It's pretty: I've played quite a lot of Oolite, & this is really only vaguely nothing like it. ;)I managed to build successfully using gmake, though FreeBSD doesn't have alloca.h, a simple "s/alloca.h/stdlib.h/g" suffices.It runs fairly well, albeit without shaders, if I start at the debug point; however starting on Earth or ε Eridani causes
Code:
Assertion failed: (inputs->BufferObj->Pointer), function bind_inputs, file tnl/t_draw.c, line 232.Abort (core dumped)
I'm not entirely sure (since I'm nothing but a ham-fisted luser) where to begin.Edit: So google-dot-com leads me to believe this is something in GL. (I don't want to speculate too much, but yeah, FreeBSD isn't up with the latest/greatest GL stuff: GL/GLU/GLw are at 7.6.1)
Alpha11 FreeBSD 8.2 amd64
RE: Alpha11 FreeBSD 8.2 amd64
What driver?I can start from both points without problems. I use ati driver with DRI disabled
, it is slow somehow on Intel Celeron M but still playable.
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thefranklin
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RE: Alpha11 FreeBSD 8.2 amd64
durandal wrote:
What driver?I can start from both points without problems. I use ati driver with DRI disabled
radeonThanks for the hint, I'll test it with DRI disabled.Edit: Wow, that's slow*, but no crashes.