Alpha 10 released

Pioneer is an open-ended space adventure game. Explore the galaxy, make your fortune trading between systems, or work for the various factions fighting for power, freedom or self-determination.
Homepage: http://pioneerspacesim.net/
IRC: http://pioneerspacesim.net/irc
Downloads: https://pioneerspacesim.net/page/download/
robn
Private
Posts: 1035
Joined: Mon Jan 31, 2011 10:29 pm

RE: Alpha 10 released

Post by robn »


s2odan wrote:


Quote:
Since Pioneer is being created bit by bit by people from around the world, why dont you devs put a little of your own culture into the game?
Ah like the space shrimp, that you put on your space BBQ.... *silence* ;)Or the fish and chip shop on the bulletin board, voted best chips in the district! The fish aint bad either...Or the royal wedding : all the bulletin board posts are removed because everyone has a day off....
Quote:
Poor jokes aside its a good idea. I suppose to show the world a bit of English culture we would really need a 'Job seeker's fund' in pioneer, if you have trouble getting work they could give you some credits ;)


I guess the Australian version of that is random dudes that walk up to you in the space station and try to take your cigarettes?
Subzeroplainzero
Private
Posts: 171
Joined: Wed Nov 24, 2010 12:59 pm

RE: Alpha 10 released

Post by Subzeroplainzero »


s2odan wrote:
we would really need a 'Job seeker's fund' in pioneer, if you have trouble getting work they could give you some credits ;)
HAha perfect! the space council will also give you a free ship and fund your hydrogen fuel.Actually.. a lot of the people the face-gen comes up with look like they came from the less..... fortunate end of the galaxy (and gene pool) :lol:
robn
Private
Posts: 1035
Joined: Mon Jan 31, 2011 10:29 pm

RE: Alpha 10 released

Post by robn »


Subzeroplainzero wrote:
Actually.. a lot of the people the face-gen comes up with look like they came from the less..... fortunate end of the galaxy (and gene pool) :lol:
I suppose all the beautiful people are famous and wealthy and can afford luxury cruise ships and don't need to work in a dirty space station...
Guest

RE: Alpha 10 released

Post by Guest »


s2odan wrote:


Quote:
Since Pioneer is being created bit by bit by people from around the world, why dont you devs put a little of your own culture into the game?
Ah like the space shrimp, that you put on your space BBQ.... *silence* ;)Or the fish and chip shop on the bulletin board, voted best chips in the district! The fish aint bad either...Or the royal wedding : all the bulletin board posts are removed because everyone has a day off....Poor jokes aside its a good idea. I suppose to show the world a bit of English culture we would really need a 'Job seeker's fund' in pioneer, if you have trouble getting work they could give you some credits ;)
About the multicultural universe: the solution could be, as I commented time ago, some differences in city visuals, products, faces and clothes (specific races and fashion from system to system). And Something Very close to a dynamic and rich and complex economic system that in near future we will have in Pioneer. :P Fish and chips? :D not bad idea at all, call it fish and chips or roast beef or the way english people cook (or does not cook vegetables)... :D or some kind of specific mineral.Jokes apart. Specific Products sold on some systems or sectors...? Looong travels would be critical.(And mining, and deep space substances recovery and.... artifacts and planet scanning... and maps.... and... well, sorry, that is another wish :) )Greetings!
ollobrain
Private
Posts: 561
Joined: Tue Jan 04, 2011 9:40 am

RE: Alpha 10 released

Post by ollobrain »

the long term plans are good
Guest

RE: Alpha 10 released

Post by Guest »


ollobrain wrote:
the long term plans are good
Better said "long term wishes" Personal wishes from a poor "non developer" fan as me :) Just my wishes.
Subzeroplainzero
Private
Posts: 171
Joined: Wed Nov 24, 2010 12:59 pm

RE: Alpha 10 released

Post by Subzeroplainzero »


