Facegen: Any suggestions?

Pioneer is an open-ended space adventure game. Explore the galaxy, make your fortune trading between systems, or work for the various factions fighting for power, freedom or self-determination.
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Subzeroplainzero
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RE: Facegen: Any suggestions?

Post by Subzeroplainzero »


mathee wrote:
You should also use a flexible color filter over the whole picture in the end (after the faces have been generated). Like looking through a slightly blue (or red or green or whatever you like ;)) colored window. This should give the backgrounds a little more "sci-fi" atmosphere and let the faces appear in the correct light. This combined with the blurry backgrounds should really do the trick here.Otherwise, sometimes less is more: Completely black and white with noise filter over it would be great, or why not black and white with blue (a little bit like star wars holograms)?Just some thoughts :)
We originally intended for an overlay of some kind. I played around with this style for a bit- It's a bit repetetive for my liking but with some tweeking I think it could work quite well. It also captures the cheesy 80s style futuristic technology feel. What do you reckon?I only have imput on the art side though as I have zero programming knowledge, but I'll see what s2odan thinks :)
Marcel
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RE: Facegen: Any suggestions?

Post by Marcel »

That 'bad connection' noise might work if you're communicating with a distant ship, but in station I think we'll do better than that in 3200. :) Anyway I had to post this because it made me laugh. You do come up with some interesting combinations![attachment=843:Milan.jpg]
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Geraldine
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RE: Facegen: Any suggestions?

Post by Geraldine »


Marcel wrote:
That 'bad connection' noise might work if you're communicating with a distant ship, but in station I think we'll do better than that in 3200. :)
Yes that's a great idea Marcel, distance or proximity to an intense radio source (like a Gas Giant or Star), during re-entry procedures or even line of sight would disrupt communications. Yes it is a small detail but it is also one that increases immersion in the game. :)
Luomu
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RE: Facegen: Any suggestions?

Post by Luomu »

Might feel weird if there's some animated stuff (analog noise in year 3200? ;)) on top of the image, when the image itself will never move. And instead of flashing "video link" text it could just show the character's name/title.
Subzeroplainzero
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RE: Facegen: Any suggestions?

Post by Subzeroplainzero »

So we're generally agreed that a we don't want interference unless video linking with another ship in space etc. I'm looking forward to that being implemented! Responses to SOS signals and so on would be cool, along with the ablity to pirate and demand civs to release their cargo. Or even ask directions a bit like in the x series.@marcel haha she's a good one. I think it's generating a nice mix of freaks and normals at the moment. It's probably veering more in the freak direction, but with a bit more fixing, tweeking, and content, it'll be really good :)
robn
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RE: Facegen: Any suggestions?

Post by robn »


Subzeroplainzero wrote:
So we're generally agreed that a we don't want interference unless video linking with another ship in space etc. I'm looking forward to that being implemented! Responses to SOS signals and so on would be cool, along with the ablity to pirate and demand civs to release their cargo. Or even ask directions a bit like in the x series.
Its coming. I'm very close to finishing abstracting out a lot of the station form and face stuff, then I can get to building comms forms that work outside of the station. Thats where we'll start to see ship-to-ship comms. I'd say we'll have something in the next couple of months.
s2odan
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RE: Facegen: Any suggestions?

Post by s2odan »


Quote:
You do come up with some interesting combinations!
My God... Its like a chinese Samantha Carter. ;)
Subzeroplainzero
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RE: Facegen: Any suggestions?

Post by Subzeroplainzero »


robn wrote:


Subzeroplainzero wrote:
So we're generally agreed that a we don't want interference unless video linking with another ship in space etc. I'm looking forward to that being implemented! Responses to SOS signals and so on would be cool, along with the ablity to pirate and demand civs to release their cargo. Or even ask directions a bit like in the x series.
Its coming. I'm very close to finishing abstracting out a lot of the station form and face stuff, then I can get to building comms forms that work outside of the station. Thats where we'll start to see ship-to-ship comms. I'd say we'll have something in the next couple of months.
Wow that's really exciting stuff! I think a simple conversation to start with would be to basically ask what a pilot is currently doing, so they would reply with something like "I am flying to -location- to trade -commodity-" or "I am transporting -no.- of passengers to -location-" It could give you a nice insight into what the ai is up to. Maybe I dreamed it but I think you could do that in another space game... freelancer?
s2odan
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RE: Facegen: Any suggestions?

