i guess the short description should be left mostly to the game, for some like a prison colony it will be o.k, but else it gives the player no longer a hint what goods they deserve and what they offer. but with some experience and the short description you will know "mining colony... o.k they need narcotics perhaps or food" and don't have always to check the system info chart. i liked that in the earlier releases and it's a leftover behave of mine from FE2. like i said some can have a special one like a prison colony, but i wouldn't go to far with such, else you always have to check the system chart. you still will have the long desc. to write there what kind of system it is, i mean history and all that, just like good old FE2.[attachment=701:barnards_fix.zip]since it is stated on top of pienums.lua that it should be kept in sync with EquipType.h, i did so,i can't tell you right now if that helps really something, but at least it didn't harms to do so.[attachment=702:pienums.zip]simply copy the zip to your pioneer folder and unpack it with "unpack here" it should end up in the right location.it was a nice idea, to make this prison system, but i guess that won't work without any population in the system and without a economy, i never tried really, like i said, as soon as i noticed i can't populate such a system it was not longer of interest for me.sometimes it still crashes when i finished a delivery, but i have to make more different runs to barnards star, to see where that comes from, of course not specifically from this system, but this allows at least some comparisons.first i was relatively sure it has crashed when i succeeded the mission while failed (late) was working, actually i managed some successful so i guess it's something else.there is one error message left in "stderr.txt" but i guess you know, just for completeness of my report
Quote:
opendir: couldn't open directory 'data/libs': Bad file descriptor
i haven't found out yet where that comes from...a little bon-bon[attachment=703:PIC003.jpg]for all the "windows boy's and girls" (even if i am NOT specifically a windows boy, if i had the opinion i would use my A4000*) i will push here my MSVC compiled version as soon as it is cleaned.*there is NOTHING that can replace the M68k family and when you know what has driven all arcade machines, of course no intel.... unsuitable for a high performance machine running all day and all night, being hit and pushed around like a piece of wood.apart from that only a EPROM technology allows to setup a specific machine for a certain game and leaves all power to the game, only one of the many reasons to chose a M68000 for a arcade machine. consoles from up the sega master system until CD32 used it, i found a clip of a then revolutionary game for the CD32.
with evolution of technology you couldn't have simply tuned the "overclocking", no each time it was possible to double the so called "chip mem" you gained a ^2 in power,without overheating that poor worker inside, a M68k untuned needs no cooling vent. it's not a "frying pan". while overclocking works ^-2, means a doubling of frequency didn't means a doubling of power and each time you have to overclock it more to gain only a bit, a reason why this evolution will stop soon, or in other words the difference between a 500MHz and a 1GHz intel is far bigger, rather the difference between 1GHz and 2GHz and to gain what you have gained between 1GHz and 2GHz you will have to overclock it to 8GHz, it's a fact. you see some have simply preferred the completely wrong technology. GPU's have left the CPU far behind, because they use a different physic, simply said.dual and quad core is only another helping solution, but not the real thing. still its a x86 that ticks inside. well you know me, that "paper tape feed waving machine controller".for which it was good enough, to control simple dumb industrial machines. not to play games or doing graphics (it can't do much without the GFX card) or run a sophisticated GUI.there is only one advantage of a intel, you don't need no radiators in your flat...

sadly they stopped development or is left up now to some

and

, but who knows once this will come to a end, i swear!just for the next time when you call "gernötli" a "windows boy", i can't stand such