Gudadantza wrote:
About the multicultural universe: the solution could be, as I commented time ago, some differences in city visuals, products, faces and clothes (specific races and fashion from system to system). And Something Very close to a dynamic and rich and complex economic system that in near future we will have in Pioneer. :P
I really like these ideas. For the faces, there are 2 more races coming soon. Although this will add cultural diversity, it won't be different between systems. I wouldn't really want to go as far as make more due to time restraints but I can certainly think about making various forms of fashion to suit different cultures. Perhaps (if this was frontier) the empire would wear very formal clothes, and the federation would wear more casual clothing. Anarchic systems could be inhabited by "rough" looking people, you know, like the generic leather jacket and eye patch kind of space pirate look. This is just a basic idea of how it could be, but I'm sure the idea could be stretched a long way! :)
Guest

RE: Alpha 10 released

Post by Guest »


Subzeroplainzero wrote:


Gudadantza wrote:
About the multicultural universe: the solution could be, as I commented time ago, some differences in city visuals, products, faces and clothes (specific races and fashion from system to system). And Something Very close to a dynamic and rich and complex economic system that in near future we will have in Pioneer. :P
I really like these ideas. For the faces, there are 2 more races coming soon. Although this will add cultural diversity, it won't be different between systems. I wouldn't really want to go as far as make more due to time restraints but I can certainly think about making various forms of fashion to suit different cultures. Perhaps (if this was frontier) the empire would wear very formal clothes, and the federation would wear more casual clothing. Anarchic systems could be inhabited by "rough" looking people, you know, like the generic leather jacket and eye patch kind of space pirate look. This is just a basic idea of how it could be, but I'm sure the idea could be stretched a long way! :)
I agree.Actually specific human races or cultures from system to system would be irrational, and absurd in a massive galaxy originally populated from the earth. But specific clothes for factions is, if not a must have, a coherent feature if the game is faction based.Greetings
User avatar
Geraldine
Private
Posts: 3454
Joined: Fri Nov 25, 2016 9:12 pm

RE: Alpha 10 released

Post by Geraldine »


Gudadantza wrote:
Actually specific human races or cultures from system to system would be irrational, and absurd in a massive galaxy originally populated from the earth. But specific clothes for factions is, if not a must have, a coherent feature if the game is faction based.
I disagree with you here Gudadantza. I think cultures would become even more diverse given the distance between colonies. Physically people would also change due to environmental factors like the strength of the gravity their colonised planet has. For example (given a long enough time frame), people living on high gravity worlds would be strong and stocky in their build, while those on low gravity worlds would be taller and be more graceful in their movements. Even the day and night cycle or the temperature could have massive effects on how a colony and it's population acts. Architecture would be different too. All that before you consider what people take with them from the mother planet Earth. I am not talking about colonising equipment here, instead I refer to morals, social norms; what people carry with them inside their heads that their culture on the mother planet has given them. 1000s of years of human history would not disappear overnight, nor should it ever as it is part of who we are.But my original thought concerning cultural differences was related to trying to show how the game can represent the ***group effort*** that the devs from around the world have put into the game. It's a tricky thing to think about when you um..........think about it :) . What makes a country different to that of one on the other side of the world. What's important, what's not. There are no general answers except that every country (and the people in it) have a particular way of viewing the world around them.I am Scottish so what's important to me?Mmmmmm......................Deep fried Mars Bars for New Caledonia! :lol:
Guest

RE: Alpha 10 released

Post by Guest »


Geraldine wrote:


