Hyperspace time

Pioneer is an open-ended space adventure game. Explore the galaxy, make your fortune trading between systems, or work for the various factions fighting for power, freedom or self-determination.
Homepage: http://pioneerspacesim.net/
IRC: http://pioneerspacesim.net/irc
Downloads: https://pioneerspacesim.net/page/download/
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clinton
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Joined: Mon Oct 01, 2012 12:24 am

Hyperspace time

Post by clinton »

Firstly, pioneer looks great, and I can see it getting a lot better.But one issue, I played a lot of First Encounters many years ago, and I remember hyperspace time being proportional to distance. In Pioneer it seems proportional to distance squared however. I find this a bit annoying when trying do deliver packages, trying to perform lots of little jumps to save hyperspace time, where in First Encounters it was a simple matter of taking the most direct route.Could this be made (or optionally made) to be simply be proportional to jump distance? I understand this will make short jumps longer than they currently are.
Irdwrwyn
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Joined: Wed Sep 26, 2012 3:15 am

RE: Hyperspace time

Post by Irdwrwyn »

Speaking personally, I'd be happy with either system. I always liked the Frontier one, because it was an interesting idea: that jumping the maximum distance always took a set amount of time, with lesser distances taking a proportion of that maximum time. But honestly, I could get used to Pioneer's as well. I think as long as there's a consistent system so that people can learn what to expect, either will work fine.Plus, although it may be a subjective opinion, I also believe that science-fiction games should be encouraged to be science-fiction in themselves. And 'hyperspace' is one of those SF staples that everyone uses but people rarely put a lot of creativity into. Generally it's just "that parallel universe that lets you go faster than light in this one". It's a standard; an off-the-peg tool. Sometimes you get shows like Babylon 5, where hyperspace is made something a bit different (it has 'drifting currents' and requires beacons to navigate); and one of the things that always fascinated me about the original Elite - or at least the backstory/novella - was the idea of 'witch space', where strange, haunty things can happen.
Brianetta
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RE: Hyperspace time

Post by Brianetta »

Pioneer's jump times are much more complex than that. Your journey time is also affected by mass. If you have an important deadline on a package, do not fill your hold with tradeable goods as well. Go light and empty.
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