Post by s2odan »


Quote:
I think a simple conversation to start with would be to basically ask what a pilot is currently doing, so they would reply with something like "I am flying to -location- to trade -commodity-" or "I am transporting -no.- of passengers to -location-"
Player- "Why are you attacking me?"Pirate- "Dunno.":)
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Geraldine
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RE: Facegen: Any suggestions?

Post by Geraldine »


s2odan wrote:


Quote:
I think a simple conversation to start with would be to basically ask what a pilot is currently doing, so they would reply with something like "I am flying to -location- to trade -commodity-" or "I am transporting -no.- of passengers to -location-"
Player- "Why are you attacking me?"Pirate- "Dunno.":)
Now that gives me an idea! (uh oh, everyone groans! :lol: ) Perhaps the response you would get, would depend on your Elite, Military or Criminal status? If, at a low rank, you will get no respect at all, however the higher up the ranks you go, attackers would be more wary in their response to you once they find out who you are, even to the point of legging it if your totally bad news! :twisted: I think such a feature would make the player feel special (if they worked hard at raising their rank) or more determined to prove themselves unworthy of insults (for those just starting out).
s2odan
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RE: Facegen: Any suggestions?

Post by s2odan »

Thats a good idea :)I think it would be pretty funny watching the pirates run after you declare... "Do You know who I AM!!???" or something like that.
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Geraldine
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RE: Facegen: Any suggestions?

Post by Geraldine »

Oh no, it's the J Miners Revenge!! Run!!! <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_lol.gif[/url] class='bbc_emoticon' alt=':lol:' /> <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_lol.gif[/url] class='bbc_emoticon' alt=':lol:' />Hey s2odan, I've just noticed <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_redface.gif[/url] class='bbc_emoticon' alt=':oops:' /> What the hell happened to those crazy avatars of yours?
s2odan
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RE: Facegen: Any suggestions?

Post by s2odan »


Quote:
I've just noticed

Me too... :oops: Well I havent made one for ages but I only just noticed too that the old shodan one is missing.Damn it looks like my old site where I kept them has gone. (s20dan.co.cc) They were too large for dark-one's site and I didn't want to take the piss so I stuck them on a crappy free site...Luckily I kept a copy of them all :) I should make a Pioneer one....;)
Kviki
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RE: Facegen: Any suggestions?

Post by Kviki »

[hsimg][/hsimg]Here you go.[hsimg][/hsimg]Also a more eyebrowish eyes for the creepy woman.
s2odan
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RE: Facegen: Any suggestions?

Post by s2odan »

They are brilliant, I love them, :)
Subzeroplainzero
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RE: Facegen: Any suggestions?

Post by Subzeroplainzero »

Haha nice work. I think I might completely start afresh with some of them, as they're a bit.. beyond adgusting. I will be keeping some ugly stuff though as I quite like some of the ugly buggers it churns out.About the accessories. They were originally drawn as the top layer as you suggested. As some appear to look stuck on, I asked that they be drawn below the hair layer. It works for many of the accessories, but yep they do clip with the hair too much so I think we'll probably put it back to how it was, and I'll adjust some of them to work a bit better. It's a bit of a trial and error process.
s2odan
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RE: Facegen: Any suggestions?

Post by s2odan »


Quote:
as I quite like some of the ugly buggers it churns out.
YES!! They are HILARIOUS! :lol: They must remain with Pioneer in some form forever, you did a great job with them :)
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Geraldine
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RE: Facegen: Any suggestions?

Post by Geraldine »


"s2odan" wrote:


Quote:
as I quite like some of the ugly buggers it churns out.
YES!! They are HILARIOUS! <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_lol.gif[/url] class='bbc_emoticon' alt=':lol:' /> They must remain with Pioneer in some form forever, you did a great job with them <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gif[/url] class='bbc_emoticon' alt=':)' />
Plus the teddy suits, dont forget the teddy suits!!! <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_lol.gif[/url] class='bbc_emoticon' alt=':lol:' /> <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_lol.gif[/url] class='bbc_emoticon' alt=':lol:' />
Subzeroplainzero
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RE: Facegen: Any suggestions?

Post by Subzeroplainzero »

Haha oh yes, the teddy suit! :lol: Wait.. is it actually used in game??? I haven't seen it yet.. I must see it....
ollobrain
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RE: Facegen: Any suggestions?

Post by ollobrain »

any new updates on facegen ?
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