Gudadantza wrote:
Actually specific human races or cultures from system to system would be irrational, and absurd in a massive galaxy originally populated from the earth. But specific clothes for factions is, if not a must have, a coherent feature if the game is faction based.
I disagree with you here Gudadantza. I think cultures would become even more diverse given the distance between colonies. Physically people would also change due to environmental factors like the strength of the gravity their colonised planet has. For example (given a long enough time frame), people living on high gravity worlds would be strong and stocky in their build, while those on low gravity worlds would be taller and be more graceful in their movements. Even the day and night cycle or the temperature could have massive effects on how a colony and it's population acts. Architecture would be different too. All that before you consider what people take with them from the mother planet Earth. I am not talking about colonising equipment here, instead I refer to morals, social norms; what people carry with them inside their heads that their culture on the mother planet has given them. 1000s of years of human history would not disappear overnight, nor should it ever as it is part of who we are.But my original thought concerning cultural differences was related to trying to show how the game can represent the ***group effort*** that the devs from around the world have put into the game. It's a tricky thing to think about when you um..........think about it :) . What makes a country different to that of one on the other side of the world. What's important, what's not. There are no general answers except that every country (and the people in it) have a particular way of viewing the world around them.I am Scottish so what's important to me?Mmmmmm......................Deep fried Mars Bars for New Caledonia! :lol:
Well, with the "specific human races or cultures from system to system" I was reffering about the "guetto effect" or racial groups. this is, the population of the universe in an homogenic traditional ethnics colonization depending the system, in a traditional "earthcentric" point of wiew. some sectors only populated by Caucasians, other systems with asian... etc....looking at the huge galaxy like a planet or a continent.But is true, I agree with you, but is a different approach: some groups could have been evolutioning in a different manner deppending the galaxy place during 1000 years. I agree. Thats the question we are speaking about :) specific cultures.In other games the solution for diversity were the factions. Call them cultural differences, different products and different city shapes, or "space haggis" :D . But I suppose the discussion is about "specific faces for each faction?"Greetings !
Subzeroplainzero
Private
Posts: 171
Joined: Wed Nov 24, 2010 12:59 pm

RE: Alpha 10 released

Post by Subzeroplainzero »

The trouble is that although we are all from different sides of the globe, we all work on different aspects of the game. Some do coding, some make spacecraft models etc, therefore for example, at the moment visually only my culture is going into the facegen stuff. I think we need more contributors working on all the different aspects of the art for a variety of cultures to make it in. Maybe one day though :) I'm sure pioneer's fan base can only grow considering how well it's going.
Azimech
Private
Posts: 50
Joined: Sun May 01, 2011 10:06 pm

RE: Alpha 10 released

Post by Azimech »

Hello everyone!First I want to thank the dev team for Alpha 10, I enjoyed Alpha 9 and I see some great improvements in the new version.I have some suggestions that may or may not be helpful, you decide. I searched a while for a blue star, just like I did 15 years ago in Frontier, traveling hundreds of lightyears in my trusty Puma Clipper. Then I would land and park on a barren moon, and enjoy how everything was lit by the beautiful blue light of that star. Spaced out without drugs, ya all know what I mean.I've found one in Pioneer, called Faolen (1,39). It's a blue hypergiant with something like six brown dwarfs. First of all, is there a list of stars that truly produce blue light? Ye know, the ones that produce much more in the UV range, 25K - 50K Kelvin or more. Right now all the planetary bodies in Faolen reflect white in HDR, and look pink or some other color in normal mode. Besides the effect of HDR is a bit much, even at the outskirts of the system everything shines as if you're only 0.1 AU from that star. And it's like HDR is some kind of very sensitive IR sensor.The brown dwarfs for example, indeed look a bit brownish in normal mode, but shine brilliantly in red with HDR. Since the temperature range of most brown dwarfs stops well below 3000 K, that's a bit much :-). Here's an image: http://upload.wikimedia.org/wikipedia/commons/f/f7/Relative_star_sizes.svgThat brings me to the next thing. Most of the brown dwarfs I encountered were huge, I mean, really huge! I was near a medium gas giant looking at it's parent, I thought it would be 0.03 AU away or something. Turned out to be 6 AU, with an apparent diameter of 30 times the Sun at that distance! Actually the opposite is true :-) I hope they'll shrink a little in the future :-)I just openend WinUAE and loaded Frontier, I even remembered the correct saved game in an instant, after all this time. Here's an idea, that's what I mean, the whole place flooded with blue light :-)Thanks for everything!
s2odan
Private
Posts: 1212
Joined: Sun Mar 22, 2009 9:50 pm

RE: Alpha 10 released

Post by s2odan »


