Just for Fun, Your Hometown!
RE: Just for Fun, Your Hometown!
The blue faction mod test is an idea I had to have different station types and building sets for the different factions in Pioneer. I put it up there because someone was interested in my version of the big_crappy_spacestation and the most nearly completed version is in there. Of course, you're welcome to download it and try it out but be advised that the docking code doesn't work right in alpha 30. If you want to see how it's supposed to work, put it in your mods folder, load up alpha 29, start on Earth and fly to Mars High.
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Metamartian
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RE: Just for Fun, Your Hometown!
I tried to use it in Alpha 30 to see what it does wrong but he game crashes on startup...I'll dig out A29 and have a look at it.
RE: Just for Fun, Your Hometown!
Thanks Vuzz!Metamartian, I find that the game crashes on startup if walterar's Scout + is also installed. I think the incompatibility is related to the submodels.
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Metamartian
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RE: Just for Fun, Your Hometown!
dunno Marcel, would not work for me on vanilla A30 but works a treat on the 13th Jan nightly with walterar's scout mod installed too.I see what you mean about the rotation. For docking bay 1 it needs an extra clockwise 90 degree rotation. weird. probably some maths crap that I can't work out.
RE: Just for Fun, Your Hometown!
Vuzz, I copied the 3 lines from the alpha 30 stations. It works for me in the stock alpha 30 download. Fluffyfreak thinks I may have found a bug. I noticed that when docking with the stock big_crappy in the stock alpha 30 the ship turns around and goes in backwards then turns around again. I'll get that nightly build and see what happens. I can probably adjust the normals of the docking bays and get it to work right, but I don't want to do that if the problem lies elsewhere.
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Metamartian
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RE: Just for Fun, Your Hometown!
vuzz, you seem very surprised nearly every day that lmr support is being dropped despite the fact that it has been on the cards since last july if not longer. Instead of getting one's knickers in a twist, why don't you put that energy into converting the old lmr models into the new modelling system? even if you don't know how to get all the animations correct yet, at least get the basic chassis done so we can all continue to have a larger choice of ships.Marcel i beleive already said he was looking to convert his stations to the new system. frankly it is getting boring listening to the same complaints, LMR is going away. deal with it the best you can.
RE: Just for Fun, Your Hometown!
Yeah, I want to 'finish' the stations in LMR, then convert them and then perhaps make them better. I hope I'll be able to make something good enough to make it into the official download of Pioneer.That being said, I have to fix this crappy_docking_problem. The station still needs proper docking code. I'm thinking that the ship flipping over and stopping backwards may be due to the way the autopilot handles flying through the docking tube. That shouldn't affect the rest of the docking, however because the ship should simply lerp to the next position. The latest dev file works in standard form. The ship flips and then docks at what seems to be the standard location. I added my blue faction mod and this time there was a Boa in pad 1. The autopilot refused to dock, stopping at the invisible rectangle. In manual mode I optained clearance to pad 2 but couldn't engage the docking sequence, no matter how slowly I went. I went 'down' the tube and saw the Boa in the wrong (standard) position with her left side to the floor in pad 1. As I say, I've got to work on this.
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Metamartian
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RE: Just for Fun, Your Hometown!
I do appreciate your views and thoughts on this vuzz, the issue is that if no one steps up and starts converting even the basic chassis to the new model system, then we as a communtiy lose out on some good work. How can we, the community, provide feedback and help to forge new features into the new model system if no one tries to use it? With you and the other modelers and artists converting the new models (concentrate on the ships and leave stations for now) helps to identify bugs, gets you experience with the new system and frees up the devs time to concentrate on fixing core game bugs and implementing new features. Personally, how a ship looks and animates is secondary to me. I prefer features in the game (honestly how much time do you spend loolking at your ship while flying and fighting?) I could quite happily fly a box around if needs be, but others like the aesthetics of it all. Nobody can force you to convert the models to the new system, but there is absolutely no point in fannying about with LMR past Alpha 30 or maybe Alpha 31. LMR has to go, we all need to adapt. If you want to continue to contribute to the Pioneer community then I urge you to start converting the chassis and at least get them flyable. provide feedback on the new model system and tell them what you features you would like adding. If no one uses it and does not provide feedback we may never get the features we want and it could take years before a dev with modeling ability has the time to implement new models. EDIT - Marcel, I apologise for hijacking your thread with this topic. I'll shush now. Oh and by the way thanks for adding Nottingham to your hometown mods 
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fluffyfreak
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RE: Just for Fun, Your Hometown!
i'm not surprised by the fact LMR must go away , but by the fact , LMR are programing disapear at A31, and whe haven't yet functiion to comvert all models . ( not why i "don't know how" , they are simply not implemented yet) .so i thing , that this is a volunter to discard all anciens product , so that in 5 or 6 months nobody can't compare . We cannot automatically convert all of the models, you CAN dump most of the geometry to ".obj" format using the ModelViewer program - there's a button called "dump to obj". But this won't export the animations etc because they cannot be exported like that. These models then need to be converted to the new SGModel system with a ".model" file describing how they're setup etc. in 31 , all stations in LMR diseapar ! That's not been decided it's just that I've done a patch which _could_ get rid of them, whether it goes into 31, 32 or is changed to keep some of them hasn't been decided or agreed upon yet.