Azimech wrote:
Hello everyone!...I searched a while for a blue star, just like I did 15 years ago in Frontier, traveling hundreds of lightyears in my trusty Puma Clipper. Then I would land and park on a barren moon, and enjoy how everything was lit by the beautiful blue light of that star. Spaced out without drugs, ya all know what I mean.I've found one in Pioneer, called Faolen (1,39). It's a blue hypergiant with something like six brown dwarfs.
Hi,That sounds a bit unusual... HDR doesn't work correctly anyway, there are several problems with it so I won't even go there :) But the surrounding planets should have looked rather blue-ish without HDR, but there could be something going on with these Brown Dwarfs. A Blue HyperGiant has a lot of red light already, if there was a reddish star nearby you would notice this and things would appear pinkish. So its kind of correct but a brown dwaarf should not have so much of an effect.
Quote:
First of all, is there a list of stars that truly produce blue light? Ye know, the ones that produce much more in the UV range, 25K - 50K Kelvin or more. Right now all the planetary bodies in Faolen reflect white in HDR, and look pink or some other color in normal mode.....
Well that star is a B class hyper Giant, you won't get a star more blue than that... But Pioneer's colours are based on blackbody radiation diagrams which means that a blue star is not actually blue, it is 80% red, 85%green and 100% blue (approximately).... The numbers probably just need a little more tweaking to make the blue part appear a little more blue.I'll explain this a little more in-case you don't quite get it. I'll use our own star as an example... Our own star is in fact a green star, it has more green light emitted from the sun than any other colour, however it also emits copious amounts of red and blue light, just a bit less red and blue than green. However our eyes can only pickup so much light before they are literally overloaded and everything becomes white (Kind of like how HDR works now) so we see the star as a yellow/white star. But actually measuring the wavelength of light emitted from the star, it would predominantly be green.The problem with green in the visual spectrum is that red and blue are evenly spaced either side, so when you add green light, you also have to add in some red and blue, identical amounts in fact. So green cannot be green, it can only appear yellowish or white.BUT.... for the sake of gameplay and what the average guy expects, I am going to increase the 'blue-ness' of these stars... But only a little ;)
Azimech wrote:
...The brown dwarfs for example, indeed look a bit brownish in normal mode, but shine brilliantly in red with HDR. Since the temperature range of most brown dwarfs stops well below 3000 K, that's a bit much :-). Here's an image: http://upload.wikimedia.org/wikipedia/commons/f/f7/Relative_star_sizes.svg ...l.That brings me to the next thing. Most of the brown dwarfs I encountered were huge, I mean, really huge! I was near a medium gas giant looking at it's parent, I thought it would be 0.03 AU away or something. Turned out to be 6 AU, with an apparent diameter of 30 times the Sun at that distance! Actually the opposite is true :-) I hope they'll shrink a little in the future :-)
That all sounds more like a bug than anything else. Most likely what is happening is that the Brown Dwarf is using a value from another type of star probably some kind of sub-giant star. A brown dwarf should have no more a radius than 60% of a small class M, which would give it a radius of approx 25% of our star.. These are the values currently in use and a temp of about 2000 K. The radius may be a little too high but thats easily changed.EDIT// It is indeed a bug, I have now witnessed this in-game and it only effects Brown Dwarfs that are considered to be orbitting another star, like a planet does. But not those who share an orbit in a binary+ type configuration. I'm still looking into it and hopefully I can find out why its doing this now.EDIT"// FYI there's a fix to that now in case your able to compile yourself: https://github.com/s20dan/pioneer/commit/0bffefee3693f8f27cc624042e9aaaecadf16f42Basically the game was disregarding the star info if the brown dwarf was considered a planet, so it would work out the radius from the mass and end up with some crazy number. :)
Quote:
Thanks for everything!
:) Glad your enjoying it.
Azimech
Private
Posts: 50
Joined: Sun May 01, 2011 10:06 pm

RE: Alpha 10 released

Post by Azimech »

Thanks for the reply! Anyone interested in the original font that was used in Frontier, as a TTF? Look great in the game!Oh and nice Shodan avatar. I bought myself three copies of SS2 10 years ago, still have one in the original plastic!
Post Reply

Return to “Pioneer”