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Metamartian
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RE: Just for Fun, Your Hometown!
yep I understand. I apologise as I thought you modeled as well. Sorry I can not teach you, I am not a modeler or a coder/programmer or artist. I have since July started to learn how to model in blender and code in .lua but my time is very low due to my 8 week old son. If you do not know such things, the only thing you can do is learn. Go get blender, there are plenty of tutorials around the internet and start fiddling. So far I have managed to draw a box. Not bad for 7 months work eh? See your own motto....You must not say it, you must make it.
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Metamartian
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RE: Just for Fun, Your Hometown!
well taking a wild in the dark punt.....the file seems to specify which texture files to use with which .onj file and their lighting specs and at the bottom the LOD specs. I suggest you fiddle with the DSMiner .model file (and maybe create your own basic textures and fillde with the settings to find out what does what). Unless someone who actually knows what they are doing can point you in the correct direction. material DSMiner_Decaltex_diff DSMinerDecallDiff.pngtex_spec DSMinerDecallSpec.pngtex_glow DSMinerDecallGlow.pngdiffuse 1.0 1.0 1.0specular 1.0 1.0 1.0shininess 80material DSMiner_Hulltex_diff DSMinerHullDiff.pngtex_spec DSMinerHullSpec.pngtex_glow DSMinerHullGlow.pngdiffuse 1.0 1.0 1.0specular 1.0 1.0 1.0shininess 80collision DSMinerCollision.objlod 1000mesh DSMinerHull.objmesh DSMinerDecal.objmesh DSMinerAnims.DAE lod 200mesh DSMinerDecalLOD1.objmesh DSMinerHullLOD1.objmesh DSMinerAnims.DAEanim gear_down 0 72 Also rather than keep hijacking poor Marcels thread, maybe you should create another thread?
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Metamartian
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RE: Just for Fun, Your Hometown!
excellent work there Vuzz on solving the problem!
RE: Just for Fun, Your Hometown!
Yes, good work Vuzz! I just discovered the splitting of the station definitions to the new folder too. I want to get this 'crappy' thing working before I start learning the new system.
RE: Just for Fun, Your Hometown!
You must keep an eye on GitHub and download the latest "Night" if you want not surprises.In this way your mod is always ready when you release a Alpha-xx. latest "Night" here [url]http://sourceforge.net/projects/pioneerspacesim/files/nightly/[/url]
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Metamartian
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RE: Just for Fun, Your Hometown!
@vuzz bud, I just wanted to check the version of your latest release now you have fixed the docking issue. the new release is labelled as 1.3 but the version I downloaded the other day was 1.4. So should the latest not be 1.5? I just wanted to make sure I got the right one 
RE: Just for Fun, Your Hometown!
I hard to keep current. I just downloaded the latest nightly 19 hours ago. Walterar's comment made me check again and, sure enough, there's another one that was uploaded 17 hours ago! :swoon:
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Metamartian
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RE: Just for Fun, Your Hometown!
nice one. thanks vuzz.
RE: Just for Fun, Your Hometown!
versusVuzz, the word you want is version.
RE: Just for Fun, Your Hometown!
Time to get this thread back on topic. :spiteful:This is the alpha33 version of the Hometowns addon. There have been some minor changes to the Sol system in alpha 33, so this keeps it up to date. I also made a minor change to Deimos. I discovered that adding in the Hometowns made Deimos resemble a spiky sea urchin. Deimos had no seed value, so I copied the seed from Phobos. If you don't know what that means, don't worry about it. It just makes it into a big rock you can land on.Instructions: This is a 7z file because it's not intended to be put directly into the mods folder. It contains two zip files, Hometowns_a33.zip and Hometowns_ShadMars_a33.zip. The second file includes Shadmar's heightmap for Mars, and the first file does not. Put the one you prefer into your mods folder. It's important to note that once you do, any saved games in the Sol system will no longer work. You should be able to load a game saved in another system and travel to Sol without problems. To enable your home town extract the 00_sol.lua file to a temporary folder, open it and scroll down until you see it. If it has two dashes in front of it â€--†that tells the computer to ignore the rest of the line. Delete the two dashes at the beginning of the line and the next two lines below it. If you want to make your town the default start position at Earth, move the three lines so that they're the sixth enabled spaceport. If you make no other changes put it above London. You can enable as many spaceports as you wish, but too many close together creates performance issues. Experiment and have fun! [attachment=1828:Hometowns_Alpha33.7z] edit: I was just thinking about my change to Deimos. If you change something in a system, you may cause unexpected changes to other things. I haven't visited all of the bodies in the Sol system, so if anyone sees something else that's wrong please let me know. Btw, I'm still open to adding hometowns by request. :prankster:
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fluffyfreak
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RE: Just for Fun, Your Hometown!
Hey Marcel, have you tried enabling ALL of the hometowns? I'm wondering how it performs these days since we did some city rendering optimisations 